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Intel Unleashes Enterprise AI with Gaudi 3, AI Open Systems Strategy and New Customer Wins

At the Intel Vision 2024 customer and partner conference, Intel introduced the Intel Gaudi 3 accelerator to bring performance, openness and choice to enterprise generative AI (GenAI), and unveiled a suite of new open scalable systems, next-gen products and strategic collaborations to accelerate GenAI adoption. With only 10% of enterprises successfully moving GenAI projects into production last year, Intel's latest offerings address the challenges businesses face in scaling AI initiatives.

"Innovation is advancing at an unprecedented pace, all enabled by silicon - and every company is quickly becoming an AI company," said Intel CEO Pat Gelsinger. "Intel is bringing AI everywhere across the enterprise, from the PC to the data center to the edge. Our latest Gaudi, Xeon and Core Ultra platforms are delivering a cohesive set of flexible solutions tailored to meet the changing needs of our customers and partners and capitalize on the immense opportunities ahead."

AMD Roadmaps Next-gen Ryzen "Strix Point" CPUs at AI PC Summit

Dr. Lisa Su introduced AMD's "next-gen AMD Ryzen" processor series during a recent presentation at the Beijing AI PC Innovation Summit—this announcement confirms that Team Red's RDNA 3+ (AKA 3.5) graphics technology is destined to arrive (on board) with the launch of "Strix Point" processors. Product roadmaps remain unchanged—when compared to slides from last December—AMD still anticipates a 2024 launch window. China has been introduced to current-gen "Hawk Point" Ryzen 8040 mobile and 8000G (AM5) desktop processors—key AMD personnel presented a variety of products, including region-specific budget options.

David Wang, SVP of GPU Technology and Engineering R&D, covered the RDNA 3+ and XDNA 2 architectures (very briefly) during his on-stage appearance—he dedicated most of his attention to current-gen "Hawk Point" processors. The Strix Point integrated solution—a GFX1150 target—has been linked to "RDNA 3.5" for a while, a lot of this information was gleaned from publicly visible AMD patch notices. The latest Team Red software engineering activities indicate that Zen 5 CPU enablement is nearing a possible finish line.

Samsung Roadmaps UFS 5.0 Storage Standard, Predicts Commercialization by 2027

Mobile tech tipster, Revegnus, has highlighted an interesting Samsung presentation slide—according to machine translation, the company's electronics division is already responding to an anticipated growth of "client-side large language model" service development. This market trend will demand improved Universal Flash Storage (UFS) interface speeds—Samsung engineers are currently engaged in: "developing a new product that uses UFS 4.0 technology, but increases the number of channels from the current 2 to 4." The upcoming "more advanced" UFS 4.0 storage chips could be beefy enough to be utilized alongside next-gen mobile processors in 2025. For example; ARM is gearing up "Blackhawk," the Cortex-X4's successor—industry watchdogs reckon that the semiconductor firm's new core is designed to deliver "great Large Language Model (LLM) performance" on future smartphones. Samsung's roadmap outlines another major R&D goal, but this prospect is far off from finalization—their chart reveals an anticipated 2027 rollout. The slide's body of text included a brief teaser: "at the same time, we are also actively participating in discussions on the UFS 5.0 standard."

Ubisoft Roadmaps Prince of Persia: The Lost Crown Post-Launch Content

Prince of Persia: The Lost Crown is beckoning players back to Mount Qaf starting on March 20, when a free content update will bring new modes and other content to the critically acclaimed, Metroidvania-inspired action-adventure. More updates will follow in spring, summer, and beyond, introducing more modes, challenges, and paid story-driven DLC.

The March 20 update, titled Warrior's Path, will add speedrun and permadeath modes, as well as four new outfits for Sargon. Later this spring, it'll be followed by the Boss Attack update, which adds a boss rush challenge in addition to more outfits. The Divine Trials update will follow this summer, adding new combat, platform, and puzzle challenges, along with new Amulets, outfits, and more. The new storyline will debut later this year as paid DLC, and will introduce new environments and enemies for Sargon to confront.

Enshrouded Devs Unveil Early Access Roadmap for 2024

Greetings, Flameborn! You've all been patiently waiting for weeks now, eagerly wondering what's next for Enshrouded. We have been playing it very safe: on the one hand, we have big ambitions for the game, and loads of ideas! On the other hand, Enshrouded is a brand new game, and some of the things we want to do might turn out to be more difficult than we can anticipate! It's a push-and-pull of wanting to keep you interested, without over-promising on our capacity to deliver.

Nonetheless, we've managed to land on a roadmap that we think will be of interest to everyone. For those of you who have shared your feedback on Feature Upvote, a lot of these items will look familiar! One of the factors that makes us feel so confident in the evolution of Enshrouded is that in so many cases, your feedback and our vision for the game align pretty closely. For those of you who haven't looked into Feature Upvote yet, take a look, search for terms you're interested in, and let us know what you think! We'll reopen suggestion submissions soon.

Saber Roadmaps Upcoming "Expeditions: A MudRunner Game" Improvements

Hello everyone, Expeditions: A MudRunner Game has officially been out for a couple of days, and we'd like to extend a huge thanks to all of you for the feedback received so far. Everyone in the team is on deck, watching streams, videos, and reading your comments and reviews. We're happy to see many of you enjoying Expeditions and what it's trying to achieve, although we also are aware and understand that some of you aren't satisfied with the game's current state.

Our current priorities
Some of your most recurrent feedback is about UI/UX. We cannot overhaul it in one night, but this is a big focal point for the team right now, and it will be improved through several updates. Our first update releases with this message, to bring some immediate improvements. We're also hard at work on bug reports, and the March 7 patch brings a lot of fixes based on your feedback. Be assured that we'll continue to squash as many technical issues as we can in the coming updates. We've also noticed many requests for a photo mode in Expeditions, and we're glad to add it with today's update. It only needed a few extra days of cooking!

EA Celebrates "Need for Speed" 30th Anniversary with Y2 "NFS: Unbound" Roadmap

Surprise! We're still here, and not just here - we have a whole year's worth of content coming to you! NFS turns 30 this year, and with that huge legacy, we couldn't stand idle. However, this year will be a bit different from the previous one. Because here's the thing—the NFS legacy signifies different things to each and every one of you. Some of you were there at the start of it all on Road and Track. Some of you will remember taking on the Eastsiders in Olympic City or smashing your way through the Blacklist in Rockport. Or you might have started playing more recently. Hustling by day and risking it all by night in Palm City. No matter your memory, we all have a shared love of NFS, and we want to build new memories over the next 12 months.

But, we'll be honest and admit we can't build everything everyone wants right now, but we can decide together what NFS should be in the future. Our vision is that through our second year of live service, you can, for the first time, begin to play the ultimate NFS experience in one place. Your feedback and gameplay will help shape the future of this iconic franchise. As you play, we will be listening, observing and reacting to the things you want to see and those you don't. It's an approach that we're calling Kaizen.

Insiders Predict Slimmer Profiles on 2024 iPad Pro OLED Models

Mid-January reportage indicated that LG and Samsung plants in South Korea had commenced construction of next-gen Apple iPad OLED parts—while expert analysis has predicted a second quarter launch of 11 and 13-inch "Pro" tablet models. Omdia—an independent analyst and consultancy firm—has compiled its Apple field research into a forecasted roadmap of various portable products. Company analysts believe that: "LG Display (LGD) and Samsung Display (SDC) are preparing to mass-produce RGB tandem stack and Hybrid OLEDs from their half-Gen 6 fabs. Apple also plans to launch the MacBook Pro with OLED displays in 2026. BOE, LGD, and SDC are preparing their fab investments to produce RGB tandem stack and hybrid OLEDs at half-Gen 8.7 fabs."

9to5Mac's insider network detected whispers of possible Apple tablet physical profile adjustments—suggesting that a larger next-gen iPad Air is in the pipeline, alongside a thinner iPad Pro design update: "(we) first reported last year that Apple has been working on two new versions of the iPad Air, codenamed J507 and J537. While one of these models will look pretty much like the current iPad Air, the other will have a larger display. If true, this will be the first time Apple will offer the iPad Air in two different sizes. And according to our sources, this larger iPad Air will have essentially the same dimensions as the current 12.9-inch iPad Pro, suggesting that the screen size will also be almost identical. The smaller iPad Air is unlikely to have any significant design changes."

Intel Announces Intel 14A (1.4 nm) and Intel 3T Foundry Nodes, Launches World's First Systems Foundry Designed for the AI Era

Intel Corp. today launched Intel Foundry as a more sustainable systems foundry business designed for the AI era and announced an expanded process roadmap designed to establish leadership into the latter part of this decade. The company also highlighted customer momentum and support from ecosystem partners - including Synopsys, Cadence, Siemens and Ansys - who outlined their readiness to accelerate Intel Foundry customers' chip designs with tools, design flows and IP portfolios validated for Intel's advanced packaging and Intel 18A process technologies.

The announcements were made at Intel's first foundry event, Intel Foundry Direct Connect, where the company gathered customers, ecosystem companies and leaders from across the industry. Among the participants and speakers were U.S. Secretary of Commerce Gina Raimondo, Arm CEO Rene Haas, Microsoft CEO Satya Nadella, OpenAI CEO Sam Altman and others.

Ubisoft Roadmaps "Skull and Bones" Seasonal Content

Skull and Bones sets sail on February 16, welcoming players to the cutthroat world of the Indian Ocean during the Golden Age of Piracy. While you start off as a shipwrecked outcast, you'll fight, forge alliances, and make enemies as you build your empire and become a kingpin of the seas. And the adventure doesn't stop once you've reached the top. As a kingpin, you'll have the power to take on difficult endgame events and challenges to earn more riches and unlock new items, but that's just the start. Skull and Bones' first year will bring four seasons of new enemies to the Indian Ocean, starting with a pestilent pirate lord who rains poison from the sky.

In a recent co-op gameplay session, we had the opportunity to play around in Skull and Bones' endgame. Playing at the Kingpin level, the highest Infamy ranking, we had a fleet of ships and an arsenal of weapons at our disposal to plunder outposts and seize their means of production, hunt down a devastating sea monster, and sail into battle against the aforementioned pirate lord. Skull and Bones endgame is full of opportunities to take on legendary challenges, cement yourself as a powerhouse in different regions of the Indian Ocean, and even change up a few game mechanics.

Khronos Publishes Vulkan Roadmap 2024, Highlights Expanded 3D Features

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced the latest roadmap milestone for Vulkan, the cross-platform 3D graphics and compute API. The Vulkan roadmap targets the "immersive graphics" market, made up of mid- to high-end smartphones, tablets, laptops, consoles, and desktop devices. The Vulkan Roadmap 2024 milestone captures a set of capabilities that are expected to be supported in new products for that market, beginning in 2024. The roadmap specification provides a significant increase in functionality for the targeted devices and sets the evolutionary direction of the API, including both new hardware capabilities and improvements to the programming model for Vulkan developers.

Vulkan Roadmap 2024 is the second milestone release on the Vulkan Roadmap. Products that support it must be Vulkan 1.3 conformant and support the extensions and capabilities defined in both the 2022 and 2024 Roadmap specifications. Vulkan roadmap specifications use the Vulkan Profile mechanism to help developers build portable Vulkan applications; roadmap requirements are expressed in machine-readable JSON files, and tooling in the Vulkan SDK auto-generates code that makes it easy for developers to query for and enable profile support in their applications.

Starbreeze Declares Resolvement of Payday 3 Server Problems

The scheduled maintenance carried out last week has fixed the initial matchmaking issues that occurred during Payday 3's first few days after launch. Matchmaking has been stable and has had good performance after the completed maintenance. In the past five days, PAYDAY 3 had a peak concurrent players (CCU) of 124,254. In September 2023, the game had 3,167,938 unique players (MAU). Starbreeze Nebula has a total of 4,538,702 registered users across all titles.

Starbreeze will now intensify the commercial activities around Payday 3, after partially pausing these during the previous week. In early October, the first update to Payday 3 will launch, focusing on improving the game experience. The coming months include planned updates for PAYDAY 3 that address both content, Quality of Life-improvements, bug fixes and new functionality.

Phil Spencer Responds to Xbox Roadmap Leak

Microsoft Gaming's chief, Phil Spencer, has issued a public-facing response to the recent leak of potential upcoming Xbox products (2024 to 2028): "We've seen the conversation around old emails and documents. It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future. We will share the real plans when we are ready." The information dump (in part) consisted of presentation material prepared for (internal) April 2022 meetings, so it is possible that the Xbox division has changed direction in the meantime. Spencer was also involved in an August 2020 discussion with Microsoft marketing executives, regarding a possible buyout of Nintendo—according to leaked FTC legal case material. It should be noted that Microsoft has made attempts to acquire Nintendo in the past—but their approaches were "laughed off."

The Verge has managed to obtain an email distributed to Microsoft employees, as sent out by an embattled Spencer—he reiterates his public messaging of "real plans" in the company memo: "I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved...We all put incredible amounts of passion and energy into our work, and this is never how we want that hard work to be shared with the community. That said, there's so much more to be excited about, and when we're ready, we'll share the real plans with our players."

Xbox Series X & S Refresh Roadmap Leaked

A hefty information dump—originating from documents relating to a Microsoft vs. FTC legal case—has revealed plans (dated April 2022) for an upcoming refresh of current generation Xbox Series X and S consoles. Microsoft Gaming's head honcho, Phil Spencer, dismissed the need for a mid-gen refresh of the more powerful model—his summertime 2023 declaration came after the rumor mill coughed up speculative details of Sony working on a more potent PlayStation 5. The leaked roadmap and slides points to a refreshed Xbox Series X console lined up for launch in October 2024. The new cylindrical design is codenamed "Brooklin" and features an all-digital entertainment scheme—internal upgrades include a 2 TB SSD, plus support for Wi-Fi 6E and Bluetooth 5.2. An "improved sustainability story" suggests that the refresh will consume less power.

A 6 nm die shrink of the current Xbox Series X "Scarlett" APU with Zen 2/RDNA2 setup is reportedly in the cards. It seems that Microsoft is not preparing something that could compete with a theoretical "PlayStation 5 Pro." The leaked roadmap states that Brooklin's projected MSRP is $499—so no price hike over the original. The refreshed Xbox Series S—codenamed "Ellewood"—retains the existing Series S aesthetic, along with its entry-level $299 price tag. Microsoft's roadmap has it launching earlier than "Brooklin"—August 2024. Internal storage is set at 1 TB, and an updated southbridge grants support for Wi-Fi 6E and Bluetooth 5.2. A low-power standby mode is said to consume only 20% of the current gen model's sleepy intake. The 2022 roadmap also mentions a refreshed "Sebile" Xbox controller, with the aim to get it launched by May 2024, so several months before the projected arrival of revised X and S consoles.

Larian Working on Baldur's Gate 3 Cross-play for PC & Consoles

Michael Douse, the director of publishing at Larian Studios, has confirmed to Eurogamer that cross-play functionality is being worked on, although the team was not able to get it ready in time for release day code on PC (August 5) and PlayStation 5 (out today!): "It was always in the planning, but we knew it wouldn't be for launch. It's in the roadmap, and though we have an idea of when we'd like to get it ready for, we don't want to put a date on it until we're sure." Larian and the BG3 fan base are hoping to see players united in online multiplayer across PC and console platforms in the near future, with the Xbox version due to arrive at some point before the end of the year.

Technical and performance issues are present in the PlayStation 5 version—reviewers have noted that split-screen performance on Sony's console is choppy, with local multiplayer sessions forcing a 30 frames per second "Quality" visual mode. This perhaps provides a small insight into the problems encountered when developing split-screen mode for Xbox Series X and S platforms, with the latter proving to be the largest headache. Eurogamer's journalists were also privy to Larian highlighting: "in a pre-launch note to PS5 reviewers, problems with performance in the game's climactic final act in the city of Baldur's Gate. It said it was working hard to fix it. Remember, the studio has had issues with this area on PC too."

Intel to Reveal Meteor Lake Details at Intel Innovation 2023

Intel Innovation is Intel's yearly tech conference and the company has revealed some of what it'll share at the event that kicks off on the 19th of September. One of the sessions at the event is called Intel Client Hardware Roadmap and the Rise of AI and during that event, Intel will be sharing its latest "client hardware platforms" which according to the session blurb will include the upcoming Intel Core Ultra processors which currently goes under the codename of Meteor Lake.

It's unclear how much detail Intell will go into and based on the subject of the session, this should most likely be focused on the desktop platform, but could also cover the mobile parts. According to VideoCardz we should expect Intel to detail the integrated VPU which is said to be based on hardware from Movidius, a company Intel acquired a few years ago and that focused on making machine learning hardware. The VPU should be a low-power accelerator that handles AI inference tasks that will be part of at least some future Intel processors, but for now, we don't really know what Intel's plans are for these types of features in its CPUs, apart from offering something competitive with AMD's Xilinx derived AI Engine.

Baldur's Gate 3 PC Launch Plans Revealed

Happy launch week, folks! We hope you've printed out your lawyer-approved special dispensation form to explain your mysterious absence from work on August 3rd to your boss, because there are only two days to go before release. After six years in the making, Baldur's Gate 3's PC launch is right around the corner and we couldn't have gotten here without you. So let's have one last Community Update before then to wrap things up, answer some of your biggest questions, and reveal a few final surprises before you finally get stuck in.

Launch Day
So just how big is this game, anyhow? What time should you expect the game to release? And where did I put my keys? The answers to most of these questions can be found below.

Unreal Engine 5.3 Preview Out Now

Yesterday, Epic Games released a preview version of Unreal Engine 5.3—users can now try out the latest batch of improvements, as well as some new features. Epic's blurb Lumen boasts that their software engineers have refined "the workflows and capabilities of core features"—namely Nanite, and Path Tracing. Optimizations have resulted in "more control over performance" and overall better-looking visuals. Epic's own Fortnite, Layers of Fear (Bloober Team) and Remnant 2 (Gunfire Games) are the only currently released games running on Unreal Engine 5. Epic first showcased this technology back in 2020, with plenty of game development studios signing up to use it—but they have been slow in adapting to the feature-rich engine. In Remnant 2's case, Gunfire chose to not implement Lumen at launch.

Newly introduced experimental features include an upgraded particle rendering system—users are granted access to tool that can "create volumetrics such as smoke and fire directly inside Unreal." Epic's notes also mention that a Skeletal Editor has been added, for in-engine character weight and skinning work. Preview version 5.3 grants full support for Orthographic Rendering—useful in the fields of "architecture plus manufacturing visualizations, and stylistic games projects." Users will also see improvements in the Panel Cloth Editor and ML Cloth simulation system.

Micron Updates Roadmap, Promises 32 Gbit DDR5 and GDDR7 for 2024

During yesterday's HBM3 Gen2 memory products yesterday, Micron also shared an updated roadmap with select media and partners. The most interesting details on that roadmap were updates to DRAM and GDDR memory products, with increases in capacity coming for both types of memory. Micron is aiming to launch 32 Gbit or 4 GB DDR5 memory ICs somewhere in the beginning of 2024, which means we can look forward to 32 GB single sided DIMMs with a single DRAM die per memory IC. This should, in theory at least, enable cheaper 32 GB DIMMs, but as always, it's unlikely that the cost saving will be passed on to the end customer. As far as server customers goes, Micron is planning 128 GB DIMMs for 2024, followed by 192 GB DIMMs in 2025 and 256 GB DIMMs in 2026.

When it comes to GDDR, Micron will be launching JEDEC standard GDDR7 memory with 16 and 24 Gbit dies, or 2 and 3 GB capacity, the latter could be the highest capacity GDDR7 memory IC on the market and could see some interesting graphics card configurations. Micron is promising speeds of up to 32 Gbps per pin or 128 GB/s per chip, which is a big jump up from its current best GDDR6X memory which tops out at 24 Gbps per pin or 96 GB/s per chip. GDDR7 differs from Micron's proprietary GDDR6X by using PAM-3 rather than PAM-4 signalling, although this is simply something that the likes of AMD and NVIDIA would have to design their GPUs around. Micron doesn't appear to have any plans for GDDR7X at this point in time. The company is also working on several new iterations of HBM memory over the coming years, with the company expecting to hit 2 TB/s sometime in 2026 or later.

Xenonauts 2 Available Now Through Early Access

The invasion has arrived! Greetings, Commanders! It's finally time to defeat the alien invasion - Xenonauts 2 is AVAILABLE NOW in Steam Early Access! Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

Capcom Reveals Exoprimal's Post-Launch Content Schedule

People. Technology. Under threat. From dinosaurs. Exoprimal's launch is nearly here. On behalf of Aibius World News and Aibius PR, we'd like to share details about the game's launch this Friday and juicy new updates on what to expect in the weeks beyond! Sink your teeth into details about new Alpha variant Exosuits that change how each suit plays, start planning your strategies for the intense Savage Gauntlet PvE mode, and learn about new options to switch between a PvP or PvE-focused experience in Dino Survival. Plus, monstrous crossover content is coming to the game in a future update!

Set in a near-future world, vortexes can open at any time in any place and dump hundreds or even thousands of dinosaurs out. Thanks to breakthroughs from Aibius Corporation, humanity has been able to fight back using the power of Exosuits, powered armor that can withstand these blasts from the past. In the game's main mode, Dino Survival, you'll be thrust into a never-ending war game run by the next-generation artificial intelligence, Leviathan, who will put squads to the test with ever-evolving missions in a race against an opposing team. At its core, Exoprimal is all about working together with your five-person squad to suit up, adapt, and survive against both dinosaurs and, on occasion, other Exofighters.

Dead Island 2 Story Expansions Revealed in DLC Roadmap

You've been asking for it, and today is the day. With two upcoming downloadable content releases and additional, exciting cosmetic updates, players can look forward to a new level of adventure in Dead Island 2. Let's dive into what awaits:

First expansion: How does a billionaire prepare for the zompocalypse? A techno-death cult with a healthy splash of debauchery and gore! The first story expansion, Haus, will release in Q4, 2023.

Second expansion: Welcome to the SOLA festival, where LA's party people can greenwash their way to ecstasy and save the planet, one rave at a time. So L.A! SOLA Festival, will launch in Q2, 2024.

Seagate HAMR 32 TB Capacity Drives Arriving Later This Year, 40+ TB in 2024

Seagate has recently published a preview of its next generation product hard drive lineup that utilize heat-assisted magnetic recording (HAMR) technology. A company roadmap indicates that the first commercial release of 32 TB capacity HAMR Mach 2 drives is penciled in for a Q3 2023 window, with a short hop to increased storage (40 TB) models predicted for launch in 2024. Seagate is also expected to release 24 TB and 28 TB capacity HDDs - based on the older perpendicular magnetic recording (PMR) technology - at some point in the near future. Technology news outlets anticipate that these two product ranges will co-exist for a while, until Seagate decides to favor its more advanced thermal magnetic storage solution. A lucky data center client has been getting hands-on time with evaluation HAMR hardware, as reported in late April. Seagate has since supplied other enterprise customers with unspecified HAMR HDD models.

Executives at Seagate have been openly discussing their HAMR products - destined to sit in new Corvault server equipment. Gianluca Romano, the company's chief financial officer, mentioned several models during a presentation at the Bank of America 2023 Global Technology conference: "When you go to HAMR, our 32-terabyte (model) is based on 10 disks and 20 heads. So same number of disks and head of the current 20-terabyte PMR...So all the increase is coming through areal density. The following one, 40-terabyte, still (has) the same 10 disks and 20 heads. And also the 50 (TB model), we said at our earnings release, in our lab, we are already running individual disk at 5 terabytes."

Leaked Intel Roadmap Casts Doubt on Meteor Lake-S Desktop CPU Lineup

The fate of Intel's Meteor Lake-S desktop CPU lineup has been the topic of much debate since the end of last year - at the time, industry tipsters proposed that part of the product range had been disposed of entirely, but several leaks throughout the course of 2023 have indicated that MTL-S processors were on-track for a launch later in the year - albeit restricted to i3 and i5 offerings. An Intel employee has also confirmed that a new SKU naming system will be implemented as part of the upcoming Meteor Lake lineup - although he did not clarify whether this would encompass both mobile and desktop variants.

An alleged Intel client CPU roadmap has made its way onto the internet, and tipsters think that the information on hand shows that Team Blue has pulled the plug on its Meteor Lake-S (6 Performance and 8 Efficiency cores) desktop processors. The presentation slide was likely authored earlier this month - so these developments are relatively fresh, with provisions for Core S, H, PX, M, U & N series. The heavily redacted infographic maps out product release windows going as far forward as Q4 2026. OneRaichu posits that an Arrow Lake-S (6P + 8E) CPU lineup will replace MTL-S. It is possible that Intel's Raptor Lake-S refresh could serve as an interim release this year, since the Arrow Lake generation is expected to arrive in 2024.

Giga Computing Leaked Server Roadmap Points to 600 W CPUs & 700 W GPUs

A leaked roadmap (that seems to be authored) by Giga Computing provides an interesting peak into the future of next generation enterprise-oriented CPUs and GPUs. TDP details of Intel, AMD and NVIDIA hardware are featured within the presentation slide - and all indications point to a trend of continued power consumption growth. Intel's server CPU lineups, including fourth generation Sapphire Rapids-SP and fifth-gen Emerald Rapids-SP Xeon chips, are projected to hit maximum TGPs of 350 W by mid-2024. Team Blue's sixth gen Granite Rapids is expected to arrive in the latter half of 2024, and Gigabyte's leaked roadmap points to a push into 500 W territories going forward into 2025.

AMD's Zen 5-based Turin server CPUs are expected to ship by the second half of 2024, and power consumption is estimated to hit a maximum of 600 W - representing a 50% increase over the Zen 4-based Genoa family. The 2024 NVIDIA PCIe GPU lineup is likely hitting TDPs of up to 500 W, it is rumored that these enterprise cards will be based on the Blackwell chip architecture - set to succeed current generation H100 "Hopper" PCIe accelerators (featuring 350-450 W TDPs). It is possible that AMD's Instinct-class PCIe accelerator family will become the direct competition, these cards are rated up to 400 W. The AMD Instinct MI250 OAM category has a maximum rating of 560 W. The NVIDIA Grace and Grace Hopper CPU Superchips are said to feature 600 W and 1000 W TDPs (respectively).
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