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Eurocom Offers MXM 3.0b and MXM 3.0a Modular VGA Solutions

Eurocom is adding MXM 3.0b and MXM 3.0a graphics modules to its line of available Graphics Processing products. The addition of the VGA cards in single and dual (SLI, CrossFire) configurations gives Eurocom customers a complete choice of video processor options to fit any requirement and configure into their new Eurocom system. Eurocom has been a leader in integrating MXM technology into systems since its creation, in fact, Eurocom introduced upgradeable / modular VGA in 1990, predating MXM specifications - in the 3300A and 3500 models.

Modular graphics solutions are ideal for high performance desktop replacement laptops and mobile workstations, embedded systems, SFF (Small Form Factor) PC and CUDA developers that require high performance GPUs. Eurocom offers a complete line of fully configurable Notebooks, Mobile Workstations and Mobile Servers; from VGA to storage, from RAM to Processor, nearly everything can be configured to the application and performance requirements of the individual user.

Intel CTO Says Gap Between Humans, Machines will Close by 2050

Intel Corporation's chief technology officer took a fascinating look at how technology will bring man and machine much closer together by 2050.

Justin Rattner, during his keynote today at the Intel Developer Forum in San Francisco, predicted big changes are ahead in social interactions, robotics and improvements in computer's ability to sense the real world. He said Intel's research labs are already looking at human-machine interfaces and examining future implications to computing with some promising changes coming much sooner than expected.

"The industry has taken much greater strides than anyone ever imagined 40 years ago," Rattner said. "There is speculation that we may be approaching an inflection point where the rate of technology advancements is accelerating at an exponential rate, and machines could even overtake humans in their ability to reason, in the not so distant future."

Hanson Robotics Building a Robotic Pinocchio

In the classic Disney movie Pinocchio, when the puppet master Geppetto got bored and lonely, he made himself a little boy out of wood to call his son. After a great adventure, Pinocchio became a real boy thanks to the wonders of magic. In this great day and age, scientists and robot creators wanted to replicate the same event. Unfortunately, they have to do so without fairies and magic. And so, they approached project Zeno from a scientific standpoint. Zeno's goals are lofty. When complete, Zeno will be able to walk, engage in human conversation, and convey human emotion. At the moment, Zeno cannot walk or talk, but he can blink and track human movement. Zeno has a particular advantage over previous robot companions such as Asimo: a patented chemical nicknamed "frubber". Frubber has the remarkable ability to replicate skin, and with the help of some robotics, human emotion. In other words, when complete, Zeno's skin will be able to change color with temperature and mood.Source: The Inquirer
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