News Posts matching #Sony

Return to Keyword Browsing

Sony PlayStation 5 Hardware Pricing and Availability Leaked: €100 Premium for BD Drive

Prices of Sony's various PlayStation 5 components just hit the web, thanks a Cowcotland report citing IronManPS5, a source with high reliability with PlayStation 5 leaks. To begin with, the standard PlayStation 5 console, which includes one Dual Sense controller, is priced at 499€. This console includes a Blu-ray disc drive so you could keep a physical library of all your games. Additional Dual Sense controllers can be bought for 59€ a piece. The PlayStation 5 Digital edition, which lacks an optical drive and makes you rely entirely on your Internet connections to get games, is priced a whopping 20% less, at 399€.

Other hardware accessories include an elegant recharging station for the Dual Shock controllers at 29€, which can recharge up to two controllers at a time; a wireless Media Remote accessory that lets you use your PS5 as a streaming entertainment device for your TV, priced at 29€, and an HD stereo web-camera for 59€. One accessory that stands out is the Pulse 3D wireless gaming headset for the PS 5, by Sony, which uses a high quality audio setup from Sony, priced at 179€. The PlayStation 5 family is expected to be available from November 14, 2020.

Xbox Head Phil Spencer Is Confident in Xbox Series X Virtues Against PS5

Phil Spencer, head of Xbox at Microsoft, said in an interview that he is confident in the Xbox Series X's hardware advantages against Sony's PS5. After witnessing PS5's reveal, Phil said that he "felt good after seeing their show. I think the hardware advantages that we have built are going to show up as we're talking more about our games and frame rates and other things." Being a good sport as he usually is, Phil Spencer also said that he felt Sony had done a good job with their PS5 announcement.

Of course, Xbox Series X's hardware advantage over PS5 is a hotly debated topic already, so there is not much to see there. However, some might say that Sony's show was much more impressive than Xbox's when it comes to the - well - platform-defining metric - games. PS5 showed some very interesting exclusives during its show, and Sony knows that this a field where they have an historic advantage against Xbox - generally speaking, Sony's exclusives are usually held in a much higher regard that Microsoft's.

Sony Launches Playstation Bug Bounty Program

Thanks to the report of ZDnet, we have information that Sony has launched a bug bounty program for its Playstation console. Sony will pay security researches upwards of $50K for a bug they discover. Of course, there are smaller rewards and it depends on what type of bug is discovered. The starting amount for the bug bounty program is $100. The area of bug exploits includes Playstation Network, the PlayStation 4 console itself, and the PS4 operating system. The bug bounty program is going to be available and managed through the HackerOne platform, where multiple companies like PayPal, Slack, etc. keep track of bugs and offer rewards for them. You can check out the Playstation bug bounty program here.
Playstation Bug Bounty Program

CD Projekt Red to Offer Free Cyberpunk 2077 Upgrades to Next-Gen Console Versions

CD Projekt Red has announced that their upcoming Cyberpunk 2077 will be upgraded, free of charge, to a revised version in the wake of both next-gen console systems from Sony and Microsoft being released. This means that users who ordered (or will order) the game for current-gen systems will see their version be automatically upgraded to a next-gen one when they boot up their next-generation games console. This next-generation re-release of Cyberpunk 2077 will take advantage of the new consoles' much increased horsepower in both graphics and storage system terms.

The update, much like the game, will be ready "when it's ready". Only CD Projekt Red knows when it is hoping to release this update. We would think that a release next-year, after the entire planned DLC packages for the game are released, would be a great time to launch the updated version and re-release the game for next-gen systems as a "Game of the Year" version or a next--gen remaster. Of course, PC users don't have to fiddle with any of these upgrades - we'll be getting the games definitive version, including ray tracing support, on day one.

Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games

Sony today via a livestream finally showcased their hardware design for the next generation of consoles, and let's get one thing right out of the way: the company will be launching two console versions. This is a relatively unexpected twist - unexpected, because if anything, we were expecting two new consoles from Microsoft (remember the Lockhart rumors?), not from Sony. However, the PS5 will be eventually launching in two versions - a mainline console, and an all-digital spinoff.

For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.

Sony PlayStation 5 Reveal Event Rescheduled to June 11

Sony was supposed to reveal its PlayStation 5 next-generation game collection at an online event held on June 4, which never happened. Sony called off the June 4th event in the wake of political unrest in the U.S. The company has now put out a new schedule for its PlayStation 5 Reveal event: June 11, 2020, at 13:00 PT. At the event, Sony is widely expected to showcase the console's capabilities some more; announce a few debut exclusive game titles, and more.

Sony Launches Generation 3 PetaSite Optical Disc Archive Library with 66% Greater Capacity

Sony Electronics Inc. announces the launch of Generation 3 ("Gen 3") PetaSite Optical Disc Archive technology, which is now shipping. The high-capacity archival storage solution scales from 165 TB to 2.9 PB of immutable optical storage in a standard 42U Rack. This launch follows Sony's recently announced Gen 3 high-capacity USB desktop drive units (ODS-D380U), fibre-channel library drive units (ODS-D380F) and 5.5 TB media cartridges (ODC5500R).

Sony's enterprise optical disc archive solution provides secure, immutable data preservation for a wide variety of applications and industries, including: corporate IT, state and local governments, surveillance, banking, education and healthcare, among others. In keeping with Sony's commitment to its customers and focus on long-term archive solutions, The Gen 3 enterprise class eight-channel, dual-sided optical drive is write compatible to Generation 2 and backward read compatible to all Optical Disc Archive cartridges.

Sony Plans to Create PS5 Exclusive Games With No PS4 Backwards Compatibility

Microsoft has been praised for its continued support of previous console generations with the latest Xbox Series X maintaining compatibility with some games going back to the original Xbox along with controller and accessory inter compatibility. It seems that for the first few years most games will be released for both the Xbox One and Xbox Series X families of consoles. Sony seems to be taking a much conservative approach and hoping to take full advantage of the new PS5 features and updated DualSense controller to create iconic exclusives for the console.

In a recent interview with GamesIndustry.biz, Sony's Interactive Entertainment's CEO, Jim Ryan confirmed that the company plans to create games "that can really only be enjoyed on PS5." This approach will likely irritate PS4 users who have invested heavily in the console with controllers and other accessories, Sony believes that this approach will help the company to make the most out of their new console hardware.

Sony to Reveal PlayStation 5 on June 4, Console Won't be Cheaper than Xbox Series X

Sony Interactive Entertainment is expected to hold a virtual launch event on June 4, 2020, where it is expected to finally reveal the design, packaging, inclusions, initial exclusive game library, and more importantly price, of the next-generation PlayStation 5 game console. The event is scheduled for 1 PM PDT, and will be live-streamed. In related news, in an interview with GamesIndustry.biz, CEO Jim Ryan confirmed that the PlayStation 5 won't be cheap, at least not cheaper than the rumored sub-$500 pricing of the Xbox Series X. "I think the best way that we can address this is by providing the best possible value proposition that we can. I don't necessarily mean lowest price. Value is a combination of many things. In our area it means games, it means number of games, depth of games, breadth of games, quality of games, price of games... all of these things and how they avail themselves of the feature set of the platform," he said.

Sony Releases Last of Us Part II Limited Edition PS4 Pro Bundle

We're all counting down the days till we rejoin Ellie in her journey next month, and today, we are thrilled to announce the Limited Edition The Last of Us Part II PlayStation 4 Pro bundle, which will launch alongside the game on June 19, 2020. This special bundle features a fully customized matte finish PS4 Pro console engraved with Ellie's tattoo design, a Limited Edition DualShock 4 Wireless Controller, a physical copy of The Last of Us Part II game, as well as a code to redeem digital content such as The Last of Us Part II PS4 dynamic theme, avatars, and more. This limited edition bundle will be available across the U.S. and Canada for $399.99 USD (MSRP) / $499.99 CAD (MSRP).

The Limited Edition DualShock 4 Wireless Controller also will be available as a standalone for $64.99 USD (MSRP) / $74.99 CAD (MSRP). Presented in a Steel Black matte finish with white detailing and PlayStation shapes, this Limited Edition wireless controller features Ellie's iconic fern tattoo engraved on the lower right hand side and The Last of Us Part II logo on the touchpad.

Sony Announces PlayStation Studios Initiative

Sony in the buildup for the launch of the PlayStation 5 has announced a new umbrella initiative focusing on its first-party studios. The new PlayStation studios umbrella will serve as a marketing branding for their first-party games, similar to Microsoft's Game Studios, which will make it loud and clear that a game has been developed in partnership with Sony. This might not mean much by itself, but it could, speculatively, serve as a way for Sony to extend its brand image to platforms other than the PS5 - case in point, PC.

Sony has already been bringing its first-party, exclusive games to the PC for a while now - Quantic Dream has already brought its full cadre of games to the PC, and Guerrilla will be launching their much-acclaimed Horizon: Zero Dawn this summer (still waiting for God of War, Sony, make it happen). This new branding initiative will appear in game trailers and in game boot sequences, but will only be imparted in games come the PS5 launch in Holiday 2020.

Possible Release Date for Xbox Series X Set at October 23rd, Alongside Yakuza: Like a Dragon

Yakuza: Like a Dragon was one of last week's game reveals via Microsoft's Xbox 20/20 program, which aims to provide monthly digital events leading up to the Xbox Series X's release in "Holiday 2020". Up to now, the new console release was expected somewhere around November. However, a retail listing of Yakuza: Like a Dragon has set an October 23rd release date for the title. And since it was announced as being an Xbox Series X day one title, that places the new Xbox console's launch right alongside it. The Yakuza: Like a Dragon listing has been posted by a small Finnish retailer, who apparently only posts release dates when they have been all but confirmed.

Previous rumors had already put forth a PS5 release in October, due to a job listing for one of its collaborators mentioning that month as the release window. However, Sony has already come public saying that the expected October release date is not an official stance on the matter, thus killing our aspirations. However and whenever these consoles launch, it's bound to be an interesting back-and-forth between the two companies as they jockey for position amongst consumers' wallets - both with their respective release dates and launch pricing. Look after the break for the official trailer for Yakuza: Like a Dragon.

AMD Ramps Up Custom SoC Production for Next-Generation Consoles

Both Sony and Microsoft are expected to soon launch their next-generation consoles, which are highly anticipated among console gamers as they will bring some of the latest advancements in graphics, like ray tracing. The current situation in the world is that everything is slowed down due to the COVID-19 outbreak. Companies across the world have mostly slowed down their production lines due to the less demand, however, AMD has done exactly the opposite for their custom SoC customers. In wake of expected high demand, AMD has ramped up its production lines so it can supply Sony and Microsoft for their next-generation consoles—PlayStation 5 and Xbox Series X. This is an encouraging sign that the demand is going to be strong - and that AMD is up to the task of delivering.
AMD custom SoC

Sony Reveals DualSense, the New Wireless Game Controller for PlayStation 5

Sony has revealed the design for DualSense, which will bring the sense of touch to PS5 gameplay. The new controller introduces haptic feedback, adaptive triggers for L2 / R2, a new "Create" button to replace "Share" and a microphone array built in.

We've reached an exciting milestone with PlayStation 5, as we're starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5's Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

Sony Reveals PS5 Hardware: RDNA2 Raytracing, 16 GB GDDR6, 6 GB/s SSD, 2304 GPU Cores

Sony in a YouTube stream keynote by PlayStation 5 lead system architect Mark Cerny, detailed the upcoming entertainment system's hardware. There are three key areas where the company has invested heavily in driving forward the platform by "balancing revolutionary and evolutionary" technologies. A key design focus with PlayStation 5 is storage. Cerny elaborated on how past generations of the PlayStation guided game developers' art direction as the low bandwidths and latencies of optical discs and HDDs posed crippling latencies arising out of mechanical seeks, resulting in infinitesimally lower data transfer rates than what the media is capable of in best case scenario (seeking a block of data from its outermost sectors). SSD was the #1 most requested hardware feature by game developers during the development of PS5, and Sony responded with something special.

Each PlayStation 5 ships with a PCI-Express 4.0 x4 SSD with a flash controller that has been designed in-house by Sony. The controller features 12 flash channels, and is capable of at least 5.5 GB/s transfer speeds. When you factor in the exponential gains in access time, Sony expects the SSD to provide a 100x boost in effective storage sub-system performance, resulting in practically no load times.

Sony's Mark Cerny to Detail PS5 Architecture March 18th

Sony has announced via Twitter that their lead system architect Mark Cerny will "provide a deep dive into PS5's system architecture, and how it will shape the future of games" tomorrow. This is likely the start of Sony's marketing campaign for the release of the PS5 which is due out Holidays 2020.

The Japanese company has remained puzzlingly tight-lipped regarding their next-gen games console, which is a far cry from Microsoft's position, who have been releasing details and teasing their next-gen Xbox Series X system for a while now. It remains to be seen how Sony's system will differ from Microsoft's Xbox Series X, since most specs are rumored to be close on both consoles. The underlying Zen 2 architecture for the CPUs is confirmed in both consoles, and so should the fabrication process and RDNA2-based graphics with dedicated ray tracing hardware. It remains to be seen how the companies will aim to differentiate their offerings.

Quick Look: Philips PH805 Active Noise Cancelling Wireless Headphones

zAnother day, another audio product quick look. This time, the folks over at Philips get some love with the US launch of their PH805 active noise cancelling (ANC) headphones, the news of which we covered before. The company has gone through big changes over the years, and one of the effects has been regional business units operating independently enough to have separate launch windows for products. Take this very product, for example, which had been out for purchase for a couple of months already last year in Europe and parts of Asia, and Philips USA only just got it in 2020. Somehow, we had no coverage on this to date, but that changes now.

The PH805, also referred to as the PH805BK or TAPH805BK, follows a trend of product names that make little sense, but all you need to know is that this is from the same company and team that brought out the excellent Fidelio series that offered great value for money to those wanting an open-back, over-ear headphones with a neutral signature without any real shortcomings across the frequency range. They are readying the new Fidelio x3 for launch soon, but the PH805 aims to interest a different segment entirely. In particular, the frequent traveler or mobile user that wants a lightweight set of cans with ANC and wireless connectivity. It ships in a retail packaging that is well designed, with the company and product name on the front along with a large render and marketing features throughout, with a clear note on Google Assistant compatibility. Sorry, iOS users! Read past the break for more on the Philips PH805BK, including an unboxing, user experience, and what it costs to get you one of these in the USA.

Microsoft Confirms E3 2020 Presence, Xbox Series X Details; Sony Makes a Pass on the Expo

The Electronic Entertainment Expo (hence, E3) was, for years, one of those unmissable tech events with an unmistakable gravitas. All companies that actually meant something took attendance to woo the globe with the latest games, entertainment systems, and advances in technology. It still retains most of that glamour, even if some of its sheen is slightly rubbed off already. However, we can expect E3 2020 to the stage for a number of reveals from companies, and one of those companies is Microsoft. Phil Spencer has already confirmed that Microsoft will have a strong presence at E3, and with that being the case, you can expect new games, more information on already announced games (more Halo Infinite, please), and additional information pertaining the company's Xbox Series X games console.

But while some are still betting on E3, others have started to go their own way by organizing their own events. Sony has announced that they will be skipping E3 2020 in favor of hundreds of smaller, yet more globally seeded events, citing that the Entertainment Software Association's (ESA) vision for their 2020 show doesn't exactly align with what Sony is aiming at with its products. Still, you know 2020 will be a packed year for gaming, both in the console and PC spaces.

Hands on with the Big O 2020 Edition Dual-System from Origin PC

Corsair had acquired the performance system builder Origin PC in 2019, and we are seeing the first apparent synergic effects of this at CES 2020 with the all-new Big O system. The one-off from last year was a hand-built concept that made serious waves online by incorporating a PC, XBOX One X, PS4 Pro, and Nintendo Switch in the same chassis. It was not really intended to be a retail product, however, but this new 2020 version will actually come to the market in two main flavors: with an Xbox One S or a PS4 Pro pre-installed in a Corsair Crystal Series 280X dual-chamber case.

Origin will still offer all the usual configurations on the gaming PC side, with the base configuration starting at $2,499 MSRP for the XBOX One S version paired with a 1 TB HDD, as well as an Intel Core i5-9600K, 16 GB of RAM, an Nvidia GeForce GTX 1660 GPU, a 240 GB SSD, and a 450 W power supply. The interesting element is certainly the console within, as it will be liquid cooled alongside some additional elements to keep the rest of the key components cool as well. You may also opt for upgraded storage options for the console, and further customize it by having an Elgato capture card built-in, so that you could stream your console gaming straight through the PC for example. Also, thanks to the completely separated power setup, your console would not shut down if your PC happens to go into standby for example. In terms of warranty, Origin PC will offer direct warranty for the consoles as well just like its traditional PCs. The Big O is up for pre-order with a special price starting at $2327 on the Origin website now.

Sony Toys with the Idea of Porting PlayStation-exclusives to PC

Sony Interactive Entertainment (SIE) is opening up to the idea of porting PlayStation-exclusive games to the PC, which is growing in popularity on the backs of titles that play best on this platform, such as Fortnite and Minecraft. At the moment, Shawn Layden, who heads SIE, is interested in putting some its first-party titles (developed and published entirely by SIE) on the PC platform. Compared to arch-rival Microsoft, Sony's garden has had taller walls. Microsoft has interests in both its Xbox console, and the Windows PC ecosystem, particularly the Microsoft Store, and has shepherded many of its ecosystem partners to co-develop for both platforms. Its latest move is the Xbox for PC GamePass, that brings about some coherence between the PC and Xbox.

Sony is gearing up for the next round of the Console Wars against Microsoft, in which its PlayStation 5 console will compete with Microsoft's codenamed "Project Scarlett" console. Both consoles will be designed for 4K Ultra HD televisions, with preparation for higher resolutions, such as 8K. Speaking on the development, Layden said "We must support the PlayStation platform — that is nonnegotiable. That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base."

Console Makers, Publishers Agree to Disclose Loot Box Odds for "Ethical Surprise Mechanics"

We've been covering the loot box controversy for a while on TechPowerUp now. Independently of which side of the fence you're on - that loot boxes are akin to gambling and thus unethical in some of their implementations, or just cold to the entire issue - it's likely good news for everyone that these so-called "surprise mechanics", as they've been called, will now see their odds being disclosed by console makers and publishers.

Microsoft Partners with Sony on Gaming and AI

Sony Corporation (Sony) and Microsoft Corp. (Microsoft) announced on Thursday that the two companies will partner on new innovations to enhance customer experiences in their direct-to-consumer entertainment platforms and AI solutions.

Under the memorandum of understanding signed by the parties, the two companies will explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services. In addition, the two companies will explore the use of current Microsoft Azure datacenter-based solutions for Sony's game and content-streaming services. By working together, the companies aim to deliver more enhanced entertainment experiences for their worldwide customers. These efforts will also include building better development platforms for the content creator community.

Sony PlayStation 5 Console Confirmed Powered by 8-core Zen 2 CPU, Navi and Ray Tracing Confirmed

Sony's own lead system architect Mark Cerny spilled the beans on the company's upcoming "PlayStation 5" games console - the name isn't confirmed, but it's a PlayStation, and it's the fifth, so, following from the previous nomenclature just makes sense, doesn't it? One particular detail, however, is of most interest to us PC hardware junkies, and that one little fact is the confirmed Navi GPU that will power it. This is, almost certainly, a semi-custom Navi-based GPU, however; but the tidbit that PlayStation 5 will have raytracing support is the one game changer for hardware expectations - on paper, at least.

Of course, Navi is expected to debut much sooner in the consumer space than on next-gen consoles, but the fact that PlayStation 5 development kits are already being seeded - and an increasing rate, according to Sony - bodes well for the feature's inclusion on AMD's consumer-based cards. Either that or the company is taking a software approach to raytracing, which, if NVIDIA's 1000 and 10*0 series is any indication, wouldn't go very well with performance intentions. This does mean that raytracing is about to receive a much-needed market penetration boost for its adoption by developers. NVIDIA will of course be able to wave the flag of having been the first company to introduce the technology to consumers.

Quantic Dreams' PlayStation Exclusives Heavy Rain, Beyond: Two Souls and Detroit: Become Human Announced for PC as EPIC Games Store Exclusives

The unthinkable, never-before-seen, has happened: games that were developed as PlayStation exclusives are finally making their way to PC (outside of any PS Now streaming shenanigans). Developer Quantic Dreams has announced at GDC 2019 that Heavy Rain, Beyond: Two Souls and Detroit: Become Human are coming to the PC platform. And if you didn't read that title, you probably wondered, and yes: they are exclusive, for a period of one year, to the EPIC Games Store.

AMD Patents Variable Rate Shading Technique for Console, VR Performance Domination

While developers have become more and more focused on actually taking advantage of the PC platform's performance - and particularly graphical technologies - advantages over consoles, the truth remains that games are being optimized for the lowest common denominator first. Consoles also share a much more user-friendly approach to gaming - there's no need for hardware updates or software configuration, mostly - it's just a sit on the couch and leave it affair, which can't really be said for gaming PCs. And the console market, due to its needs for cheap hardware that still offers performance levels that can currently fill a 4K resolution screen, are the most important playground for companies to thrive. Enter AMD, with its almost 100% stake in the console market, and Variable Rate Shading.

As we've seen with NVIDIA's Turing implementation for Variable Rate Shading, this performance-enhancing technique works in two ways: motion adaptive shading and content adaptive shading. Motion adaptive shading basically takes input from previous frames in order to calculate which pixels are moving fast across the screen, such as with a racing perspective - fast-flying detail doesn't stay focused in our vision so much that we can discern a relative loss in shading detail, whilst stationary objects, such as the focused hypercar you're driving, are rendered in all their glory. Valuable compute time can be gained by rendering a coarse approximation of the pixels that should be in that place, and upscaling them as needed according to the relative speed they are moving across the frame. Content adaptive shading, on the other hand, analyzes detail across a scene, and by reducing shading work to be done across colors and detail that hasn't had much movement in the previous frame and frames - saves frame time.
Return to Keyword Browsing