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GIGABYTE Launches GeForce RTX 4080 Series graphics cards

GIGABYTE TECHNOLOGY Co. Ltd, a leading manufacturer of premium gaming hardware, the GIGABYTE GeForce RTX 4080 16 GB series graphics cards powered by NVIDIA Ada Lovelace architecture are going to be available for purchase on Nov 16. The new GeForce RTX 40 series GPUs have a quantum leap in performance, allowing gamers and content creators to enjoy ultra-high FPS gaming and improve the workflow efficiency. GIGABYTE provides both WATERFORCE and WINDFORCE thermal solutions for users, including AORUS XTREME water-cooled graphics cards, AORUS MASTER, GAMING OC, AERO OC, and EAGLE OC air-cooled graphics cards, which all meet the diverse requirements and needs.

AORUS WATERFORCE WB is the top choice for those who wish to build open-loop liquid cooling systems. GIGABYTE specializes in thermal cooling solutions, providing optimal channel spacing between the micro fins for enhanced heat transfer from the GPU via stable water flows. The sunk-designed copper micro fins shorten the heat conduction path from the GPU, so that the heat can be transferred to the water channel area quickly. Moreover, with the patented "Leak detection" technology, the built-in leak detection circuit covers the entire fitting and water block and can promptly alert users by flashing lights at the first sign of a leak, so users can deal with the leakage early and prevent any further damage to the system. Both the front cover and the backplate of the graphics card support RGB lighting, allowing gamers to customize their own style through GIGABYTE CONTROL CENTER (GCC) software.

Diabolical New VR Headset is Designed to Kill its User IRL if Killed In-game

Oculus co-founder Palmer Luckey designed a new VR headset that adds the ultimate layer of realism to VR—mortality. Thought to be relegated to dystopian cyberpunk fiction, this new headset comes with the ability to literally kill its user if killed in-game. Its design involves an Oculus Quest Pro, with explosive charges strapped to the forehead, which activate when the headset receives a specific pattern of red color flashes from the game's display-head, to a photo receiver (typically the "Game Over" screen). There's already a concept for a game designed for this.

Mortality replaces visual fidelity and photorealism (or other forms of sensory realism); as the most powerful stimulus. You play the game like your life depends on it—which it literally does. You're in an MMO playing against another human in an unpausable PvP game, where the consequence of losing the duel is losing your head in real life. But first, the good news—the cursed thing isn't in mass-production, and while the US-FDA has approved for certain kinds of pain-stimulating gaming peripherals, it didn't approve killing the user. The product will have to pass through a long line of political, legislative, legal, and philosophical hurdles before it's released to market as something you can buy. Please don't.

PlayStation VR2 Pricing Revealed, Costs More Than a PlayStation 5

Sony has finally revealed the pricing for its upcoming PlayStation VR2 headset and for those interested in getting one, we really hope you've saved up, as the headset costs more than a PlayStation 5 console. The headset will only launch on the 22nd of February 2023, but Sony will start taking pre-orders later this month and you're going to have to cough up $549.99 / €599.99 / £529.99 / ¥74,980 depending on where you live to get your hands on one. For the money, you get the PS VR2 headset, the PS VR2 Sense controllers and a set of undisclosed stereo headphones. Sony will also offer a bundle with Horizon Call of the Mountain, which will retail for $599.99 / €649.99 / £569.99 / ¥79,980.

In addition to the headset, Sony will also offer a charging station for the controllers, which comes in at $49.99 / €49.99 / £39.99 / ¥5,480. The controllers would otherwise charge via USB-C. The PS VR2 also uses USB-C to connect to the PS5 console. The PS VR2 offers 2000 x 2040 pixels resolution per eye, using OLED displays that are capable of 90 and 120 Hz refresh rate. The headset also sports four cameras for headset and controller tracking, as well as an IR camera for each eye, for eye tracking. The eye tracking hardware is made by Swedish Tobii, which is a company that specialises in eye tracking solutions. Sony also announced 11 new PS VR2 games, which among others include Switchback VR, Cities VR - Enhanced Edition, Crossfire: Sierra Squad and The Light Brigade.

HaptX Introduces Industry's Most Advanced Haptic Gloves, Priced for Scalable Deployment

HaptX Inc., the leading provider of realistic haptic technology, today announced the availability of pre-orders of the company's new HaptX Gloves G1, a ground-breaking haptic device optimized for the enterprise metaverse. HaptX has engineered HaptX Gloves G1 with the features most requested by HaptX customers, including improved ergonomics, multiple glove sizes, wireless mobility, new and improved haptic functionality, and multiplayer collaboration, all priced as low as $4,500 per pair - a fraction of the cost of the award-winning HaptX Gloves DK2.

"With HaptX Gloves G1, we're making it possible for all organizations to leverage our lifelike haptics," said Jake Rubin, Founder and CEO of HaptX. "Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless." HaptX Gloves G1 leverages advances in materials science and the latest manufacturing techniques to deliver the first haptic gloves that fit like a conventional glove. The Gloves' digits, palm, and wrist are soft and flexible for uninhibited dexterity and comfort. Available in four sizes (Small, Medium, Large, and Extra Large), these Gloves offer the best fit and performance for all adult hands. Inside the Gloves are hundreds of microfluidic actuators that physically displace your skin, so when you touch and interact with virtual objects, the objects feel real.

Soundcore's VR P10 are the First True Wireless Gaming Earbuds Designed for Meta Quest 2

soundcore, Anker Innovations' premium audio brand, today announced the VR P10 Gaming Earbuds, the first audio product authorized for usage in Meta Quest 2. "We are excited that the VR P10 will be the first audio product to receive the 'Made For Meta' endorsement," said Steven Yang, founder and CEO of Anker Innovations. "Our new low-latency earbuds will be the perfect gaming accessory for Meta Quest 2 users."

The VR P10 were truly designed for video game fans. The VR P10 can pair to an included USB-C dongle that operates using a 2.4 GHz wireless connection with compatibility with the LC3 codec and when not in use, the wireless dongle can easily be stored inside the charging case. The USB-C dongle features soundcore's LightningSync wireless technology that provides a low-latency connection between the device and earbuds, reducing audio latency to 30 ms, perfect for avid gamers. Using the wireless dongle ensures that audio cues align with what's on a user's Meta Quest 2 VR headset. When playing first person shooter (FPS) games or reaction-type games, it is imperative that audio cues align with video as misaligned audio can be quite distracting to users.

Tap Systems Launches TapXR - A Wrist Worn Keyboard/Controller For AR and VR

Tap Systems is excited to announce the release of the new TapXR wearable keyboard and controller. The TapXR is the first wrist-wearable device that allows users to type, input commands, and navigate menus. It allows fast, accurate, discreet, and eyes-free texting and control with any bluetooth device, including phones, tablets, smart TVs, and virtual and augmented reality headsets. TapXR works by sensing the user's finger taps on any surface, and decoding them into digital signals.

While conventional hand gestures are slow, error prone and fatiguing, tapping is fast, accurate, and does not cause visual or physical fatigue. Tap users have achieved typing speeds of over 70 words per minute using one hand. While hand tracking supports relatively few gestures and has no haptic feedback, TapXR has over 100 unique commands, and is inherently tactile.

Meta Announces the Quest Pro VR Headset

Today at Meta Connect, Mark Zuckerberg joined leaders from Reality Labs at Meta and a few special guests to showcase our progress in making the metaverse a reality. We highlighted the incredible success of Meta Quest 2, discussed how virtual reality is becoming more social, and showcased innovations for fitness, gaming and work. We also revealed Meta Quest Pro, a breakthrough device that's bringing the physical and digital worlds one giant step closer together.

In recent years, we've shared a few details about our next VR device, which we called Project Cambria. Today, we're dropping the codename and introducing Meta Quest Pro. This high-end headset will begin shipping on October 25, priced at $1,499.99 USD. You can pre-order your Meta Quest Pro on meta.com. Meta Quest Pro is the first in a new line of advanced headsets built to expand the possibilities of virtual and mixed reality. Its pancake lenses fold light over several times, reducing the size of the headset while showing sharper visuals. A new, curved battery on the back helps make Meta Quest Pro a more balanced and ergonomic headset overall.

D-Link's DWA-F18 VR Air Bridge Enhances VR Experience for Meta Quest 2

D-Link Corporation unveiled today its much-anticipated DWA-F18 VR Air Bridge, a wireless dongle designed specifically for Meta Quest 2 in an exclusive partnership with Meta. The DWA-F18 VR Air Bridge provides high-performance wireless links between Meta Quest 2 and PCs/laptops, eliminating cable clutter to provide enhanced and safer VR gaming experiences.

"While connecting Meta Quest 2 through a PC/laptop will significantly boost performance and graphic quality, most gamers are connected via the home Wi-Fi router or a dedicated gaming router. Many home Wi-Fi router connections can be unstable and are likely affected by other connected home Wi-Fi devices. Gaming routers can be significantly higher in cost, more time consuming to set up, and definitely not tuned for optimized Meta Quest 2 connectivity," explained CJ Chang, CEO of D-Link Corporation.

Fast Travel Games to Publish Guardians Frontline, A Sci-Fi Strategic VR Shooter

Fast Travel Games today announced a publishing deal with VirtualAge Games for Guardians Frontline, a strategic VR shooter set in a sci-fi setting. Featuring powerful weapons, structural crafting, and an in-game map editor, Guardians Frontline allows players to take on the role of both soldier and commander. Originally released as Guardians on Oculus App Lab, Guardians Frontline will launch for Meta Quest 2 and SteamVR in early 2023.

In Guardians Frontline, players must defend the federation from an enemy onslaught as they attempt to extract a mysterious energy source. Battlefields can be strategically secured with a blend of brain and brawn, including tactfully spawned buildings, mechs, spaceships, heavy weapons, and more. The game can be enjoyed solo in single-player mode, four-player co-op, or with up to eight friends in PvP.

PICO Introduces Lightweight All-in-One VR Headset, PICO 4

PICO, a leading VR brand with independent innovation and R&D creation capabilities, has today announced the launch of the PICO 4, a next-generation, all-in-one VR headset that aims to make VR accessible to everyone by combining comfort and performance.

Equipped with the Snapdragon XR2 platform, the PICO 4 features a super lightweight body, Pancake Optics, 4K+ resolution display, and an intuitive user experience. Pioneering the next generation of VR hardware design, PICO's new headset makes the unreal real, with a more vivid, and immersive VR experience. The PICO 4 will be available on October 18th in thirteen European countries, with plans to launch in Japan, Korea, Singapore, and Malaysia this year.

NFL PRO ERA, First-ever NFL & NFLPA-Licensed Virtual Reality Game Is Available Now

Today, the National Football League, the National Football League Players Association and StatusPRO, Inc., a sports technology and gaming company that uses NFL game data to create authentic extended reality experiences, announced the release of NFL PRO ERA, the first-ever NFL and NFLPA-licensed virtual reality (VR) simulation gaming title. Available globally on Meta Quest 2 and PlayStation VR platforms, NFL PRO ERA will bring fans closer to NFL players' point of view with a first-person 3D immersive football gaming experience. NFL PRO ERA will feature the NFLPA group license to allow fans to play the current NFL roster in the game.

"The NFL is excited to partner with StatusPRO, which has developed cutting-edge VR technology and leveraged their expertise as former football players to create an incredibly immersive NFL experience," said Ed Kiang, VP of Video Gaming at the NFL. "NFL PRO ERA will enable fans to connect with the game and their favorite teams in a whole new way."

Peel 3D Shakes up the 3D Scanning Market with Redesigned Professional-grade 3D Scanners

peel 3d, the developers of best-in-class professional-grade 3D scanners that offer superior value at unmatched price points, today announced the launch of peel 3 and peel 3.CAD—two new scanners that will elevate the 3D scanning experience for professional users across many different sectors without compromising affordability.

peel 3 and peel 3.CAD handle like a charm as they feature a revamped ergonomic design unlike any other on the market and an intuitive multi-function touchscreen interface. Industry-first haptic user communication through vibration simplifies generating high-quality 3D scans regardless of users' skill levels. Improved resolution and performance for more complex geometries, surfaces and colours provide additional versatility to 3D scan any type of object.

Mail-Bomb Attack Targets Northeastern University VR Lab

Law enforcement is investigating an alleged mail-bomb attack towards the Northeastern University's VR department (Boston). A 45-year-old mailroom employee was caught in an explosion late Tuesday evening after opening a parcel containing a hard plastic case, leading the improvised explosive device to activate. Luckily, the employee survived the attack with only lacerations on his hands.

A low-tech way of delivering explosive payloads, mail bombing in the US rose to prominence through the actions of the Unabomber. Now, it seems that this delivery method is once again being weaponized for political purposes, as the package carried with a note (described as "rambling") that criticized Meta CEO Mark Zuckerberg and the relationship between university VR research and private interests. Northeastern University hosts several VR-oriented facilities, including an Immersive Media Labs Suite that "includes technologies for design, development, and exploration of virtual worlds, AR/VR/XR, and 360 video." It remains to be seen if this is a lone event or if it's a part of a more elaborate strategy of preventing change through fear.

Global Top Ten IC Design House Revenue Spikes 32% in 2Q22, Ability to Destock Inventory to be Tested in 2H22, Says TrendForce

According to the latest TrendForce statistics, revenue of the top ten global IC design houses reached US$39.56 billion in 2Q22, growing 32% YoY. Growth was primarily driven by demand for data centers, networking, IoT, and high-end product portfolios. AMD achieved synergy through mergers and acquisitions. In addition to climbing to third place, the company also posted the highest annual revenue growth rate in 2Q22 at 70%.

Qualcomm continues in the No. 1 position worldwide, exhibiting growth in the mobile phone, RF front-end, automotive, and IoT sectors. Sales of mid/low-end mobile phone APs were weak but demand for high-end mobile phone APs was relatively stable. Company revenue reached US$9.38 billion, or 45% growth YoY. NVIDIA benefitted from expanded application of GPUs in data centers to expand this product category's revenue share past the 50% mark to 53.5%, making up for the 13% YoY slump in its game application business, bringing total revenue to US$7.09 billion, though annual growth rate slowed to 21%. AMD reorganized its business after the addition of Xilinx and Pensando. The company's embedded division revenue increased by 2,228% YoY. In addition, its data center department also made a considerable contribution. AMD posted revenue of US$6.55 billion, achieving 70% growth YoY, highest amongst the top ten. Broadcom's sales performance in semiconductor solutions remained solid and demand for cloud services, data centers, and networking is quite strong. The company's purchase order backlog is still increasing with 2Q22 revenue reaching US$6.49 billion, an annual growth rate of 31%.

LG Announces UltraGear 240Hz Curved OLED Gaming Monitor

LG Electronics (LG) is unveiling its latest premium monitors at IFA 2022 in Berlin, Germany, including the superb, new UltraGear OLED gaming monitor (model 45GR95QE). LG's first curved OLED display with a 240Hz refresh rate, the 45-inch model is designed for immersive gaming experiences, offering the visual performance, speed and features serious gamers demand.

Visitors to LG's booth at IFA 2022 can explore a wide range of cutting-edge LG monitor products, including the new UltraGear and the UltraFine Display Ergo AI (model 32UQ890), which delivers a truly customizable setup for superior user comfort at home or at the office.

Tunermaxx Announces Snow Scout, a Virtual Reality Adventure On Skis

A year after their exclusive Meta Quest release "Rainbow Reactor: Fusion", Tunermaxx are back with an ambitious VR adventure on Steam VR. The game spent five months in Early Access and was shaped by feedback from the community. Players will be immersed in a majestic Alpine landscape, preparing a remote little ski resort for reopening - all by themselves.

With all the stress that has been invading our lives recently, Snow Scout offers a chance to virtually get away from it all. Players experience the game's story as themselves, having decided to volunteer with a non-profit organization, with the task of preparing a remote little ski resort for reopening. They will have to perform tasks based on real ski patrols, like opening and checking slopes, performing snow cover tests to determine avalanche risks and even triggering controlled avalanches, as well as side-tasks like recycling trash and taking pictures of elusive Alpine birds.

Reach New Levels of Total Immersion with Logitech Chorus for Meta Quest 2

Logitech today announced a new integrated audio solution designed from the ground up for Meta Quest 2 to be the ultimate audio integration, the Logitech Chorus. "From the start, we wanted to help more people discover all that VR has to offer," said Vadim Kogan, head of AR/VR business group at Logitech. "Chorus enhances the fit and comfort of Meta Quest 2, while allowing those who love long play sessions to stay immersed in their favorite games and experiences through the audio integration in a comfortable design built for the VR gamer."

The new Logitech Chorus reaches a new level of immersive, ultra-realistic audio thanks to a new approach to headset design with custom-tuned off-ear acoustics. Featuring an open-back design, rotating speakers, and an integrated strap solution, this new design is the optimal solution for Meta 2 Quest users, allowing them to stay cool, while moving fast and free in the Metaverse. Nothing in or around your ear interferes with your game, your workout, or your creativity.

Townscaper VR Arriving in October

Raw Fury and Oskar Stålberg are happy to share the very fun news that Townscaper VR is coming this October 6th on Meta Quest VR and PICO. Townscaper was originally released in June 2020 and received rave reviews from players across the world.

This indie city builder allowed players of all experiences to build their own idyllic ocean-side towns with just a few clicks. Now fans and newcomers alike will be able to fully immerse themselves into the creative process and experience building their own quaint and colorful towns in a more immersive manner, through the power of VR. Players will be able to try this new way of building in Townscaper at Gamescom this year. You'll be able to locate the game and team over in HALL 9.1 Aisle B No: 049.

Ubisoft Cancels Four Games Including Splinter Cell VR & Ghost Recon Frontline

Ubisoft has recently announced during their quarterly earnings report that four games had been canceled including Splinter Cell VR & Ghost Recon Frontline while Avatar: Frontiers of Pandora will be delayed until late 2023. Ubisoft's Red Storm studio and Meta had been jointly developing Splinter Cell VR before the game was canceled due to the "uncertain economic environment". The free-to-play battle royale Ghost Recon Frontline title that was being made at Ubisoft Bucharest was also scrapped after a previous delay and significant fan backlash. The open-world Avatar: Frontiers of Pandora game has been delayed until FY2023 with indications that the launch could occur towards the end of the year.

STEPVR Released the World's First Metaverse Gate

On May 26, STEPVR, an innovative company focusing on VR technology research and development, released VR Gates to the metaverse called Gates01 in Beijing. This product is similar to the "Oasis" in the movie Ready Player One. The omnidirectional motion system and the technical equipment that restores five senses allow users to enter the virtual world for sports, entertainment, education, and work. Being the world's first company to achieve MMO games in the VR world, STEPVR has surpassed companies such as Meta and taken the lead in launching software and hardware systems that enter the metaverse. The commercial version of VR Gates released by STEPVR is named Gates01. The product covers an area of approximately 3m2. The deck is a self-developed omnidirectional motion system where users can run freely and achieve running and instant stopping movements. In addition, Gates01 can also restore the sense of vision, hearing, touch, smell, and vestibular balance in the virtual world, allowing users to experience the real and immersive virtual world in a small and convenient space.

STEPVR was founded in 2013. Its founder, Guo Cheng, studied at Delft University of Technology in the Netherlands and obtained a doctorate degree. The company focuses on the research and development of laser positioning technology and virtual human motion capture technology. In 2019, STEPVR launched an ultra-space free-roam VR esports brand, Future Battle, in China. In less than a year, Future Battle has opened more than 140 stores through brand authorization and franchising. Despite the impact of the epidemic, there are still more than 60 partner stores to be opened. The number of users that have signed up for membership has reached 70%, and 22% of the partners have opened a second store. Through the operation of free-roam VR stores, STEPVR has gained more than 1 million users, becoming one of the brands with the most VR users in the world.

GrAI Matter Labs Unveils sparsity-native AI SoC

GrAI Matter Labs, a pioneer of brain-inspired ultra-low latency computing, announced today that it will be unveiling GrAI VIP, a full-stack AI system-on-chip platform, to partners and customers at GLOBAL INDUSTRIE, May 17th-20th, 2022. At GLOBAL INDUSTRIE, GML will demonstrate a live event-based, brain-inspired computing solution for purpose-built, efficient inference in a real-world application of robotics using the Life-Ready GrAI VIP chip. GrAI VIP is an industry-first near-sensor AI solution with 16-bit floating-point capability that achieves best-in-class performance with a low-power envelope. It opens up unparalleled applications that rely on understanding and transformations of signals produced by a multitude of sensors at the edge in Robotics, AR/VR, Smart Homes, Infotainment in automobiles and more.

"GrAI VIP is ready to deliver Life-Ready AI to industrial automation applications and revolutionize systems such as pick & place robots, cobots, and warehouse robots, as being demonstrated at the show," said Ingolf Held, CEO of GrAI Matter Labs. "GrAI Matter Labs has a pipeline of over $1 Million in pre-orders, and we are thrilled to enable our early-access partners and customers in industrial automation, consumer electronics, defence and more, with our GrAI VIP M.2 cards sampling today." "GML is targeting the $1 billion+ fast-growing market (20%+ per year) of endpoint AI with a unique approach backed by innovative technology," said Karl Freund, Founder and Principal Analyst at Cambrian-AI Research. "GML's 'Life-Ready' AI provides solutions that here-to-fore were simply impossible at such low footprint and power." AI application developers looking for high fidelity and low latency responses for their edge algorithms can now get early access to the GrAI VIP platform and drive game-changing products in industrial automation, consumer electronics, and more.

MediaTek Unveils New AIoT Platform Stack and Introduces the Genio 1200 AIoT Chip

MediaTek today unveiled its new Genio platform for AIoT devices and introduced the first chip in the Genio family, the Genio 1200 designed for premium AIoT products. MediaTek Genio is a complete platform stack for the AIoT with powerful and ultra- efficient chipsets, open platform software development kits (SDKs) and a developer portal with comprehensive resources and tools. This all-in-one platform makes it easy for brands to develop innovative consumer, enterprise and industrial smart applications at the premium, mid-range and entry levels, and bring these devices to market faster. With MediaTek Genio, customers have access to all the hardware, software and resources needed to go from concept to design and manufacturing.

Customers can choose from a range of Genio chips to suit their product needs, and then use MediaTek's developer resources and the Yocto Linux open platform SDK to customize their designs. MediaTek also makes it easy for customers to access its partners' system hardware and software, and leverage partners' networks and sales channels. By offering an integrated, easy-to-use platform, MediaTek Genio reduces development costs and speeds up time to market, while providing long-term support for operating system updates and security patches that extend the product lifecycle. "Today MediaTek powers the most popular AIoT devices on the market. As the industry enters the next era of innovation, MediaTek's Genio platform delivers flexibility, scalability and development support brands need to cater to the latest market demands," said Jerry Yu, MediaTek Corporate Senior Vice President and General Manager of MediaTek's Computing, Connectivity and Metaverse Business Group. "We look forward to seeing the new user experiences brands bring to life with the Genio 1200 and its powerful AI capability, support for 4K displays and advanced imaging features."

Porotech Unlocks A World First In Micro-LED Dynamic Pixel Tuning

Porotech, a pioneer in micro-LED and GaN-based semiconductor material technology, will be unveiling DynamicPixelTuning on its PoroGaN microdisplay platform at the Display Week event in California next week. The breakthrough makes it possible to create full-colour or tuneable-colour displays using identical pixels from a single wafer - achieving colour uniformity, while eliminating complex fabrication processes. The innovation is set to accelerate the commercialisation of micro-LEDs, mini-LEDs and LEDs to deliver next-generation display products for AR/MR/VR applications, smart wearable devices, smart displays and large-scale direct view displays.

Porotech is the first in the world to unlock dynamic colour tuning of LED chips and pixels. Its PoroGaN platform makes it possible for each individual tiny LED on an epiwafer to emit all colours of the visible spectrum. At this stage, the Porotech proof-of-concept displays are tuneable monocolour, with uniform brightness and colour for display products in the micro (µm) and nano (nm) pixel space. But the company's proprietary PoroGaN platform and Dynamic Pixel technology are paving the way to a monolithic full-colour RGB display very soon.

Meta Showcases Upcoming Quest Games & Titles

Hopefully you were able to tune into our second annual Meta Quest Gaming Showcase today. But if not? Don't worry, we've got you covered. Below you'll find a recap of every announcement from today's show (and all of the trailers too). NFL PRO ERA, Among Us VR, Red Matter 2, Bonelab—the list goes on. Best of all: Every game we showed off today is slated to release within the next year.

We're also celebrating today's show with a sale in the Meta Quest Store. Grab games like Moss and The Walking Dead: Saints & Sinners so you can get caught up before the sequels drop later this year. And we gave away the world the showcase took place in as a new Home environment—look for Crystal Atrium under the Personalization tab of your settings menu.

With an Assist from Oculus Quest 2, 2022 AR/VR Device Shipments Revised Up to 14.19 Million Units, Says TrendForce

AR/VR device shipments revised up to 14.19 million units in 2022, with an annual growth rate of 43.9%, according to TrendForce research. Growth momentum will come from increased demand for remote interactivity stemming from the pandemic, as well as Oculus Quest 2's price reduction strategy. Microsoft HoloLens 2 and Oculus Quest 2 are first in market share for AR and VR, respectively.

According to TrendForce, the topic of the Metaverse has driven brands to actively plan for and stimulate product shipment performance. However, the AR/VR device market has yet to experienced explosive growth due to two factors: component shortages and the difficulty of developing new technologies. In addition, cosmetic and size considerations have made the more optically and technically difficult Pancake design the first choice for new high-end products. Furthermore, various embedded tracking feedback technologies key to enhancing the user's immersive experience such as eye tracking and 6DoF further affect the development progress of a new product as a whole. Since there are no new foreboding products on the horizon, TrendForce believes, no other branded products have a chance at supplanting the current mainstream status of Oculus or Microsoft until at least 2023.
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