News Posts matching "developer"

Return to Keyword Browsing

NVIDIA Ansel Post-FX Based on Stolen MasterEffect ReShade.fx Code?

Game modder Marty McFly Modding accused NVIDIA of stealing their post-processing shaders for Ansel without authorization or credit. Ansel, NVIDIA's pioneering "in-game photography" tech, which lets you take artistic stills (2D and VR) of your games, gives you additional post-processing tools, to let you enhance your shot. Some of these post-processing shaders, Marty McFly Modding alleges, was copied verbatim by the people behind NVIDIA Ansel, without even a third-party credit.

Marty McFly Modding stated on their Facebook page that "Its (Ansel's) custom.fx contains almost 1:1 the colormod pass with my original descriptions. Same for the other files, where many variable names, code, comments and defines match MasterEffect code, also my 1D gausian blur solution, 1:1, just DX11 ported. There may be even more Framework code in it, I just recognized my own code, there might be SweetFX/other code in it as well. While it's an honour to be apprechiated by such a big company, they could at least drop some credits like we do."

No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

Eidos announced that its upcoming AAA title "Deus Ex: Mankind Divided," which was touted as one of the posterboys for DirectX 12 by GPU manufacturers, won't ship with DirectX 12 support at launch. The game will release on August 23, 2016, with a DirectX 11 renderer, while the DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.

AMD Updates its Statement on Radeon RX 480 Power Draw Controversy

AMD today provided an update on how it is addressing the Radeon RX 480 power-draw controversy. The company stated that it has assembled a worldwide team of developers to put together a driver update that lowers power-draw from the PCIe slot, with minimal performance impact. This driver will be labeled the Radeon Software Crimson Edition 16.7.1, and will be released in the next 2 days (before weekend). This fix will be called the "Compatibility" toggle in the Global Settings of the Radeon Settings app, which will be disabled by default. So AMD is giving users a fix, at the same time, isn't making a section of users feel like the card has been gimped with a driver update. The drivers will also improve game-specific performance by up to 3 percent.

The statement by AMD follows.

NVIDIA Releases first WHQL-signed GeForce Driver with Vulkan Support

NVIDIA beat AMD to being the first with a WHQL-signed graphics driver Vulkan API support. The new GeForce 364.47 WHQL drivers include support for the new low-overhead API that gives game developers greater access to hardware features, and saps lower CPU overhead. The drivers are also game-ready for "Tom Clancy's The Division," the 2016 reboots of "Hitman," and "Need for Speed," and "Ashes of the Singularity." Grab the drivers from the links below.
DOWNLOAD: NVIDIA GeForce 364.47 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit

AMD Counters GameWorks with GPUOpen, Leverages Open-Source

AMD is in no mood to let NVIDIA run away with the PC graphics market, with its GameWorks SDK that speeds up PC graphics development (in turn increasing NVIDIA's influence over the game development, in a predominantly AMD GCN driven client base (20% PC graphics market-share, and 100% game console market share). AMD's counter to GameWorks is GPUOpen, with the "open" referring to "open-source."

GPUOpen is a vast set of pre-developed visual-effects, tools, libraries, and SDKs, designed to give developers "unprecedented control" over the GPU, helping them get their software closer to the metal than any other software can. The idea here is that an NVIDIA GameWorks designed title won't get you as "close" to the metal on machines such as the Xbox One and PlayStation 4, or PCs with Radeon GPUs, as GPUOpen. Getting "close to the metal" is defined as directly leveraging features exposed by the GPU, with as few software layers between the app and the hardware as possible.

App Claims to Blunt Intel's Compiler Edge on AMD Machines

A ominously named app claims to boost certain apps performance on AMD processors. Called "Intel Compiler Patcher," this app scans your machine for apps developed using Intel C++ compilers, and patches them to work better on non-Intel CPU platforms (namely AMD). The idea (suspicion rather), is that apps developed with Intel C++ compilers give modern AMD CPUs a performance disadvantage. The following is how the developer describes the app works:
The compiler or library can make multiple versions of a piece of code, each optimized for a certain processor and instruction set, for example SSE2, SSE3, etc. The system includes a function that detects which type of CPU it is running on and chooses the optimal code path for that CPU. This is called a CPU dispatcher. However, the Intel CPU dispatcher does not only check which instruction set is supported by the CPU, it also checks the vendor ID string. If the vendor string says "GenuineIntel" then it uses the optimal code path. If the CPU is not from Intel then, in most cases, it will run the slowest possible version of the code, even if the CPU is fully compatible with a better version.
We don't have an AMD machine at hand to put our benches ourselves, and so we invite AMD CPU users from our community to post their results by using this "patcher" at their own risk.

DOWNLOAD: Intel Compiler Patcher

QNAP Announces New Energy-efficient TS-x31+ Turbo NAS

QNAP Systems, Inc. today announced the TS-x31+ series Turbo NAS for small and home offices. Embedded with a dual-core 1.4 GHz ARM Cortex-A15 CPU, the TS-x31+ series provides a powerful yet energy-efficient solution for file storage, sharing and data backup with hardware-accelerated encryption, coupled with the easy-to-use cloud-based Notes Station 2.0, various multimedia applications and more.

"For home & small businesses, a powerful, secure yet affordable cloud storage solution is becoming a key investment for improving everyday business workflow," said Jason Hsu, product manager of QNAP. "With the TS-x31+ series, users can build a cost-efficient private cloud with ensured security and comprehensive business applications, " added Hsu.

AMD Reports 2014 Fourth Quarter and Annual Results

AMD (NASDAQ: AMD) today announced revenue for the fourth quarter of 2014 of $1.24 billion, operating loss of $330 million and net loss of $364 million, or $0.47 per share. Non-GAAP(1) operating income was $36 million, non-GAAP(1) net income of $2 million and breakeven non-GAAP(1) earnings per share.

"We made progress diversifying our business, ramping design wins and improving our balance sheet this past year despite challenges in our PC business," said Dr. Lisa Su, AMD president and CEO. "Annual Enterprise, Embedded and Semi-Custom segment revenue increased over 50% as customer demand for products powered by our high-performance compute and rich visualization solutions was strong. We continue to address channel headwinds in the Computing and Graphics segment and are taking steps to return it to a healthy trajectory beginning in the second quarter of 2015."

EVGA Allegedly Cuts Out Original Developer of Precision Overclocking App

EVGA allegedly violated the license agreement it held with the original developer of its Precision overclocking and monitoring app, when it developed the latest version of its Precision X 15 app, featuring what it claimed to be a "100 percent in-house" back-end code. EVGA Precision was originally based on RivaTuner codebase, which developer Alex "Unwinder" Nicolaychuk licences out to several major VGA add-in board manufacturers; the more popular being MSI Afterburner. The RivaTuner base, derived from Unwinder's pioneering VGA tweaking app, forms a vast majority of the code of the likes of Precision and Afterburner, with clients going only as far as to innovate shiny skins and UI ideas, or add-on features (ideas), which are then put into code by Unwinder.

Unwinder alleges that the latest version of Precision X, the one EVGA claims to be an in-house development, continues to be largely based on RivaTuner, including the more superficial bits of it, such as user interface dialog control IDs (the way the app takes inputs from the user), and text from the multilingual help system. The installer in which Precision X is packaged, ironically, continues to feature the licence agreement copied over from the older version.

Apple Announces OS X Yosemite

Apple today announced OS X Yosemite, a powerful new version of OS X redesigned and refined with a fresh, modern look, powerful new apps and amazing new continuity features that make working across your Mac and iOS devices more fluid than ever.

The new Today view in Notification Center gives you a quick look at everything you need to know, all in one place; iCloud Drive is located within the Finder and can store files of any type; and Safari has a new streamlined design that puts the most important controls at your fingertips. Mail makes editing and sending attachments easier than ever; Handoff lets you start an activity on one device and pass it to the other; and Instant Hotspot makes using your iPhone's hotspot as easy as connecting to a Wi-Fi network. Yosemite even gives you the ability to make iPhone calls on your Mac.

NVIDIA Unveils First Mobile Supercomputer for Embedded Systems

NVIDIA today opened the door to the development of a new generation of applications that employ computer vision, image processing and real-time data processing -- with the launch of a developer platform based on the world's first mobile supercomputer for embedded systems.

The NVIDIA Jetson TK1 Developer Kit provides developers with the tools to create systems and applications that can enable robots to seamlessly navigate, physicians to perform mobile ultrasound scans, drones to avoid moving objects and cars to detect pedestrians.

NVIDIA Dramatically Simplifies Parallel Programming With CUDA 6

NVIDIA today announced NVIDIA CUDA 6, the latest version of the world's most pervasive parallel computing platform and programming model.

The CUDA 6 platform makes parallel programming easier than ever, enabling software developers to dramatically decrease the time and effort required to accelerate their scientific, engineering, enterprise and other applications with GPUs.

AMD Debuts New SDK, Tools and Libraries, for Heterogeneous Computing Developers

AMD kicked off its 2013 Developer Summit (APU13) today, announcing a new unified Software Development Kit (SDK,) an improved CodeXL tool suite with added features and support for the latest AMD hardware, and added heterogeneous acceleration in popular Open Source libraries. Together, these tools provide a substantial step forward in productivity and ease-of-use for developers wishing to harness the full power of modern heterogeneous platforms spanning form servers to PCs to handheld devices.

"Developers are essential to our mission of realizing the full potential of modern computing technologies," said Manju Hegde, corporate vice president, Heterogeneous Solutions, AMD. "Enriching the developer experience by harnessing these technologies is a critical part of AMD's mission to accelerate developer adoption."

ALLBenchmark CatZilla 1.0 Formally Launched

Finding the optimal performance for a PC's CPU and graphics card just became quicker, more nimble and more entertaining than ever before with the official release of Catzilla, an optimization test developed by three hardcore gamers. Catzilla software tests and compares a computer's capabilities based on benchmark CPU and GPU performance, which is critical in video games and other applications with advanced graphics, using a battle scene between rival "Catzilla" monsters. Catzilla is an all-inclusive program that provides benchmark scores, and software and hardware recommendations based on the test results in order to keep PCs running at their optimum condition.

Catzilla, a cross-API benchmark designed for OpenGL 4.0 and DirectX 9 or 11, and Windows operating systems (64-bit and 32-bit Windows 8, 7, XP and Vista), is a quick, yet comprehensive benchmarking program that uses algorithms found in the latest PC video games, so users can see how their PCs will handle the most demanding games. Catzilla runs one set of tests to fully benchmark the users' PCs, so it's easier for them to overclock their processors squeezing every last bit of juice and test for stability.

NVIDIA Releases Preview Drivers with OpenGL 4.4 ICD

NVIDIA followed up on Monday's OpenGL 4.4 API launch with its first preview driver that includes GL 4.4 ICD (installable client driver). Unlike Direct3D, which comes included with Windows, OpenGL is distributed by GPU driver vendors. The OpenGL 4.4 Preview driver from NVIDIA bears the canonical version numbering "GeForce 326.29," is dated 18/07/2013, and supports GeForce GPUs from GeForce GTX 400 series onwards; and Quadro K600 onwards. NVIDIA's OpenGL 4.4 Preview driver adds an increasing number of GL extensions and features, with increase in GL version number hardware support.

DOWNLOAD: NVIDIA OpenGL 4.4 Preview driver (desktop v326.29) for Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit | Windows XP 64-bit | Linux 64-bit | Linux 32-bit

Details follow.

AMD Super Pi History To Be Rewritten, Courtesy The Stilt

AMD Super Pi History To Be Rewritten, Courtesy Of The Stilt

AMD's typically underwhelming Super PI performance, that was usually attributed to architectural limitations when it comes to the X87 instruction set, appears to have been nothing more than a blunder on the part of the developers responsible with BIOS development and optimization for AMD platforms. Finnish overclocker, The Stilt, figured out how to considerably improve performance by going through the BIOS developers guides. The exact same guides available to the BIOS R&D teams of motherboard vendors, a surprising fact considering a single man managed to outdo an entire industry. Here is the download link to the patch: click

The Stilt posted a video in which he showed a 4.1GHz A10-6800K completing SuperPI in 17 minutes and 34 seconds. The fastest 5GHz Richland SuperPI 32M is around 18 minutes and 15 seconds. A lot faster! For more information, check out the thread in the HWBot forums.

Etron Technology Launches an Innovative USB 3.0 Depth-Map Controller Platform

Advanced gesture recognition and sensing technology is coming to the 2013 CES! Etron Technology, Inc. launches its innovative Cougar Platform, a hardware-based USB3.0 Depth-Map Controller Platform with two cameras that enables gesture/skeleton control and 3D-video/image capture and works with various middleware and application software. Since the data size of captured images is too large to be managed by motherboard CPUs, Etron developed this platform for intensive data computation immediately post-sensing with a hardware-based depth-map engine.

As a result, Etron's Cougar Platform works smoothly with X86-based systems and ARM-based systems. It also provides synchronized dual HD (High Definition) video/image capture through a USB3.0 (uncompressed) or USB2.0 (compressed) interface. Etron will demonstrate its Cougar Platform at Booth No. 35114 in South Hall 4 at the Las Vegas Convention Center (LVCC) from January 8th to 11th.

Intel to Software Developers: Embrace Era of Transparent Computing

Today at the Intel Developer Forum (IDF), Renée James, senior vice president and general manager of the Software and Services Group at Intel Corporation, outlined her vision for transparent computing. This concept is made possible only through an “open” development ecosystem where software developers write code that will run across multiple environments and devices. This approach will lessen the financial and technical compromises developers make today.

"With transparent computing, software developers no longer must choose one environment over another in order to maintain profitability and continue to innovate," said James. "Consumers and businesses are challenged with the multitude of wonderful, yet incompatible devices and environments available today. It's not about just mobility, the cloud or the PC. What really matters is when all of these elements come together in a compelling and transparent cross-platform user experience that spans environments and hardware architectures. Developers who embrace this reality are the ones who will remain relevant."

OUYA: A Hacker-Friendly Android Console

A new Kickstarter project is making waves, by proposing an open-source, hacker-friendly platform using Android as its backbone. "OUYA" merges the "satisfying" experience of a console with the developer-friendly nature of the Android marketplace. The project is seeking nearly a million dollars in funds, but it's already managed to reach more than half its lofty goal within just a day. The project's goal is $950,000, a figure it's likely to hit. It's been less than a day, and it's hit more than $590,000. That's no doubt because the higher dollar amounts, $95 and $99, offer the console itself as a reward. So far, the project hasn't outlined any stretch goals, but they seem likely. The funding will go towards converting the prototype to production models with approvals from regulatory agencies, development kits, production orders, and possibly some first-party game development. It also claims that games will be required to offer a free element, be it a demo or the full game with microtransactions. OUYA has already specified its technical specs, including a Tegra3 quad-core processor, 1 GB of RAM, 8 GB of flash storage, an HDMI connection, and Android 4.0. The controller looks fairly standard for consoles, with eight action buttons, two analog sticks, a D-pad, and the addition of a touch pad.

Source: Shacknews

NVIDIA Tesla K10 GPU Hits New Performance Milestones For Scientific Simulation

ISC'12 - NVIDIA Tesla K10 GPUs offer performance breakthroughs on popular high performance computing (HPC) applications -- ranging from seismic processing to life sciences to video processing -- according to new benchmarks NVIDIA released today.

Based on the new NVIDIA Kepler computing architecture, the Tesla K10 GPU delivers the industry's highest single precision performance (4.58 teraflops) and highest memory bandwidth (320 GB/sec) in a single accelerator. This is 12 times higher single precision flops and 6.4 times higher memory bandwidth than the latest-generation Intel Sandy Bridge CPUs.

"NVIDIA is the Single Worst Company We've Ever Dealt With:" Linus Torvalds

Linux creator and Millennium Technology Prize laureate Linus Torvalds called NVIDIA the "single worst company" he and his associates dealt with. Torvalds made these comments in an interactive session with students, developers, and entrepreneurs, at the Aalto Center for Entrepreneurship in Otaniemi, Finland. The session was conducted in English.

Responding to a question by one of his audience complaining how NVIDIA was extremely stubborn in sharing technologies such as Optimus (dynamic switching between integrated and discrete GPUs) with the Linux community, and seeking his comments on the matter, Torvalds called NVIDIA "one of the worst trouble spots [they've] had with hardware manufacturers." He continued "...and that is really sad [for NVIDIA], because NVIDIA tries to sell a lot of chips into the Android market." With this comment, Torvalds reminded NVIDIA that its business with Linux isn't confined to client computing platforms such as PCs, but also the Android-driven portable computing market (of smartphones and tablets), which is growing at a breakneck pace.

AMD Continues OpenCL Leadership With First Fully-Conformant OpenCL 1.2 Solution

AMD today announced continued leadership in driving OpenCL adoption with availability of the AMD APP SDK 2.7, featuring the first conformant implementation of OpenCL 1.2 and comprehensive support for C++. The new SDK expands the OpenCL application ecosystem by providing developers a powerful, cross-platform solution to unlock the performance of AMD GPUs, APUs, and multi-core CPUs with the added C++ wrapper API and AMD's C++ kernel language for greater efficiency, improved productivity and application robustness.

"AMD continues leading the OpenCL movement, as demonstrated with the release of our latest SDK featuring the industry's first fully-conformant OpenCL 1.2 implementation," said Manju Hegde, corporate vice president, Heterogeneous Applications and Developer Solutions, AMD. "Our latest development tools empower developers to more easily harness the power of heterogeneous computing to help improve the user experience by making it easy to write applications that can take greater advantage of the compute capabilities of AMD's leading CPUs, GPUs and APUs."

EA-DICE Frostbite Titles in 2013 Will Require 64-bit Windows

While content-creation and media transcoding applications have transitioned to native x86-64 applications that can take advantage of large amounts of system and video memory, a similar transition by game developers has been rather slow. Very few PC games ship with 64-bit executables, as most games are ported from game consoles anyway, which have slim system requirements.

EA-DICE has been behind developing games that take advantage of the latest PC technologies (such as DirectX 11), and according to a lead developer and rendering architect with the studio, Johan Andersson, games that are driven by Frostbite engine, which are slated for 2013, will require 64-bit operating systems, these games will not run on 32-bit Windows, or in 32-bit mode, on 64-bit Windows, but with full-fledged 64-bit executables. The 64-bit address-space would allow games to take advantage of system memory over 4 GB, and more importantly, high amounts of video memory, as 2 GB and 3 GB become standard with performance-segment graphics cards.

Human Head hasn't Worked on Prey 2 in Months, RUNE Sequel Possible

News that Prey 2 had not been cancelled, but rather delayed, was relieving to fans of the original. However, why has there been such secrecy surrounding the project over the last several months? According to a Shacknews source who asked not to be identified, Human Head was not happy with the terms of its contract with ZeniMax, and deliberately stopped work on the game in November so it could try to negotiate a more favorable deal. While doing that, many on the development team were laid off, with the hope they would be rehired if the contract issue was resolved favorably. The process seemed to be gathering some positive momentum until January when ZeniMax's responses all but stopped, causing some of the laid-off Prey 2 team to wonder if the game would ever see the light of day.

By March 1, the source said, things had progressed a bit, leaving the Prey 2 team hopeful that they would return to work soon. But that quickly soured the following day. The source could provide no further first-hand details after March 2. When contacted for a response, an official at ZeniMax responded that "we aren't commenting on the game's development beyond what was said in the statement that was released this morning." In light of the new information, the official stance that "the delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards" seems to throw Human Head under the creative bus. With development stalled for months, it's no surprise that the game would be unable to meet so-called "quality standards."

Borderlands 2 Developer Already Detailing DLC

According to Kotaku and Shack News, Borderlands 2 developer Gearbox Software is already working on DLC before the game is even released. What can you expect? A new character class. At a PAX East panel this past weekend, the developer showed conceptual images for a new Mechromancer class. The class will be available to everyone when the DLC hits 60-90 days after the game hits shelves, but it will be free to those that pre-order the game, according to Kotaku. Gearbox also detailed two special editions for the game. The first will be the "Deluxe Vault Hunters Edition" for $99, completed with a bobble-head doll of game narrator and weapons dealer Marcus Kincaid. The second will be the "Ultimate Loot Chest Edition," which offers a Borderlands 2-style loot chest, sans hydraulics. Finally, the Gearbox gang tossed out Easter eggs with codes inside, redeemable at a special website, that allowed attendees to compete to potentially insert their names into Borderlands 2 or Aliens: Colonial Marines as an Easter egg.

Source: ShackNewsKotaku
Return to Keyword Browsing