ICARUS: DLSS vs. FSR Comparison Review 18

ICARUS: DLSS vs. FSR Comparison Review



ICARUS is a session-based PvE survival game for up to eight co-op players or solo. This game uses Unreal Engine 4 and supports NVIDIA's Deep Learning Super Sampling (DLSS), AMD's FidelityFX Super Resolution (FSR), and ray tracing (RTX Global Illumination). In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR), so we are keen to have a look at both in this game.

Below, you will find comparison screenshots at 4K, 1440p, and 1080p and in different DLSS/FSR quality modes. For those who want to see how DLSS and FSR perform in motion, watch our side-by-side comparison video.

All tests were made using a GeForce RTX 3080 GPU at Epic graphics settings with ray tracing, motion blur, and depth of field disabled. DLSS in this game shipped with version 2.3.1.


Side by Side Comparison Video

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May 19th, 2022 21:43 EDT change timezone

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