Fan NoiseIn past years, gamers would accept everything for a little bit more performance. Nowadays, users are more aware of the fan noise and the power consumption of their graphics cards.
In order to properly test the fan noise that a card emits, we use the Bruel & Kjaer 2236 sound-level meter (~$4,000). It has the measurement range and the accuracy we are looking for.
The tested graphics card was installed in a system that was completely cooled passively. That is, passive PSU, passive CPU cooler, and passive cooling on the motherboard and on a solid state drive. Noise results of other cards on this page are measurements of the respective reference design.
This setup allows us to eliminate secondary noise sources and test only the video card. To be more compliant with standards like DIN 45635 (we are not claiming to be fully DIN 45635 certified), the measurement was conducted at a distance of 100 cm and 160 cm off the floor. The ambient background noise level in the room was well below 20 dBA for all measurements. Please note that the dBA scale is not linear but logarithmic. 40 dBA is not twice as loud as 20 dBA. A 3 dBA increase results in double the sound pressure. The human hearing perception is a bit different, and it is generally accepted that a 10 dBA increase doubles the perceived sound level. The 3D load noise levels were tested with a stressful game, not with Furmark.
Gigabyte did a good job with their cooler design's noise levels. In idle, it is a tiny bit quieter than the already extremely quiet reference design. We see slightly higher noise levels under load, but the difference is very small. The card does in return reach lower temperatures, which results in higher performance as Boost 2.0 uses additional throttling once the card reaches 80°C.
While I'm usually complaining about higher gaming noise levels, the difference is too small to notice in real life, and the increased performance definitely justifies such a small increase in noise output.