Ashes of the Singularity DirectX 12 Mixed GPU Performance 78

Ashes of the Singularity DirectX 12 Mixed GPU Performance

Conclusion »

Test System

Test System - VGA Rev. 41
Processor:Intel Core i7-6700K @ 4.5 GHz
(Skylake, 8192 KB Cache)
Motherboard:ASUS Maximus VIII Hero
Intel Z170
Memory:G.SKILL 16 GB Trident-Z DDR4
@ 3000 MHz 15-16-16-35
Storage:WD Caviar Blue WD10EZEX 1 TB
Power Supply:Antec HCP-1200 1200W
Cooler:Cryorig R1 Universal 2x 140 mm fan
Software:Windows 10 64-bit
Drivers:NVIDIA: 361.91 WHQL
AMD: Catalyst 15.301-B35 Feb 10 Press Beta
Display: Acer CB240HYKbmjdpr 24" 3840x2160
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

Mixed GPU Performance



In the first (blue) section of these charts, we established baseline values for single-GPU performance. Here, we can clearly see the large performance advantage AMD currently has over NVIDIA when it comes to DirectX 12 in Ashes of the Singularity. A R9 390X, for example, roughly matches the GTX 980 Ti, a card that's usually over 20% faster than the R9 390X.

Another interesting data point is the GTX 780 Ti as it is usually roughly on par with the GTX 970. In Ashes, it is slightly faster than the GTX 970 at 1080p, but falls far behind it once we crank the resolution up to 4K. By the way, all our benches and the video were done at the highest setting called "Crazy".

Let's now look at mixing different GPUs. The first takeaway here is that the slowest card will play a huge role in determining the final performance result. A GTX 980 Ti paired with a R9 380, for example, doesn't even get close to GTX 970 single-GPU performance. When looking at the original R9 380 numbers, though, we see a 78% performance uplift. In conclusion, you'll ideally want to pair cards of similar performance with each other to maximize your setup's price-to-performance ratio.

Another interesting effect becomes apparent when looking at identical combinations, just by swapping the first and second GPU around. The first GPU is always the one the monitor is connected to. Here, we see that using the faster GPU, which is the Fury X, as the primary card results in better overall performance. Looking at the Fury X+GTX 980 Ti, just swapping your monitor's cable around can provide a 5% performance uplift.

Multi-GPU Scaling



Finally, we also wanted to look at multi-GPU scaling with identical GPUs. We picked the GTX 970 for these tests because it is extremely popular and I have three of them.

With NVIDIA SLI enabled, we see no scaling at all, which is because there is no SLI profile for the game yet. This also serves as proof that there isn't any SLI happening in the background. Ashes of the Singularity clearly controls what is rendered on which GPU and at what time separately. The next result with both cards running in our Z97 motherboard's electrical x16 slots, a typical SLI configuration, shows 54% scaling, which is decent, but lower than with a traditional SLI setup in other games. Next, I expected a performance drop with the second card running in the third PCIe slot, which is only x4 and is routed through the chipset at slower speeds. The result is surprising, though, as performance is actually slightly better, definitely not reduced. My best guess is that giving the first card full x16 access slightly boosts its performance, while the performance loss of x4 is negligible, which makes combined performance a little better. I do doubt, though, that this is a practical configuration, although it does make for an interesting result.

I also wanted to test triple-GPU scaling, which apparently is not supported by Ashes of the Singularity. If you think about it, splitting a frame into three pieces and stitching it together after rendering it is significantly more complex from a developer's perspective.
Next Page »Conclusion