qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.98/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Trying to justify charging for what should be free. I just love the bollocks argument that game demos take a lot of development time and money. And of course, 'piracy'. This is rubbish, because it's actually the same game, where the development has already been done, but with content and features removed, leaving just enough to give you a taste of what's to come. Very often it's a beta, too.
I won't be one of those suckers that actually pays for a game demo.
ExtremeTech
I won't be one of those suckers that actually pays for a game demo.
Crytek co-founder Cevat Yerli has weighed in on the issue as well, suggesting that it's still up for grabs as to whether Crytek's upcoming Crysis II will even ship with a demo prior to its retail launch. According to Yerli, game demos are not only "prohibitively expensive" to create, but they also eat up a large amount of development time. These are the two big reasons why Yerli doesn't envision a strong future for free game demos, though he does support EA's PDLC concepts.
"The problem with any new strategy like this is it initially may appear as a blood-hungry, money-grabbing strategy. But I think there is a genuine interest here to give gamers something more than a small demo released for free," said Yerli in an interview with Develop.
"Really, what this is, is an attempt to salvage a problem," Yerli continued. "The industry is still losing a lot of money to piracy as the market becomes more online-based. So it's encouraging to see strategies outlined to combat this. I think the whole issue needs to be explained in a better way, because there is good thinking behind EA's plan. I understand why people are thinking that all EA wants to do is maximize profits out of the audience, but really, what it's really trying to do is get investment back but while being as fair to the gamer as much as it can. Ultimately, it will be a better deal for the gamer."
ExtremeTech