- Joined
- Apr 21, 2010
- Messages
- 5,731 (1.12/day)
- Location
- West Midlands. UK.
System Name | Ryzen Reynolds |
---|---|
Processor | Ryzen 1600 - 4.0Ghz 1.415v - SMT disabled |
Motherboard | mATX Asrock AB350m AM4 |
Cooling | Raijintek Leto Pro |
Memory | Vulcan T-Force 16GB DDR4 3000 16.18.18 @3200Mhz 14.17.17 |
Video Card(s) | Sapphire Nitro+ 4GB RX 580 - 1450/2000 BIOS mod 8-) |
Storage | Seagate B'cuda 1TB/Sandisk 128GB SSD |
Display(s) | Acer ED242QR 75hz Freesync |
Case | Corsair Carbide Series SPEC-01 |
Audio Device(s) | Onboard |
Power Supply | Corsair VS 550w |
Mouse | Zalman ZM-M401R |
Keyboard | Razor Lycosa |
Software | Windows 10 x64 |
Benchmark Scores | https://www.3dmark.com/spy/6220813 |
Has anyone heard of this? you basically sign upto the service and you stream all your games you want to play meaning anyone with a web browser and internet access could play the latest games even on a POS pc.
What the hell I dont get is how is this at all possible, the bandwidth needed to stream would surely be even more than HD video would it not? ok even if not, how the hell do they do this, cause if anyone is familiar with working remotely there is one BIG problem with remote working and always has been and thats performance of anything graphical, even pictures etc. No company has been able to come close to making video playable let alone gaming. So to be able to stream and display a game in real time to me sounds downright fake.
Another thing, when a user is connected, is it a 1:1 connection or are users sharing a machine, some games today are barely able to run at 60fps even with a high end GPU or dual setups etc. how can they afford to have a setup like this for every gamer? even if they had a dual quad board with 16gb ram and quad GPU's you are only talking about max of 4 users per server, and at the price of their service which is rumoured to be around $5-$10 a month, there is no way this is financially viable.
What about online play? you log into Onlive, which is the 1st connection, then you connect to a game server which is 2 connections doubling lag at the best scenario and making it awful in the worst.
I just dont see how a: its possible to stream a game without majoy lag especially in an online scenario they talk about compression, but to me you would need hardware compression for something like this which is expensive and needs a host and a client. Software compression is no where near that advanced and there would undoubtably be loss of quality.
If this is the case, this will be aimed at all the console fanbois who have never seen the graphics and performance of a decent gaming rig compared to a console
Anyone else heard of cloud gaming and the like, and what are your thoughts?
What the hell I dont get is how is this at all possible, the bandwidth needed to stream would surely be even more than HD video would it not? ok even if not, how the hell do they do this, cause if anyone is familiar with working remotely there is one BIG problem with remote working and always has been and thats performance of anything graphical, even pictures etc. No company has been able to come close to making video playable let alone gaming. So to be able to stream and display a game in real time to me sounds downright fake.
Another thing, when a user is connected, is it a 1:1 connection or are users sharing a machine, some games today are barely able to run at 60fps even with a high end GPU or dual setups etc. how can they afford to have a setup like this for every gamer? even if they had a dual quad board with 16gb ram and quad GPU's you are only talking about max of 4 users per server, and at the price of their service which is rumoured to be around $5-$10 a month, there is no way this is financially viable.
What about online play? you log into Onlive, which is the 1st connection, then you connect to a game server which is 2 connections doubling lag at the best scenario and making it awful in the worst.
I just dont see how a: its possible to stream a game without majoy lag especially in an online scenario they talk about compression, but to me you would need hardware compression for something like this which is expensive and needs a host and a client. Software compression is no where near that advanced and there would undoubtably be loss of quality.
If this is the case, this will be aimed at all the console fanbois who have never seen the graphics and performance of a decent gaming rig compared to a console
Anyone else heard of cloud gaming and the like, and what are your thoughts?