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Crysis 2 leaked almost 50 days early

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We've got all the settings maxxed in catalyst (except AA) too. It won't look any better if your mipmap detail level is low, for example. Max it all!!

I could have sworn I noticed a difference between using sys_specs = 3 (High I think) and using sys_specs = 4 (Very high)
 
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the level in my screenie, Madison Square, there's not much destructible at all. It looks like it hasn't been fully done yet. Hold on, upping comparison screenie.

Before and after; notice the concrete post on the left.
 
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Ok It still still feels that everything is undestructible. What is the best CFG as of now?
 

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I read that the beta is pretty green and that it doesn't run all that great.

So far, there hasn't been a whole lot of illegal downloading of the game.

Could this be a marketing ploy? It's getting lots of attention and maybe the
free advertisement will make up for whatever they lose from illegal downloading.

I just think that most people who want the game are going to buy it eventually
regardless of the leak.
 

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I doubt that this was intentional. A buggy Alpha build could turn off people (first impressions tend to stick pretty good) and hurt sales in the long run.
 
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Ok It still still feels that everything is undestructible. What is the best CFG as of now?

I think it's still worth experimenting mate.
TRIPTEX posted a good template to start with. Using what he posted, I'd do this:

Code:
sys_game_folder=GameCrysis2
sys_dll_game=CryGameCrysis2.dll
sys_user_folder=Crysis2
sys_spec=4

r_width= 1280
r_height=1024

r_MultiGPU=0
[B]q_quality=4
q_ShaderGeneral=4
q_ShaderMetal=4
q_ShaderGlass=4
q_ShaderVegetation=4
q_ShaderIce=4
q_ShaderTerrain=4
q_ShaderShadow=4
q_ShaderWater=4
q_ShaderFx=4
q_ShaderPostProcess=4
q_ShaderHDR=4
q_ShaderSky=4
q_Renderer=4[/B]

r_ShadersRemoteCompiler=0

log_IncludeTime=0

sys_languages="english"

r_displayInfo=1

*Using "sys_specs=3" and "sys_specs=5" both give worse graphics than using "sys_specs=4". On that basis, I would change the above (in bold) from 3 to 4.
 
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I don't even want to spoil my self , and i can confirm the build in unplayable at all, freezes and crashes.
 

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i can confirm the build in unplayable at all, freezes and crashes.

for you maybe, but for the rest of us it is playable despite some issues.
 
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I can get the game to launch in DX11 but when the level loads all I see is the HUD and crosshair.
 
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I can get the game to launch in DX11 but when the level loads all I see is the HUD and crosshair.

Maybe this is why it's not release yet...

Has anyone even managed to play it fully in DX11?
 

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Maybe this is why it's not release yet...

Has anyone even managed to play it fully in DX11?

doesnt look like it.


some of us trusted the interwebs that the DX11 code worked, when it doesnt.
 

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It wasnt a config. I renamed a few files and launched the game via shortcut with "fullscreen" it launches and says DX11 but never fully worked.
 

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It wasnt a config. I renamed a few files and launched the game via shortcut with "fullscreen" it launches and says DX11 but never fully worked.

yea that would make sense since dx10/11 are not built into the actual game code yet.
 
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I just had to try for myself. I've seen what I need to see from this beta and I am deleting the files. I really think this game is worth the wait and I dont want to bother with the beta anymore. I know I will be playing a lot of the game upon release.
 

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I just had to try for myself. I've seen what I need to see from this beta and I am deleting the files. I really think this game is worth the wait and I dont want to bother with the beta anymore. I know I will be playing a lot of the game upon release.

i agree although i am not a big FPS guy. i will buy it when it is $30 and there is a solid multiplayer.

edit: also if mechwarrior living legends takes advantage of it!
 
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So... what I'm gathering from this thread is everyone has downloaded the leak and is playing it? lol

1. yes
2. no

Yes, we downloaded it
No, we're not playing, we're merely testing and cursing and wada wada

DX11 is broken, heck I dont know when DX10 comes into picture. Yes nothing seems destructible. PS3 and X360 files in the PC beta build seems like CRYTEK got confused what's a PC and whats a console.
 

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1. yes
2. no

Yes, we downloaded it
No, we're not playing, we're merely testing and cursing and wada wada

DX11 is broken, heck I dont know when DX10 comes into picture. Yes nothing seems destructible. PS3 and X360 files in the PC beta build seems like CRYTEK got confused what's a PC and whats a console.

how do you think console games gets get made? code monkeys slowly typing away on a 360 gamepad?
 
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how do you think console games gets get made? code monkeys slowly typing away on a 360 gamepad?

LOL the image is stuck in my head! :roll:

On that note. This build seems more like a Console port. I suppose it makes a tad bit sense to first do a Direct Port and then work from there.

Although reanalyzing what I just said. Isn't it already first made on the PC, technically? So isn't it that its ported from the PC to the Xbox and then what back again?

But if Cryengine 3 requires only that it be coded once (First on the PC) and then the engine automatically (from what I read) exports for console use, why don't we have a PC demo yet?

So actually the PC version should be the first one done correct?

Why do I feel like I'm stuck in a loop...
 
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Mussels

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basically they make it on PC, and then iron it out til it works well on console.


Once thats done they 'improve' the PC version with minor tweaks, graphics boosts, etc.


Because of that method the game is the same on all platforms as far as gameplay, mechanics, and AI are concerned - but as i said earlier in the thread, this means we're stuck with the lowest common denominator (meaning, consoles weak CPU's mean crap AI, small memory amounts mean small levels, etc)
 

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how do you think console games gets get made? code monkeys slowly typing away on a 360 gamepad?

if there was a button to press as "LIKE" i would surely do so....

Cheers anyways :toast:
 
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LOL the image is stuck in my head! :roll:

On that note. This build seems more like a Console port. I suppose it makes a tad bit sense to first do a Direct Port and then work from there.

Although reanalyzing what I just said. Isn't it already first made on the PC, technically? So isn't it that its ported from the PC to the Xbox and then what back again?

But if Cryengine 3 requires only that it be coded once (First on the PC) and then the engine automatically (from what I read) exports for console use, why don't we have a PC demo yet?

So actually the PC version should be the first one done correct?

Why do I feel like I'm stuck in a loop...

the XBOX 360 demo was a timed exclusive. Microsoft probably paid a lot for it :)
 
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T

TAViX

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So what I have discovered so far:
In order to successfully load a starting chapter of the game you need to set up the game on Gamer settings otherwise the game will freeze. But after the loading of the cinematic start of the level, you can put back the game on any quality you desire.
So if you want you game not to freeze during the level loading or imediatelly after the level is loading just put Gamer to the graphics.
That's it....
Also the quality difference between Advanced and Gamer is not that big...
 
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