- Joined
- Mar 26, 2010
- Messages
- 9,795 (1.90/day)
- Location
- Jakarta, Indonesia
System Name | micropage7 |
---|---|
Processor | Intel Xeon X3470 |
Motherboard | Gigabyte Technology Co. Ltd. P55A-UD3R (Socket 1156) |
Cooling | Enermax ETS-T40F |
Memory | Samsung 8.00GB Dual-Channel DDR3 |
Video Card(s) | NVIDIA Quadro FX 1800 |
Storage | V-GEN03AS18EU120GB, Seagate 2 x 1TB and Seagate 4TB |
Display(s) | Samsung 21 inch LCD Wide Screen |
Case | Icute Super 18 |
Audio Device(s) | Auzentech X-Fi Forte |
Power Supply | Silverstone 600 Watt |
Mouse | Logitech G502 |
Keyboard | Sades Excalibur + Taihao keycaps |
Software | Win 7 64-bit |
Benchmark Scores | Classified |
Whether it's an explosion, a scream or a voice
saying, "go, go, go," some video gamers continue
to hear sound effects long after they have
stopped playing, a new study finds.
Psychology researchers surveyed more than 1,200
people through online gaming forums who said
they had experienced hallucination-like
perceptions , thoughts and behaviors after gaming.
Of this group, 12 percent reported hearing
imaginary sounds after playing video games,
according to study, published in the latest issue
of the International Journal of Cyber Behaviour,
Psychology and Learning.
Sometimes this small group of gamers thought
their "auditory experiences" were real. They
reported hearing cars, lasers, bullets, explosions,
swords, screams, falling coins, ringing, beeping
and breathing. One gamer heard a voice
whispering "death." Another told the researchers
he heard the words "go, go, go" in his head when
he wanted people to move in the subway.
"It's important to help gamers understand their
experiences, since re-experiencing sounds and
voices may provoke distress, especially when
associated with dangerous situations in the
game," the study's lead author, Angelica Ortiz De
Gortari, of Nottingham Trent University in
England, said in a statement .
Scientists have been studying these kinds of
experiences, now known as "game transfer
phenomena," for almost as long as video games
have been around. In one of the earliest cases, in
1993, a researcher detailed the plight of a woman
who was haunted by the music of Super Mario
Brothers. (The author at the time described this
as "Nintendo hallucination" in his article in the
Irish Journal of Psychological Medicine.) The
researchers of the new study previously found
that some gamers "see" images from video games
after playing, such as power bars above people's
heads.
In the new study, the researchers found that
auditory replays were most common after long
gaming sessions, and happened during everyday
activities, including walking and driving. In some
cases, these experiences kept gamers up at night.
A few told the researchers these sounds were
"scary," "annoying," "disconcerting," or made
them feel like they were "going crazy."
But the findings aren't necessarily an indictment
on video games with intense auditory stimuli.
Mark Griffiths, who was a co-author of the study,
said that game transfer phenomena seem to be
common among excessive gamers , "and most of
these phenomena are short-lasting, temporary
and resolve of their own accord."
"For some gamers, the phenomena are
conditioned responses, therefore the best way for
the tiny minority that may have longer lasting
phenomena is to simply cut down the amount
they play," Griffiths said in a statement.
http://m.livescience.com/47157-video-gamers-hear-sound-effects.html
saying, "go, go, go," some video gamers continue
to hear sound effects long after they have
stopped playing, a new study finds.
Psychology researchers surveyed more than 1,200
people through online gaming forums who said
they had experienced hallucination-like
perceptions , thoughts and behaviors after gaming.
Of this group, 12 percent reported hearing
imaginary sounds after playing video games,
according to study, published in the latest issue
of the International Journal of Cyber Behaviour,
Psychology and Learning.
Sometimes this small group of gamers thought
their "auditory experiences" were real. They
reported hearing cars, lasers, bullets, explosions,
swords, screams, falling coins, ringing, beeping
and breathing. One gamer heard a voice
whispering "death." Another told the researchers
he heard the words "go, go, go" in his head when
he wanted people to move in the subway.
"It's important to help gamers understand their
experiences, since re-experiencing sounds and
voices may provoke distress, especially when
associated with dangerous situations in the
game," the study's lead author, Angelica Ortiz De
Gortari, of Nottingham Trent University in
England, said in a statement .
Scientists have been studying these kinds of
experiences, now known as "game transfer
phenomena," for almost as long as video games
have been around. In one of the earliest cases, in
1993, a researcher detailed the plight of a woman
who was haunted by the music of Super Mario
Brothers. (The author at the time described this
as "Nintendo hallucination" in his article in the
Irish Journal of Psychological Medicine.) The
researchers of the new study previously found
that some gamers "see" images from video games
after playing, such as power bars above people's
heads.
In the new study, the researchers found that
auditory replays were most common after long
gaming sessions, and happened during everyday
activities, including walking and driving. In some
cases, these experiences kept gamers up at night.
A few told the researchers these sounds were
"scary," "annoying," "disconcerting," or made
them feel like they were "going crazy."
But the findings aren't necessarily an indictment
on video games with intense auditory stimuli.
Mark Griffiths, who was a co-author of the study,
said that game transfer phenomena seem to be
common among excessive gamers , "and most of
these phenomena are short-lasting, temporary
and resolve of their own accord."
"For some gamers, the phenomena are
conditioned responses, therefore the best way for
the tiny minority that may have longer lasting
phenomena is to simply cut down the amount
they play," Griffiths said in a statement.
http://m.livescience.com/47157-video-gamers-hear-sound-effects.html