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Evolve big alpha

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It has some good moments, when people come together and work as a team..but then I think about how simplistic it really is and the fact that coming together and some simple strategy isn't all that difficult. It really highlights how dumbed down online games have become.
I am sure they'll improve it, but if they don't change the pattern of : monster run, eat, hide, run, eat, hide, evolve > attack hunters then it will get repetitive.

The real let down was friend inviting didnt work on PC.

Versus other successful FPS games where its run, hide, shoot cover, die respawn.
I find the game quite fun and dynamic and its just the Alpha. You can sneak around or pounce around.

its only going to be as fun as those playing the game. Noobish people are too easy but when people know what they are doing it becomes more challenging.
 
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INSTG8R

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Versus other successful FPS games where its run, hide, shoot cover, die respawn.
I find the game quite fun and dynamic and its just the Alpha. You can sneak around or pounce around.

its only going to be as fun as those playing the game. Noobish people are too easy but when people know what they are doing it becomes more challenging.
In those other games, each participant can make use of that strategy(ies) almost equally as it benefits and hurts them just the same.
In Evolve, there is nothing else for the monster to do. At first he's the hunted, and then after he 'buffs' from run>eat>hide, he becomes the hunter.

The human hunters have no way to gain or build any benefits of their own other than random miscellaneous and short lived buffs from world mobs (that rarely any one bothers to engage).

Each game follows the same pattern and ultimately leads to the same scenario/ending:

A) Find the monster as soon as possible and burn it down before he can run off and buff
B) Defend against the stage 2 or stage 3 monster, from it killing you, or it destroying the generator(stage 3)

It will never play out any different. The only reason there's any variation in the above, is because of people not knowing what they are doing and/or have some type of connection issue and lag or disconnect.

They fixed that. My mate and I had no problems playing together today.
Fixed as in you just logged in and clicked the invite button at main menu? We tried it and it doesn't respond.
 

INSTG8R

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Fixed as in you just logged in and clicked the invite button at main menu? We tried it and it doesn't respond.

Worked fine for us. We redid it a few times looking for new groups to play with
 
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Just did another game against a team as the monster. Gonna go out on a limb here and say the monster is actually under powered by a bit. Seriously, I got locked in those stupid orbs twice, and there's no way I can do anything if I can't run away and have barely any health. I can only fight so much, but damn near everyone has some type of shield or is getting constantly healed and it is like my attacks do absolutely nothing sometimes. I even down people, and then still they come back to life? How exactly does that work - and I'm not talking about downing, I'm talking about kill them fully after being downed. People should not be able to come back alive. Also, I got locked out of the power core by them camping it and then using the blue shield so it was an inch from the power core and I couldn't get to it. Seriously...
 
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Ya but all you have to do is swipe down the medic or trapper and they're done pretty much. Few people manage to shield or revive in time, and if they do try, you simply turn around and burn down the both of them.
The huge advantage to the monster is that one hit on a player throws them clear across the area, knocks them down, takes huge health away and the incapacitates them so they can't jetpack or jump away.

And THAT is my biggest gripe. I spend all this time chasing and running circles on the monster and then when I do outsmart him, lay the trap and start the fight, he simply hits me down and finishes me off.

IF that doesn't happen, then we don't lose. Perfect example earlier, the same room of players for about ten matches. Every time this one guy was monster, he'd constantly get lucky and slip through Trapper domes and /or manage to catch the medic or trapper alone and the one flurry of attacks and that was that. Swap in another player who didn't get luck their way, or didn't single out the targets with the right attacks, and we crowd controlled him much better.



I understand the monster frustration though, I've had it...seemingly you just can't quite get the person down that you want and in the end you have to run or stand and die.

It's all about which ability you hit them with first, as mentioned above.

This game would be so much better without the jetpacks.
 
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Opinions that don't match yours make you butthurt.. that's cute..

 
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Guys stay on topic.

EDIT: Beta has been extended until Tuesday!
 
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Matches are starting to get longer for me. I went from an average of 5-7 minutes games to 15+ min games.

In those other games, each participant can make use of that strategy(ies) almost equally as it benefits and hurts them just the same.
In Evolve, there is nothing else for the monster to do. At first he's the hunted, and then after he 'buffs' from run>eat>hide, he becomes the hunter.

The human hunters have no way to gain or build any benefits of their own other than random miscellaneous and short lived buffs from world mobs (that rarely any one bothers to engage).

Each game follows the same pattern and ultimately leads to the same scenario/ending:

A) Find the monster as soon as possible and burn it down before he can run off and buff
B) Defend against the stage 2 or stage 3 monster, from it killing you, or it destroying the generator(stage 3)

It will never play out any different. The only reason there's any variation in the above, is because of people not knowing what they are doing and/or have some type of connection issue and lag or disconnect.


Fixed as in you just logged in and clicked the invite button at main menu? We tried it and it doesn't respond.

That is the idea, the roles are supposed to switch.
Well you get perks as you level up. The buffs aren't really that short lived but they will go away. Not sure their time span though and people are starting to realize their significance now.

Sure it won't really play differently because the game is designed to play a certain way. Its like saying Left 4 Dead will never play differently, you'll just try and survive but maybe you didn't like that either. I'm not trying to convince you to like this I'm just giving perspective.

Variations are a result of peoples actions, period. At this point I don't see very many lags or DC and if someone leaves they are quickly replaced with a new connector. People are now level 14 and up and games are getting longer/harder/more fun.

Had a match where level 3 monster knocked 3 of us out leaving only the assult. I told the guy to wait for the drop-ship and go hide. Monster goes to destroy power node. Single guy manages to stall quarter health monster. We spawn with just a few hits in the power node left and take down the beast for good just as our brave hero was about to be put down. Monster put up a good fight and that was a really fun 17 min long match.
 
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They put out a patch earlier that helped with the matchmaking a bit. I played a couple rounds. I think the monster is to OP personally. Too fast, you can barely catch up with it and when you do it just Insta-Stomps you.
The monster is supposed to be too fast to catch. they want to to play smarter, not harder :) I am constantly looking at the map, trying to figure out where he's headed, and cut him off. If you're "chasing" him, you're just making his job that much easier.

In those other games, each participant can make use of that strategy(ies) almost equally as it benefits and hurts them just the same.
In Evolve, there is nothing else for the monster to do. At first he's the hunted, and then after he 'buffs' from run>eat>hide, he becomes the hunter.

The human hunters have no way to gain or build any benefits of their own other than random miscellaneous and short lived buffs from world mobs (that rarely any one bothers to engage).

Each game follows the same pattern and ultimately leads to the same scenario/ending:

A) Find the monster as soon as possible and burn it down before he can run off and buff
B) Defend against the stage 2 or stage 3 monster, from it killing you, or it destroying the generator(stage 3)

It will never play out any different. The only reason there's any variation in the above, is because of people not knowing what they are doing and/or have some type of connection issue and lag or disconnect.


Fixed as in you just logged in and clicked the invite button at main menu? We tried it and it doesn't respond.

I've been using the buffs as soon as I saw them. First game, I alerted to "An albino *something-or-other*", and decided that must be important, so I shot it. "Ooooh, buffy :) I'll take", and use them every chance I get. They last 1 minute, from what I can tell.

We had a couple of <2 minute games, but those were due to the monster getting insta-gibbed by a lake monster, or wandering too far off the map into the water. Most of the rest were 5-10 min games, with a few 15-20 minutes that were really fun.

Sometimes you get a break, and the team you're playing with actually understand their roles. I still haven't played the medic (last on my list), and only got the monster once, and got disconnected getting ready to chow down on a mega-brute :(. Assault is ok, Support is pretty cool, but I like the trapper best. If I play well, and get some good support, I can lock him down pretty well. After I got to Griffin, and started using the Mic-Spikes, it definitely changes the dynamics of the game. But, by keeping an eye on the map to make sure I'm getting good overlap on the mics, I can still be a pretty useful member, and laying down a spread can make sure he doesn't double back without us knowing it.

Not sure I want to stick with Griffin, because Daisy is definitely helpful sending us the right way (as long as everyone watches her), but I'm glad I get a little more time to try him out, anyway.

We got tagged with a Kraken monster in one game, and that thing absolutely OWNED us. That thing is nasty....
 
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I try to get the buffs but two problems :

A) The team isn't paying attention and doesn't pick them up
B) Shooting the monsters to kill them, gives away our position to the monster

I'm looking forward to Griffin.

Maybe you're on tonight?

Matches are starting to get longer for me. I went from an average of 5-7 minutes games to 15+ min games.


Had a match where level 3 monster knocked 3 of us out leaving only the assult. I told the guy to wait for the drop-ship and go hide. Monster goes to destroy power node. Single guy manages to stall quarter health monster. We spawn with just a few hits in the power node left and take down the beast for good just as our brave hero was about to be put down. Monster put up a good fight and that was a really fun 17 min long match.

Ya sounds good, I'm looking forward to better activity all around.
 

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I'll look for ya :) *cheers*
 
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Anyone pm me a key? I'm already in but my buddy wants in and the page where you redeem the registration codes no longer exists
 
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Is there another session planned?
 
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