They put out a patch earlier that helped with the matchmaking a bit. I played a couple rounds. I think the monster is to OP personally. Too fast, you can barely catch up with it and when you do it just Insta-Stomps you.
The monster is supposed to be too fast to catch. they want to to play smarter, not harder
I am constantly looking at the map, trying to figure out where he's headed, and cut him off. If you're "chasing" him, you're just making his job that much easier.
In those other games, each participant can make use of that strategy(ies) almost equally as it benefits and hurts them just the same.
In Evolve, there is nothing else for the monster to do. At first he's the hunted, and then after he 'buffs' from run>eat>hide, he becomes the hunter.
The human hunters have no way to gain or build any benefits of their own other than random miscellaneous and short lived buffs from world mobs (that rarely any one bothers to engage).
Each game follows the same pattern and ultimately leads to the same scenario/ending:
A) Find the monster as soon as possible and burn it down before he can run off and buff
B) Defend against the stage 2 or stage 3 monster, from it killing you, or it destroying the generator(stage 3)
It will never play out any different. The only reason there's any variation in the above, is because of people not knowing what they are doing and/or have some type of connection issue and lag or disconnect.
Fixed as in you just logged in and clicked the invite button at main menu? We tried it and it doesn't respond.
I've been using the buffs as soon as I saw them. First game, I alerted to "An albino *something-or-other*", and decided that must be important, so I shot it. "Ooooh, buffy
I'll take", and use them every chance I get. They last 1 minute, from what I can tell.
We had a couple of <2 minute games, but those were due to the monster getting insta-gibbed by a lake monster, or wandering too far off the map into the water. Most of the rest were 5-10 min games, with a few 15-20 minutes that were really fun.
Sometimes you get a break, and the team you're playing with actually understand their roles. I still haven't played the medic (last on my list), and only got the monster once, and got disconnected getting ready to chow down on a mega-brute
. Assault is ok, Support is pretty cool, but I like the trapper best. If I play well, and get some good support, I can lock him down pretty well. After I got to Griffin, and started using the Mic-Spikes, it definitely changes the dynamics of the game. But, by keeping an eye on the map to make sure I'm getting good overlap on the mics, I can still be a pretty useful member, and laying down a spread can make sure he doesn't double back without us knowing it.
Not sure I want to stick with Griffin, because Daisy is definitely helpful sending us the right way (as long as everyone watches her), but I'm glad I get a little more time to try him out, anyway.
We got tagged with a Kraken monster in one game, and that thing absolutely OWNED us. That thing is nasty....