Aquinus
Resident Wat-man
- Joined
- Jan 28, 2012
- Messages
- 13,147 (2.94/day)
- Location
- Concord, NH, USA
System Name | Apollo |
---|---|
Processor | Intel Core i9 9880H |
Motherboard | Some proprietary Apple thing. |
Memory | 64GB DDR4-2667 |
Video Card(s) | AMD Radeon Pro 5600M, 8GB HBM2 |
Storage | 1TB Apple NVMe, 4TB External |
Display(s) | Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays |
Case | MacBook Pro (16", 2019) |
Audio Device(s) | AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers |
Power Supply | 96w Power Adapter |
Mouse | Logitech MX Master 3 |
Keyboard | Logitech G915, GL Clicky |
Software | MacOS 12.1 |
Actually I think it could explain both. A lot of thrashing would kill performance but, an occasional thrash could cause hick-ups in the time it takes to render just one or two frames until performance normalizes back out (when the trashing stops.) The memory usage problem is a glaring problem and I don't see how anyone can avoid it as it could be the source most of the OP's issues as the frame latency could be directly impacted by how often the machine needs to swap pages. It's also entirely possible there is a background process that's causing the windows scheduler to not give the game the same amount of CPU time for every frame that gets rendered.It may explain why he sees some variation in 'general' performance vs. his previous installation and setup.
The stutter issue he describes is something separate.
Something causes frame latency spikes and I'm trying to address the cause of that, not hide the symptom as you suggest because I think there is a problem here that needs to be addressed before determining if the frame latency could use more improvement from tweaking settings. The simple fact is that memory seems to be in short supply on his system and rectifying that problem could solve this problem in its entirety.