I'm a bit confused about something...
I'm thinking about getting a Sony VAIO Z11WN laptop to replace my SZ61WN in which the graphics card appears to have melted... but I'm a bit worried that the new Z series may actually be slower, as it has a 9300M GS GPU rather than the 8400M GS that the SZ6 had, and apparently the 9300M GS only has half the number of unified shaders (8 rather than 16), at least according to most sources...
However, Wikipedia and the GPU-Z statistics page say that the 9300M GS actually has 16 unified shaders, and in fact, according to the GPU-Z search page there are no NVIDIA GPUs with 8 unified shaders.
Is it possible that GPU-Z is reporting the number of shaders incorrectly... i.e. does it literally count the number of unified shaders on the card, or does it just look up the number of shaders that it should have based on some other details of the chip?
Or did NVIDIA just change their minds about the number of shaders to use at the last minute? (although I still can't find any other sources mentioning the higher number of shaders)
I'm thinking about getting a Sony VAIO Z11WN laptop to replace my SZ61WN in which the graphics card appears to have melted... but I'm a bit worried that the new Z series may actually be slower, as it has a 9300M GS GPU rather than the 8400M GS that the SZ6 had, and apparently the 9300M GS only has half the number of unified shaders (8 rather than 16), at least according to most sources...
However, Wikipedia and the GPU-Z statistics page say that the 9300M GS actually has 16 unified shaders, and in fact, according to the GPU-Z search page there are no NVIDIA GPUs with 8 unified shaders.
Is it possible that GPU-Z is reporting the number of shaders incorrectly... i.e. does it literally count the number of unified shaders on the card, or does it just look up the number of shaders that it should have based on some other details of the chip?
Or did NVIDIA just change their minds about the number of shaders to use at the last minute? (although I still can't find any other sources mentioning the higher number of shaders)