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Agawi Joins Microsoft to Bring Windows Azure-Based Cloud Gaming to Windows 8

Discussion in 'News' started by btarunr, Sep 10, 2012.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    Today Agawi, the cloud-based games streaming platform for "any game, anywhere, instantly," is announcing a collaboration with Microsoft that will enable a variety of games on Windows 8 devices, utilizing the Windows Azure platform for streaming from the cloud.

    Agawi, formerly iSwifter, recently launched its version 2.0 to offer cloud streaming of all forms of games content-including social Facebook games as well as mid-core and hardcore titles-to all devices. Popular AAA games will be made available in the coming months for instant play on Windows 8 devices with no additional work required by developers, who are encouraged to contact the company at Agawi.io to be included in the developer partner program.

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    "Game developers want to focus on building great games, not worrying about back-end issues like scalability and platform management. With Windows Azure, Agawi 2.0 enables developers to make high-performance games easily accessible across devices with the high-quality graphics and virtually instant game downloads," said Walid Abu-Hadba, Vice-President at Microsoft. "For gamers, Windows 8 delivers a fast, fluid and no-compromise experience that opens the door to exciting new form factors."

    "We are delighted to work together with Microsoft to bring Agawi cloud-based game streaming to Windows 8 via the Windows Azure platform," said Peter Relan, Executive Chairman of Agawi.



    Agawi will be demoing their cloud-based games streaming platform on Windows 8 devices at the Cloud Gaming USA event in San Francisco next week, September 11-12, where Agawi will also be delivering a keynote speech. Social game developers are encouraged visit the Windows Dev Center to learn more about Windows 8.

    For more information, visit this page.
  2. Mussels

    Mussels Moderprator Staff Member

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    competition for onlive?
  3. KissSh0t

    KissSh0t New Member

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    I wonder will it come to Windows 7?
  4. semantics

    semantics

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    didn't onlive like pseudo go into bankruptcy like last month? or something, just pointing out not much needs to be done to compete with onlive
  5. eidairaman1

    eidairaman1

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    the internet will never be fast enough to provide this style of gaming.
  6. Mussels

    Mussels Moderprator Staff Member

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    i'm more interested in it over LAN.


    when these guys get off their asses and let us run home servers for this stuff, gaming will change.


    mario kart for everyone in the family, by opening an app/browser on PC, console, tablet, or phone? thats when things will get interesting.
  7. hardcore_gamer

    hardcore_gamer

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    It will be; if you move to Kansas City.;)
  8. Frick

    Frick Fishfaced Nincompoop

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    Or Sweden. ;)
    Last edited: Sep 12, 2012
  9. azzonie New Member

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    Does anyone want cloud gaming besides the game publishers? I don't know even one gamer that wants this crap even though someone must be using it yet we now at have at least 3 companies competing for 3 people that might use it. I predict that if they stick to games they will fail. If they move over to apps then they have a chance. It might be worthwhile to rent a flow chart creator or or photo editing software that you do not use all the time but I am always going to want my game on my PC.

    Onlive has been sold 2 times. A healthy company it is not.
  10. Mussels

    Mussels Moderprator Staff Member

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    i want it for LAN use. not WAN.


    as an example of how this SHOULD work:


    i should be able to get a racing game on PC. i can then host it there, streaming to my various devices around the house. my android tablet has bluetooth - so i should be able to sync it up to a gamepad, and play my racing game over wifi, with the PC doing the bulk of the work.


    That is what people want - not streaming it over their internet connections.

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