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AMD to Demonstrate GPU Havok Physics Acceleration at GDC

Discussion in 'News' started by btarunr, Mar 20, 2009.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    GPU-accelerated physics is turning out to be the one part of specifications AMD is yearning for. One of NVIDIA's most profitable acquisitions in recent times, has been that of Ageia technologies, and its PhysX middleware API. NVIDIA went on to port the API to its proprietary CUDA GPGPU architecture, and is now using it as a significant PR-tool apart from a feature that is genuinely grabbing game developers' attention. In response to this move, AMD's initial reaction was to build strategic technology alliance with the main competitor of PhysX: Havok, despite its acquisition by Intel.

    In the upcoming Game Developers Conference (GDC) event, AMD may materialize its plans to bring a GPU-accelerated version of Havok, which has till now been CPU-accelerated. The API has featured in several popular game titles such as Half Life 2, Max Payne II, and some other Valve Source-based titles. ATI's Terry Makedon, in his Twitter-feed has revealed that AMD would put forth its “ATI GPU Physics strategy.” He also added that the company would present a tech-demonstration of Havok technology working in conjunction with ATI hardware. The physics API is expected to utilize OpenCL and AMD Stream.

    [​IMG]

    Source: bit-tech.net
     
    Last edited: Mar 20, 2009
  2. [I.R.A]_FBi

    [I.R.A]_FBi New Member

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    wow .... so quick ...
     
  3. ucanmandaa New Member

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    at last :)
     
  4. alexp999

    alexp999 Staff

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  5. iStink

    iStink New Member

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    uhohhhhhh lol
     
  6. lucasweir

    lucasweir

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    thats sweet now we can run vantage hopefully with phsyx like nvidia
     
  7. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    This is getting stupid. Someone (most likely Intel) needs to step forward and standardize instructions for physics processing. Game developers won't take the time to develop for PhysX and Havok--you'll only get one at most.
     
    Crunching for Team TPU
  8. csendesmark

    csendesmark

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    Rip PhyzX...
     
  9. alexp999

    alexp999 Staff

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    Intel owns Havok :)
     
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  10. iStink

    iStink New Member

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    That's interesting. Perhaps havok will end up being bigger than we thought.
     
  11. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    How could I forget that? :banghead:

    So yeah, it's just a matter of time before Intel standardizes something based on Havok.
     
    Crunching for Team TPU
  12. LAN_deRf_HA

    LAN_deRf_HA

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    I'm pretty sure both havok and physx are going to become pointless with dx11. There's supposed to be a unified physics processing related to compute shaders or w/e... so what developer would pick havok or physx when they could pick this new standard that will work on ati, nvidia, and future intel cards?
     
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  13. iStink

    iStink New Member

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    good point, but how far away is dx11?
     
  14. alexp999

    alexp999 Staff

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    Windows 7 :D

    [​IMG]

    But obiviously the hardware and drivers arent out yet. My next rig is gonna be a DX11/ i5 rig.
    I'm betting it will coincide with the launch of windows 7 later this year. Bring on GT300 and RV8xx
     
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  15. FryingWeesel

    FryingWeesel New Member

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    physx is open, havoc isnt,(anybody can support physx, intel owns havoc, intel isnt really intrested in anything being gpu accelerated, they feel everthing will be on cpu, just as nvidia insist everything will move to gpu....

    ms is just using OpenCL to try and pull the 2 sides(havoc and physx or stream/cuda) togather to get things unified, d3d 11 will have specs for that (using opencl)

    all this bickering needs to END, its getting OLD and helps NOBODY, amd could add support for physx to their drivers, just as nvidia could add havoc support using cuda, its just a matter of them being willing to accept that their way isnt the only way and doing whats best for the customer insted of what looks best for their image in their minds.....


    blah!!!
     
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  16. ShRoOmAlIsTiC

    ShRoOmAlIsTiC

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    all I know is im jealous of nvidia users, I would love to turn my 4850 into a ppu and just run my 4850x2 for graphics. I cant even run a ppu is I wanted to right now(vista issue). ATI really should do something about that. Right now with them not being able to do physics is just making nvidia more money. People are reverting back to XP and jumping to windows 7 just so they can run physic and still have ATI as a main gpu.
     
  17. Binge

    Binge Overclocking Surrealism

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    And ATi earlier said chasing PhsyX was a terrible idea for graphics... now this, which was previously rumored, materializes? Maybe nV had something with buying Ageia
     
  18. sfp1987 New Member

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    Hmm so this must be Havok FX atlast or something else?

    ATI did demonstrate that on the gpu ages ago. If I remember correctly.
     
  19. newtekie1

    newtekie1 Semi-Retired Folder

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    I really don't care what standard is used, as long as one is picked as the standard. Right now, this going back and forth, trying to split the industry between PhysX and Havok is only leading to developers not wanting to use either.

    The industry needs to pick a single physics standard that runs on all hardware, and move on with that. That is the only way we will see developers start to truly pick up detailed physics in games.
     
    $ReaPeR$ says thanks.
    Crunching for Team TPU 50 Million points folded for TPU
  20. jagass New Member

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    Wow...A very good news...
     
  21. h3llb3nd4

    h3llb3nd4 New Member

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    flip a coin ppl! :D
     
  22. sfp1987 New Member

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    idd newtekie1
     
  23. OnBoard

    OnBoard New Member

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    I remember the ATI demos too, here's something from youtube

    http://www.youtube.com/watch?v=gLgb9AdnaBI&fmt=18

    This is getting interesting in the sense that 'wonder what will happen' and bad at the same time, if this turns to another HD-DVD vs. Blu-ray thing.

    I don't want an end result where every other game is ATI physics and every other NVIDIA. Either some sort of emulation for both parties, or one physics to rule them all.
     
    Last edited: Mar 20, 2009
    a111087 says thanks.
  24. ShadowFold

    ShadowFold New Member

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    Awesomeness. Finally a good physics engine gets some GPU acceleration! I would love to see Valve flagship this with Ep3 or what ever they have coming out!
     
  25. PCpraiser100 New Member

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    Yeah, Valve has associated with ATI a lot lately in the Half-Life 2 series, as you can tell when you get an ATI symbol when using the HD 2000 series in settings. ATI needs this badly if they can force it in titles like Crysis, as Physics has mostly been an enemy for low ROPs GPUs especially if used in conjunction with the rather exclusive PhysX engine. This can increase scores on ATI cards as well in F@H sessions, better email Stanford to get on that.
     

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