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OFFICIAL Battlefield 4 (Discussion)

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It's just different mentality.
I am really curious whether DICE managed to invent anything that would make it harder to cheat. Most probably not, but who knows.
 

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Benchmark Scores Benching is for bitches.
We should just call hackers "Viagra Supporters".
 

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well, I did use to fuck about with aimbot back when i was around 16 or 18 on UT99 but i never took it to MP, I can certainly understand why people do it and being very honest its funny and entertaining as fuck for the first hour just being a mobile turret and pwning everyone but it gets very boring when all you really have to do is push W,A,S,D on your keyboard to traverse the map to turret enemies harder.

I dont come across so many hackers in BF3 these days. I usually run into one every 15-20 games or so and that isnt bad at all.

When a guy joins 10mins before the game ends and goes something like 60-3 you know blatantly that somethings not right.

I dont think online MP is ever going to be free of hackers, every time a new game is released they've already got all their exploits ready to go and a closed or open beta event is the perfect oppotunity to test and fine tune it.
 
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well, I did use to fuck about with aimbot back when i was around 16 or 18.

Well and aren't you Chinese ? I rest my case:laugh: Just kidding man, couldn't help myself.
 

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Hey that's British-born Chinese, pal. He's not some commie code cracker! :D
 
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Yep.

I wouldn't say BF3 beta was totally infested with hackers but it was pretty bad, you'd probably get 2 aimbotters per server that were just head shotting enemy players from the moment they spawned out from right across the map with LMGs or sniper rifles.

Ive seen enough of that shit going on. Hacker runs out of ammo on his LMG then takes out his 1911 and starts fisting other players with it because his accuracy is just so godlike. Doesnt even bother to resupply himself because he knows hes almost virtually invincible.

Strangely enough even Crysis 3 was infested with hackers during its beta - I never played the game (or took part in the beta) but some of the people im subbed to on YT did and it was ridiculous.

Hmmm, I played the beta and don't ever remember this happening to me. Maybe they were more subtle, but I would remember people who did that as I knew enough at the time to realize that as a hack.

I was thinking today that maybe one of the reasons that the GSP list was being trimmed was that eventually EA/DICE will just out source the server support and we would have to rent servers straight from EA/DICE (like how I think it works on the consoles). The only reason I'm thinking this is that it seems that only the large GSPs are making the cut.
 

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Hmmm, I played the beta and don't ever remember this happening to me.

Well I played on UK/Euro servers so that might of been why. I distinctly remember one of the hackers using an M60. I guess after so many kills and carrying his team to victory he ranked up stupidly quick for constantly being the best player.

I still wish there was more feedback from EA/DICE when you report a player for hacking. Its good to know when someone you reported for hacking has been banned - at least you know that something's being done about anti-competitive/unsportsmanlike play.
 
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The problem is not as much with hackers just server admins. There is PBBans and Punksbusted for ages now and if only 100% of servers streamed there and loaded their banlist a world would be a better place.
Combining this with reporting ability would give admins a way to pinpoint dodgy players screens.
Simply take frequently reported players, review his screens,validate with PBBans an viola hes on their banlist.

Really bad thing is with sites like metabans.com where there are no validations by objective admins. You land on a banlist just because they think you cheat, with no solid proof.

PS. Finally got my shitbucket in bf3 ^^
 

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Sites like metabans should be against the ToS
 
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Sites like metabans should be against the ToS

ToS as in Terms of Service? (I probably sound like a nub now).
Personally I've noticed that are a lot less cheaters in BF3 than in BFBC2, like Freedom said it's 1 cheater per 20 games (or in my case I think even less).
The problem with the whole cheater debate is that there are so many hackusations going around that it seems like the game is infested with cheaters, which is really not the case.
It is a mentality thing I guess, like Athene (yes, not the best guy to quote I know) often said. People are psychologically not able to put the blame for their bad performance on themself, it is always: Lag, cheaters, exploiters, hardware problems, etc. People are just not able to cope with their own failure and try to make up excuses for it.
 
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ohmygot that signature ^^
 
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Well and aren't you Chinese ? I rest my case:laugh: Just kidding man, couldn't help myself.

Just so you know, I understood your reference the first time. :)
it wasn't that hard to figure out.
 
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is that the one where you go from a pc to a mac and they give you a complimentary set of black horned rim glasses?

lol


I think I'm going to try to stop watching videos and reading more BF4 info for the next two weeks. I don't want to burn out before the Beta.
 
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Thinking of getting BF4 on the PS4?

HypeUp.net -
Battlefield 4 Hands On: How Does The PS4 Version Stack Up?
Random on September 20, 2013 at 02:34 am @hypeuponline MealTicket7

I've seen a lot of people worried that Battlefield 4 on the PlayStation 4 isn't going to be up to snuff with the PC version. Even I was worried, and it's understandable when you look at how big a gap there was between the PlayStation 3 and PC versions of the previous installment in the series.

Fear not my fellow soldiers, Battlefield 4 on PS4 is legit. I'm what you would call a PC player when it comes to Battlefield, but I jumped right into a 16 vs. 16 match of Obliteration on the Shanghai map and got right down to business. Or should I say pleasure, because what followed could only be described as epic amounts of fun for all involved.



First off let me address the previous rumors or critisisms about the PS4 version. There's just nothing to criticize. This is coming from someone who couldn't stand the PS3 version of BF3. I have no idea what resolution the game was running at on the PS4, but it looked as good or better than BF3 on my PC, and ran at a smooth 60 fps looking amazing the entire time I played. I saw no sign of low quality textures or any issues at all. And while I'm sure high end PCs running the game at 1080p or higher will ultimately look better when you nit pick, there's nothing to complain about here. The game looks and plays like Battlefield on the PC, and that's great news.

I'm used to playing Battlefield on the PC, so switching to a controller wasn't the easiest thing to get used to right away. That problem fairly quickly went away though, thanks largely in part to the awesome new Dual Shock 4 controller Sony has built. The new controller has really nice feeling triggers, so shooting and aiming has been moved to the L2 and R2 triggers, as opposed to L1 and R1 on PS3. This feels much more natural. The new analog sticks and controller shape also feel a lot better in your hands making aiming and shooting a breeze. I was killing fools like a pro in no time.

It really feels like the mechanics have been overhauled in BF4, and much improved. Where in BF3 I had a difficult time hitting targets at a distance with an assault rifle using a controller, I felt like it was much easier to hit my targets in BF4. This could be in part related to the new controller, but never the less, it was better. Vehicle control also felt more natural and less like fighting with the thing you're trying to drive. The differences were minor, but noticable.

The new spawn map after dying was also a welcome change in BF4. A large map fills the screen and lets you select your desired spawn point with ease. You can also change your loadout without having to switch to a different screen entirely, which is nice.

The new Obliteration mode is a lot of fun. There is one bomb and both teams fight for possession of it. Once you have possession, you need to plant it on one of the enemy MCOM stations to score. The beauty of this is that everyone is heading towards the bomb at all times, so there's always this massive choke point that moves around the map. It reminded me of a game of soccer, always fighting for the ball and trying to get it to the goal. Which is brilliant I think for a military shooter.

The highlight of my match came when I realized that no one was using any of the vehicles. I think this is because most people didn't realize how to spawn into them. I jumped into a transport helicopter and started flying up high towards the bomb icon on the map. There was a large battle going on below the big skyscraper on the map. My intention was to fly to the top, land my helicopter on the roof, base jump off the top and take the enemies below by surprise. Landing on the roof proved to be a bit difficult, so I decided to put the heli over top of the enemies and just bail out. Unfortunately, I couldn't figure out what button on the controller wait eject, and ending up switching helplessly to the gunner seat as my pilotless heli plummeted to the ground below. In my last moments, I found my self facing directly down with a minigun in my hands, and unleashed a barrage of bullets on the enemy team, taking out one player before I exploded in a fiery ball of... fire. Only in Battlefield.

EA had a Battlefield 4 hummer on display at their booth too! Check it out.
 
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Sites like metabans should be against the ToS

If EA/DICE did their job, sites like Metabans wouldn't exist. They exist because there's a problem.

I found out recently that any server that is hosted on a Gameserver is able to force a PB screen shot on demand. I just have to right click the name and can force it when I want to and do not have to wait around for PB to do it. Thus if I have a questionable problem on our servers, I can be proactive and maybe help PB out.

I know there's been a couple times that this feature has come in handy.
 
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Remember mastrdrver that your screenshot is useless unless your server is streaming to PSB/Punknsbusted. They need to verify md5 before they approve a ban like that.
 
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Benchmark Scores Benching is for bitches.

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Well I am finally getting tired of so many stacked teams and idiots playing for KDR only and, frankly, the maps themselves so I guess it is great timing for BF4 to drop (not that those things I mentioned are unique to BF3, of course). I have been considering freeing up the 30+ GB BF3 takes on my SSD but can't bring myself to do it quite yet.
 

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Ive been having fun on some K&P servers :laugh::laugh: my friend also found a bolt action only server but its hardcore mode which kinda means instant death as soon as you spawn occasionally. It does get frustrating because the spawn is random and it sometimes it spawns you right in front of some enemies or right next to them similar to the spawn system in CoD:world at war where Treyarch broke the spawning system. It is fun though, Obviously since its 1 hit kill your aim has to be perfect because you can't run faster than a bullet!
 
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Remember mastrdrver that your screenshot is useless unless your server is streaming to PSB/Punknsbusted. They need to verify md5 before they approve a ban like that.

I think it's actually required to be streaming PB (like we are) for this feature to be enabled.
 
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New battlefield Blog Post -The Road to Battlefield 4: Battlelog

[EA] LooooveCommander | 09.20.13

Always at your fingertips, Battlelog for Battlefield 4 delivers an amazing array of detailed stats, game-connected features and new ways to compete. Jesper Nielsen, Assistant Producer for Battlelog, will walk you through new details for Battlelog, and how it will make your BF4 experience truly unique.

Introducing Battlelog for Battlefield 4
We loved introducing Battlelog in Battlefield 3, but that was just the beginning. Since then, we’ve had some great ideas for how we could innovate and make it even better with Battlefield 4. The goal with Battlelog for BF4 is to create an enhanced experience for the player that allows them to be constantly connected to the game, whether it’s in front of their console or PC or on the go using their mobile device. We had to fundamentally change some features – like fully integrating Battlelog into the game on next-gen consoles and PC. By doing this, it has enabled us to give Battlelog a style and look that is much more in-tune with the game, introduce connected features to make it an even more powerful companion and provide new ways for you to customize your experience.

In-Game Integration
A core goal for the team was to deeply integrate the Battlelog experience within the game, utilizing the great platform we had already built for BF3. With seamless integration in mind, we’ve placed a widget in the top right corner of your interface, where you can see how many of your friends are currently playing BF4 or how many active Missions you have available(a new feature where you can create new challenges for you and your friends). This widget also gives you notifications for certain events. For example, Battlelog will let you know of Mission invites, if someone beat your score in a Mission or when a friend joins your server. We tried to balance it so it isn’t too intrusive, yet still gives you the information you want, when you want it. If you still prefer to go without it, you have the option to hide the widget.

At any time in-game, you can bring up the Battlelog overlay. For PC and next-gen consoles we’ve built a new platform to ensure we could bring Battlelog to players in the best possible way while they are playing the game. This means that it is built on the same core technology as Battlelog is on the web, tablet and mobile devices, making it easier and faster for us to update, and keeping it tightly connected to the Battlelog experience outside the game.

This in-game overlay will give you access to tons of Battlelog features. You can see what your friends are doing, check their stats and join their game. You can also see who is in your squad when playing multiplayer and look up their profile. Maybe you want to check your standings on the Geo Leaderboards, or create a Mission. It’s all available at any time during the game. You can even see how you’re progressing towards your next rank or unlocks in real-time!



A Connected Experience
With BF3 we realized that the game, Battlelog on the web, and Battlelog on mobile felt like separate pieces. With Battlelog for BF4 the design across the in-game, web, tablet, and mobile experiences are much more uniform. Going between the game and Battlelog on the various platforms will feel much smoother and connected. We’re also working hard to ensure the Battlelog experience for BF4 on console is on par with the deep interaction PC players have enjoyed since BF3.

Another way we’ve bridged the gap between Battlelog and the game is with Emblems. You will now be able to create Emblems and take them into multiplayer to show off your style. Create an Emblem on Battlelog and then next time you join a multiplayer game, you will see this Emblem on both your gun and soldier – they even show upon vehicles as you enter them. We can’t wait to see all the creative emblems people will create and bring into the game.

The Battlefield 4 Companion
In addition to new levels of in-game integration, Battlelog is bringing both new and updated features through web and mobile devices. This extends Battlelog to be more than something you use while you’re not playing – Battlelog for BF4 is quite simply a full-fledged companion experience!

With the Battlelog app (and on web as well), you can do a lot of things away from the game. You can view your stats, customize your Loadout, write in the forums, read the latest news, connect with friends, and more. Where the magic starts to happen is that Battlelog will now recognize when you’re playing the game. We’ve created something we call the Unified Game Manager, which will show up on Battlelog as you start playing on PC or console, and will offer you quick access to our game-connected features: Real-time Loadout, Remote Joining and BattleScreen.

We’ve completely rebuilt the Loadout system on Battlelog, not only making it more user-friendly and intuitive, but also ensuring that it’s tightly integrated with the game. What this means is that you can customize your Loadout on Battlelog at any time and it’s automatically updated in-game. You just save it, and it’s applied.


Loadout – work-in-progress image

Remote Joining is another really cool game-connected feature. Perhaps you’re playing on a server, but you’d like to join a different one or you want to join a friend somewhere else. Usually, you’d have to exit the game you’re currently in and then search for your next server in the menus. Now you can pull up the list of servers on Battlelog, find the one you want to play on, and press “Join”. It’ll pull you right into that server. It’s extremely fast and fluid and a whole new way to find games on both console and PC.

Another great feature for Battlelog on next-gen consoles and PC is BattleScreen, which is a real-time, interactive mini-map of the game that you’re currently playing in. Say you’re on your way to the fight as a passenger in a helicopter – if you’re the Squad Leader, you can grab the tablet next to you and set attack points for your pilot, prepping you and your squad for the battle to come. This all happens in real-time – there are no delays between what’s going on in-game and what you see on your device. It takes a bit of getting used to, having a second screen to look at, but once you get the hang of it you can use it your advantage. Gone are the days of bringing up the full-screen mini-map only to blur your view of the battle.



BattleScreen – work-in-progress image

In addition to this, we’ve done work to ensure that both the Battlelog and Commander Mode apps work well together. For example, once you find the server you want to play on from the Battlelog app, you just press “Join as Commander”, and it will boot up the Commander app for you, automatically joining that server. We wanted BF4 to feel like one unified experience, and this is just one of the ways we’re doing that.

Geo Leaderboards
Our inspiration for Geo Leaderboards came from video game arcades, back when you stopped by the local arcade every day after school to see if you were still the top dog or if someone in neighborhood beat your high score. Taking this idea to heart, we looked at leaderboards in BF4 with a lot of scrutiny. When you’re number 127,842 in the global rankings for a game, it can feel defeating. That’s why we’ve brought Geo Leaderboards into the mix, where you can set your position to compete against people in your city, state, and country, as well as the world at large.



Geo Leaderboards on tablet – work-in-progress image

We have leaderboards for weapons, vehicles, skill, kills, time played, and many more – allowing you to compete in a lot of different areas. We hope there’s a leaderboard that everyone feels they can compete in, no matter how they play the game. You can try to be the best assault player in your city, or the best reviver; you can go for getting the best Personal Record in your town. A Personal Record is getting the best score in a single round in some category, and it could be something like getting the most kills, best score or even destroying the most vehicles.

Leaderboards on tablet – work-in-progress image

When you set your location, it can be the city you actually live in or wherever else you’d like to be. Geo-Leaderboards are 100% opt-in and you completely control where your location appears, if you choose to use it.

Be the Best Where It Counts
Once you have your location set with Geo Leaderboards, you can take a look at how you’re doing. Zoom in and out of the city, state, country, and world. If you find that you’re number one in the city, you might want to step it up a notch and see how you compare to people in the state or country.

Players will also be divided into Divisions, inspired by FIFA’s Seasons system. All players on a leaderboard are divided into 10 Divisions, depending on your skills and ranking in a wide range of areas such as Kill/Death Ratio, Score Per Minute, and more. This stretches across each level of zoom (city, state, country, and world) in the Geo Leaderboards as well so you might be Division 1 in your city, but only Division 3 in the world. You’ll be notified in-game when you make the jump from one division to the next, giving you an even better idea of how you stack up to other players.

We’re trying to make it easier for you to sift through the many categories because we know there are a lot of leaderboards. Once you’ve put some time into multiplayer we’ll highlight the leaderboards you’re ranked the highest on so that you don’t have to dig through all the different options. You can still go and look at all of the leaderboards, but this is a way to get the most significant info to you as soon as possible.

Missions
Everyone knows that half the fun of multiplayer is showing off your skills to your friends, whether it’s that 20:1 kill/death ratio or getting a headshot from almost a kilometer away. It’s just not the same unless you know someone is witnessing your greatness. Now you can prove to your friends you’re the best on the battlefield with Missions.

Missions are challenges you can set amongst you and up to four friends. They allow you to tailor your multiplayer experience and choose how to define victory outside of normal game objectives. People can create missions based on the same criteria as Personal Records, giving you a list of objectives we’ll continue to increase over time.]

Missions on mobile device – work-in-progress image

These Missions are always round-based, meaning each round is its own separate attempt to get the best score. While you’re setting up your Mission, you can choose which map should be used for the Mission (you can also pick “Any Map”) and the amount of attempts each participant will get (with an option for unlimited attempts), and then you have 48 hours to compete and claim victory. Set a mission on Friday and now you have the weekend to try and be the best among your friends.

You’ll get a notification on Battlelog when you are invited, when the lead in the mission has been taken from you, and when you or someone else wins. Notifications will be shown on Battlelog on all devices, including in-game notifications and even push notifications on mobile. We’ll make sure you won’t miss any of these important events.


In-game notifications, upper right corner – work-in-progress image

Missions were one thing we wanted to create keeps people on their toes. It adds a great new dimension to multiplayer, and it’s a fantastic way to compete with your friends even if you can’t all be online at the same time.

Deep and Meaningful Stats
Stats are a big part of Battlelog and something we constantly focus on and improve. We’re capturing even more data in BF4. This means we can go back and see how you progressed since the start of your BF4 career. When the game launches, this will ultimately manifest itself in the Profile Replay. On your stats overview page, you can drag this slider around so you can see how your core stats have changed, and hopefully improved, over time. You can see how you were at the beginning of your BF4 career and how you’ve progressed since then. Press “Start” at the beginning and see it all unfold in front of you!



Soldier overview with Profile Replay – work-in-progress image

We have also improved Battle Reports, and I am particularly excited about the new dynamic prize system. We have around 40 different stats being analyzed, and if you are good enough, then you may be highlighted as a top player in that round. Even if you don’t get a Top Player award, there’s still a good chance that you’ve been the best at something, and we’ll make sure to tell you what that is. Even the small victories count, right?

We really want to tell stories with Battlelog, and by highlighting what you’re great at with stats, Geo Leaderboards, Missions and more, Battlelog for BF4 will tell you exactly what kind of BF player you are and help you play to your strengths.

Suggestions and Tracking
BF4 is a huge game with countless things to unlock and complete, and it’s not always easy to see what you should, or could, unlock over time. That’s why we are introducing Suggestions and Tracking. Three prominent boxes called Suggestions are placed on the main Battlelog section on the web and mobile apps – even in-game! Our system will suggest unlocks, medals, assignments, service stars and more for you to complete, as well as those things you are already close to completing.

If you don’t like what’s in the Suggestions boxes you can always hit the refresh button to get new Suggestions, or if you’re really aiming for something specific, you can choose to track it. Just find that special unlock you’re after, hit the “Track” button, and then it will show up in one of the Suggestion boxes. .There’s nothing more satisfying than seeing all of your Suggestions completed after a night of Battlefield 4 gaming.



Assignments tracking – work-in-progress image

Looking Forward
Battlelog is a service that we plan on continuing to enhance and grow over time. That is why we’ve spent a lot of time building a shared, web-based technology platform for Battlelog on all devices as it will allow us to work faster, bring more features to the table, and deliver more frequent updates. We will actually be able to update Battlelog in-game without the need for downloading and installing any patches!

This is also important because we, as a service, want to make sure we can listen to community feedback and make the right decisions and implementations based on that. When Battlefield 4 and the new Battlelog launch, that’s only the beginning for us. Everyone on the Battlelog team is really excited to see how people will respond and see what kind of ideas and suggestions our new features will bring.

With a revamped look and feel, in-game integration, completely revamped mobile apps, companion features, Geo Leaderboards, Missions, and so much more, Battlelog will be an integral part to your Battlefield 4 experience.

See you on the battlefield!

-Jesper Nielsen

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next episode we’ll explore Game Modes in Battlefield 4.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!
 

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Am I the only one who doesn't give a crap about the battlelog GUI as most people only use it to load games? I mean I check my stats right at the end of a match but that's about it. I wish DICE spent more resources on the GAME and not so much in F@#KING BATTLELOG!
 
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