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Havok Launches Next Generation Physics Engine

Discussion in 'News' started by btarunr, Mar 12, 2013.

  1. newtekie1

    newtekie1 Semi-Retired Folder

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    Again, it doesn't shut out half the customers. The software solution, which is used most, works on all platforms.

    The only thing that is going to make Havok become the new standard is if it can truly provide much better visuals than software PhysX, and that is yet to be seen in real world use. We'll have to wait for some new game to come out that actually use the new engine before we can say it is really a better solution than PhysX.
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  2. valentyn0 New Member

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    Did u just come from AMD forums to hijack the topic? On that note, Intel has no competition from AMD in terms of CPU power.

    On this new engine from Havok (that's my actual nickname for a long time in the internet media hehe) I hope we see lots of game devs that adopt this VS nvidia proprietary physx (I own one but i prefer an outsider company to provide for both camps) and get us some nice perfomance driven, high detail physx (see Mafia II from 2k, quite poorly optimized).
    Last edited: Mar 13, 2013
  3. theoneandonlymrk

    theoneandonlymrk

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    Most of the eye candy uses for physx (the ones I like for eg) req a gpu to use in any useful way so he's quite right about a lot of people missing out on features due to proprietary one make bs, hence im with him... physx is bad , works ok not great witj a gt240 solely for it too so clearly not that efficient an api , tress havoc or bullet ftw imho
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  4. Xzibit

    Xzibit

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    Borderlands 2 PhysX.
    Shooting at cloth flags and having particles fly = Fail.
    Liquid effects were good but ran on low ?
    PhysX set to low were extremely basic like anything else but High it was exagerated.

    The game engine/physics has to be combine more then it is now to take advange of elements.
  5. Prima.Vera

    Prima.Vera

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    Mass Effect 2 and 3 have really good and discreet software implementation of Physx and with no slowdowns on AMD cards....
  6. newtekie1

    newtekie1 Semi-Retired Folder

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    Well then I hate to break it to you, but Havok isn't capable of the eye candy that you like, so move along, nothing for you to see in this thread.

    It all comes down to the implementation. Hardware accelerated PhysX isn't that great, it adds nothing to the game that we can't live without. Software PhysX offers a lot to a game developer, and is why it is used in so many games.

    The software implementation never has a slowdown on AMD cards.
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  7. theoneandonlymrk

    theoneandonlymrk

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    Ill read what I want move along hmmff indeed
    I am aware of what has been possible , im just optimistic for what could be possible ..
    You don't know any more than I do about this new havok and yet nay say away ? It Might be good ya neva knooooo.
  8. newtekie1

    newtekie1 Semi-Retired Folder

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    Be as optimistic as you want, I've seen the tech demo they put out and it isn't anything amazing.
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  9. Xzibit

    Xzibit

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    :confused:

    If your judging by implemintation. Havok is above PhysX. Its used more widely.
  10. RejZoR

    RejZoR

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    Plus, for Havok you don't need some stupid extra software. Which if you play games decades later as well, means a lot (questionable PhysX software compatibility). With built in physics, they'll always work right as they are part of the engine.
  11. theoneandonlymrk

    theoneandonlymrk

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    And anyone else's implementation is? Rigght ..
    Ill just go sit in a corner dreaming, give me a shout when you're nvidia overlords have cracked it in ten years with the ps5 then eh ta.
  12. Recus

    Recus

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    Probably we will see Havok GPU physics again during PS5 launch. Oh wait, we won't. :laugh:

    Also Spec Ops: The Line. (not only sand)

    So maybe you wish to remove GPU drivers to avoid drivers crashes, game optimisation problems? [​IMG]
    -----------
    Basically how I see Physx vs Havok.
    Last edited by a moderator: Nov 20, 2013
  13. the54thvoid

    the54thvoid

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    Physx implementation has always been underwhelming. I saw it first in Mirrors Edge, then Cryostasis then in Metro 2033, then in Batman AA. I've said before, it's nothing more than tinsel. I enjoyed walking through some dynamic smoke and kicking a piece of litter about. Then got bored when i couldn't smash a telephone or interact with the environment. Like I say, tinsel.

    I would prefer the scripted environment damage of BF3 over the extremely limited re-active physx on offer so far.

    In Crysis 3, this time running under 2 7970's, I was amazed by the water reflections and the way the light flowed across the walls of areas coinciding with the movement of objects in the water.

    Havok is in the same boat in that it needs to be used globally in game to make it useful.

    In game physics is all too often used by people to attack Nvidia for keeping it proprietary or attacking AMD for not having a suitable alternative. Point is - it's all nothing more than window dressing until the games adopt a more universal immersion.

    Once again it's down to developers to make the effort and for AMD/Nvidia to build upon that to code for all of us.
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  14. newtekie1

    newtekie1 Semi-Retired Folder

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    No, PhysX is used more widely. PhysX is currently used in about twice as many games as Havok is.

    No, that is my point, they are all about the same. What is possible in software, running off the CPU, is all about the same. Doesn't matter if you are using PhysX, Havok, Bullet, or a custom solution the end result look pretty much the same.
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  15. Prima.Vera

    Prima.Vera

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    LOL. Where do you want me to start. Ok, let's see: Mirror's Edge, Mafia 2, Batman (all), Borderlands 2, etc. All those games cannot run properly when PxysX is enabled on AMD cards...
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  16. newtekie1

    newtekie1 Semi-Retired Folder

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    Do you understand what the words "software implementation" means? You just listed a bunch of games that use the hardware accelerated implementation.:ohwell:

    If you need an explanation I already went over this several posts up, try reading the thread.
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  17. Prima.Vera

    Prima.Vera

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    Please wake up. Those games use hardware impl on nVidia and software on AMD. So yes, software impl on AMD cards is deliberately broken.
  18. tokyoduong

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    Ok, all this tension over nothing. Physx sucks and havok sucks at the moment. We're all hoping that Havok 2 would be better and universally embraced by all developers. Right now, even hardware accelerated PhysX adds nothing to the game.
    I want good physics that is part of the game instead of dressing on the game. If i blow up the tank, the tracks better fly off and decapitate my head instead of looking like the tracks flew off and goes right past me.
    Physics in game is pretty pathetic right now and we want more. That is all.
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  19. newtekie1

    newtekie1 Semi-Retired Folder

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    No, the software implementation worked just fine on AMD cards. Thats why the games were playable with AMD hardware.
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  20. Xzibit

    Xzibit

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    Fixed.
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  21. newtekie1

    newtekie1 Semi-Retired Folder

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    Ok, I'll rephase, the software implementation worked fine with AMD cards. It was certainly not broken intentionally when an AMD card was present.
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  22. Xzibit

    Xzibit

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    It wasnt broken but it wasnt accelerated either. PhysX accelerates through CUDA API which you need Nvidia hardware.

    From the small clip it looks like Havok will be able to accelerate with out dicriminating on GPU. We'll find out more by the end of the month since they have 2 boths planned at GDC.

    If thats the case its a nice step forward.

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