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Processor | AMD Ryzen 5 7600 |
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Motherboard | Gigabyte B650 Aorus Elite AX |
Cooling | Thermalright Peerless Assassin 120 SE |
Memory | Kingston Fury Beast DDR5-5600 16GBx2 |
Video Card(s) | Gigabyte Gaming OC AMD Radeon RX 7800 XT 16GB |
Storage | TEAMGROUP T-Force Z440 2TB, SPower A60 2TB, SPower A55 2TB, Seagate 4TBx2, Samsung 870 2TB |
Display(s) | AOC 24G2 + Xitrix WFP-2415 |
Case | Montech Air X |
Audio Device(s) | Realtek onboard |
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Mouse | Logitech G304 |
Keyboard | Redragon K557 KAIA RGB Mechanical Keyboard |
Software | Windows 10 |
Today, EA Sports' FIFA series is critically acclaimed and globally dominant. Internally, football means football, not American football as played in Madden. Twenty years ago, though, the publisher wanted nothing to do with it, according to this retrospective by MCV.
"EA didn't give a shit about FIFA," says the person who was EA's European marketing boss at the time. But persistence, and some market research that showed high demand for football among European gamers, got FIFA the greenlight. It still went through a seat-of-the-pants debut, from the development of its prototype in the U.K. to the production of the first edition, by a team of 10, at EA Canada (which develops the game to this day.)
EA's attitudes about the game at the time were shaped by the American market, which 20 years ago was nothing like it is today. Yes, the United States would host the 1994 World Cup, but high-level professional soccer was nonexistent in North America. (Major League Soccer opened play in 1996). Likewise, there was no Internet to help cultivate or serve American interest in European domestic leagues. And forget TV deals, where this year, NBC Sports outbid Fox and ESPN, to the tune of $250 million, for the rights to carry the Premier League.
"They didn't think we were going to sell a single copy of this," Marc Aubanel, the assistant producer of FIFA International Soccer, told MCV. "They thought it would be a complete disaster."
Full article here (Kotaku).
"EA didn't give a shit about FIFA," says the person who was EA's European marketing boss at the time. But persistence, and some market research that showed high demand for football among European gamers, got FIFA the greenlight. It still went through a seat-of-the-pants debut, from the development of its prototype in the U.K. to the production of the first edition, by a team of 10, at EA Canada (which develops the game to this day.)
EA's attitudes about the game at the time were shaped by the American market, which 20 years ago was nothing like it is today. Yes, the United States would host the 1994 World Cup, but high-level professional soccer was nonexistent in North America. (Major League Soccer opened play in 1996). Likewise, there was no Internet to help cultivate or serve American interest in European domestic leagues. And forget TV deals, where this year, NBC Sports outbid Fox and ESPN, to the tune of $250 million, for the rights to carry the Premier League.
"They didn't think we were going to sell a single copy of this," Marc Aubanel, the assistant producer of FIFA International Soccer, told MCV. "They thought it would be a complete disaster."
Full article here (Kotaku).