- Joined
- Dec 25, 2020
- Messages
- 4,968 (3.94/day)
- Location
- São Paulo, Brazil
System Name | Project Kairi Mk. IV "Eternal Thunder" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | MSI MEG Z690 ACE (MS-7D27) BIOS 1G |
Cooling | Noctua NH-D15S + NF-F12 industrialPPC-3000 w/ Thermalright BCF and NT-H1 |
Memory | G.SKILL Trident Z5 RGB 32GB DDR5-6800 F5-6800J3445G16GX2-TZ5RK @ 6400 MT/s 30-38-38-38-70-2 |
Video Card(s) | ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition |
Storage | 1x WD Black SN750 500 GB NVMe + 4x WD VelociRaptor HLFS 300 GB HDDs |
Display(s) | 55-inch LG G3 OLED |
Case | Cooler Master MasterFrame 700 |
Audio Device(s) | EVGA Nu Audio (classic) + Sony MDR-V7 cans |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Ocean Plastic Mouse |
Keyboard | Galax Stealth |
Software | Windows 10 Enterprise 22H2 |
Benchmark Scores | "Speed isn't life, it just makes it go faster." |
Come on W1zzard!!! AMD putting 3D V Cache on BOTH CCD's of a Ryzen 9 X3D part would NOT HELP GAMING PERFORMANCE or make them better parts! It would actually make it WORSE due to the cross-CCD I/O die out & back latency penalty, which almost always negates any & all advantages of running a game on >8-cores.
It absolutely will, the cross-CCD latency penalty affects the current hybrid system and this is why AMD literally had to write a custom scheduler driver. Having dual X3D CCDs would correct this scheduling problem by nature of the processor. Ryzen currently lacks hardware thread scheduling capability of Alder and Raptor Lake.
The true reason we don't get dual X3D Ryzens is that AMD wants to protect their high-end server business. Processors with that much cache fetch thousands upon thousands on the EPYC segment.