The thing is, when you see glass shattering based on where it gets hit and from where explosion pushes it and then also stays on the ground in a game released back in 2001 (Red Faction)...
And when you see the same shit in Mirror's Edge, released 7 years later that without HW PhysX has glass that shatters in 5 pieces and just disappears before it hits the ground, F U NVIDIA. And when you do use HW PhysX, considering the insane horsepower they use for it, looks absolutely pathetic. If you take into the account the age difference of Red Faction, glass in Mirror's Edge doesn't really look any better. But you can run Red Faction on a freaking single core CPU and Mirror's Edge still runs like crap even on NVIDIA GPU because of it...
And when you see the same shit in Mirror's Edge, released 7 years later that without HW PhysX has glass that shatters in 5 pieces and just disappears before it hits the ground, F U NVIDIA. And when you do use HW PhysX, considering the insane horsepower they use for it, looks absolutely pathetic. If you take into the account the age difference of Red Faction, glass in Mirror's Edge doesn't really look any better. But you can run Red Faction on a freaking single core CPU and Mirror's Edge still runs like crap even on NVIDIA GPU because of it...