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Most disappointing game endings *Spoilers Possible*

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Deus Ex Human Revolution.

+1

I was just about to write that. I don't know what person and what morals he had, but I didn't find any of the suggested choices satisfying. And downright lackluster.

Also Bloodborne...I mean "the good ending" ? Really ?

Also Soma.....painful...the feeling you get for your character....

Homeworld 2...."Where does it lead ?" hushed every voice in the galaxy ? Where does the network of hyperspace gates lead to ? -> MAKE ANOTHER ONE !!!

Dead Space 3.... "Elieee..." -> MAKE ANOTHER ONE !!!
 
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FordGT90Concept

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I didn't think the endings in Deus Ex nor Deus Ex: Invisible War were satisfying either. All three titles try to be thought provoking rather than satisfying.


Well I'm about to start mass effect, but curiosity. :p

Maybe they'll fix it some with Andromeda.
Story wise, there is unlikely to be much carrying from ME to ME: Andromeda other than basic lore.
 
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I dunno what all you guys are bunching your panties for, ME3's ending was alright if you went renegade. All that mattered was making sure Tali never cried. Mission complete...now I'll never play it again.

Bioshock 1 and Infinite kinda annoyed me. Two was alright. Gave depth to the Big Daddy characters. One was kind of a,"that's it?" ending. Then Infinite was sort of one of those endings where I went,"what the hell was the point of playing the game in the first place?" Think overall the writers smoked a little too heavy on the multiverse pipe. I will say though, at least 1 & 2 kept me interested till the end. Infinite reached a point where it just felt like a chore to finish.
 
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Infinite was fa good game though
 

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I dunno what all you guys are bunching your panties for, ME3's ending was alright if you went renegade. All that mattered was making sure Tali never cried. Mission complete...now I'll never play it again.

Bioshock 1 and Infinite kinda annoyed me. Two was alright. Gave depth to the Big Daddy characters. One was kind of a,"that's it?" ending. Then Infinite was sort of one of those endings where I went,"what the hell was the point of playing the game in the first place?" Think overall the writers smoked a little too heavy on the multiverse pipe. I will say though, at least 1 & 2 kept me interested till the end. Infinite reached a point where it just felt like a chore to finish.

From the sound of your view against Bioshock Infinite, and you still being confused about the ending of 1, you must not have played the DLC's?

Yeah, I hate DLC's becoming necessary instead of completely optional. In this case, completely necessary as they smoked a ton of shit to fully explain how all the games tie together into one game in a metaphysical world.
 
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I want to know everyone's personal opinion on the most disappointing game endings. Mine would be the ending of fallout 3 and new vegas. I hate the idea of the final mission taking you back to the last save and it still popping up as a mission you have to complete.
In fallout 3 you can keep playing after the last missing with a DLC, as for new vegas in order to play the game after the mission it would require a lot of work from the developers due to how complex the events are, siding with the NCR would be the least complex one, but imagine if you side with the legion then the NCR is completely gone from the mojave and the legion is everywhere, I personally was not disappointed with new vegas in any way, best fallout i ever played(far better then FO4).
 

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Most disappointing that I could think of right now would be Assassin's Creed 3. It was decent but I thought I was gonna given with the choice of saving humanity at the cost of desmond's life and juno's release or letting them reset civilization while desmond leads them. Then desmond suddenly picks his own choice without me doing anything, I was like wtf.

Mass Effect 3 was great for me, especially when I watched the 'indoctrination theory' which was kinda debunked, I don't care and I still loved that ending theory. bioware could have done a better ending though.

That is so true! some very good games with great story and immersion I just want to keep going.
It also happens to me and alot of people, to games, books, movies, tv series, pretty much anything that has a good thing going on. I think it's called a post-story depression or something like that.
 
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Excellent topic for discussion! I have two. The most obvious is Mass Effect 3. We all know what happened there, so enough said, but it takes number one slot.

Recently though, my most disappointing ending was when I finally completed I Am Alive. I was saying "WTF"!!?? There is no clue at all what happened to the protaganist. does he live? does he die? Who is watching the video camera? so many unanswered questions! :mad:

Well ME3 ending was a surprise to me, as always fooling around i shot the kid as he pissed me off so yeah most games don't allow ya to do it but shit come a end really fast like hitting a wall at 100 mph.

Skyrim fallout they all are lame never any real length to them after spending so many hours playing them you blink and story's over. But most annoying would have to be Dragon Age 3 as much as i love the story DA3 annoys me so much gameplay wise i never completed it lol.
 
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Ahh. There are quite a few games which had issues in my book. I don't necessarily have issues with an ending that feels incomplete, so much as one that feels completely different from the rest of the material and/or isn't an ending. As such Fallout 3/New Vegas get a pass for me. The games I've found most annoying are:

Mass Effect 3 - A decade of lies, specifically that they initially stated that the ending wouldn't be some sort of choose ending A, B, or C.
Crysis 2 - A game that didn't need to exist, because its ending was just a setup for 3.
Beyond Good & Evil - Setup a substantial world, had a satisfying endgame, then the final boss teased the fact that this was only a small part of a much larger scheme.
Darksiders 1/2 - Completely different games which both had the same ending (which was also the beginning).
Dead Space 3 - Teaser that the main character didn't die again, somehow. Seriously, Isaac must be the only sane person in that entire universe.
Terraria - Having stated that the boss included in the last major release was the endgame, we're left without a real ending. This entire game seems to have both no story, a deep story, and manages to have an ending free ending.
System Shock 2 - Fun twist, terrible mechanics (by today's standards), and an exercise in frustration. The ending here felt rushed, but that might just be me.



That's a lot of negativity, so there are a few games that I immensely enjoyed the ending of, because they felt like a complete story tied up and done.
Transformers: War for Cybertron
Shovel Knight
Saints Row 4
Earth Defense Force (cliche, but fun)
Bastion
 
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Well I'm about to start mass effect, but curiosity. :p

Maybe they'll fix it some with Andromeda.

Fallout 3 ending and DLC fiasco is far worse than anything mentioned in this thread. Mass Effect 3 is just fresh in peoples minds. Bioware wasn't trying to sell an alternate ending.
 
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The end of Dishonoured was so bad! probably because i played pretty bloodthirsty like...
i was the exact opposite i did my best to not kill the people i didnt have to
 

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The end of Dishonoured was so bad! probably because i played pretty bloodthirsty like...

That was my first playthrough and didn't mind the ending at all, since I played quite chaotically, knowing it would affect the ending.

In the end, knowing my next playthrough was going to have a different ending, it was fine.
 
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That was my first playthrough and didn't mind the ending at all, since I played quite chaotically, knowing it would affect the ending.

In the end, knowing my next playthrough was going to have a different ending, it was fine.
The last I played dishonored I was trying to get the achievmeant for never getting spotted
 

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The last I played dishonored I was trying to get the achievmeant for never getting spotted

I fear that is impossible. Oh, I bet it can be done, or it wouldn't be included, but it would have to be by the game coders who know at any one time where every person is and which direction they are looking. ;)
 
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I fear that is impossible. Oh, I bet it can be done, or it wouldn't be included, but it would have to be by the game coders who know at any one time where every person is and hwich direction they are looking. ;)
so many save and reloading was involved.
 
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Metal Gear Solid V: The Phantom Pain. Retcons out the ass.
Before the DLC, Fallout 3 was a bit of a mess but it was no where near as bad as Mass Effect 3 which totally nullified all of your choices and any extra shit you went out of your way to do.

Ghouls 'n Ghosts is pretty bullshit, reach the end and they make you do it all over again but on a higher difficulty. Then again a lot of old school games are like that, mainly because the school of thought was towards arcades and many games where not made for the home user experience.
 
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