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Multiple player online benchmark

Boljack

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Is there a benchmark for 64 or 32 man player for GPU or CPU? i like to see some benchmark of those.. Most benchmark are for single player. It can help players of MMO or FPS that like to do big battle, but to their disappointment their lagging badly and having trouble upgrading their machine and guessing for the right combo of components.
 
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Is there a benchmark for 64 or 32 man player for GPU or CPU? i like to see some benchmark of those.. Most benchmark are for single player. It can help players of MMO or FPS that like to do big battle, but to their disappointment their lagging badly and having trouble upgrading their machine and guessing for the right combo of components.

Multiple players is alot more internet dependent then anything else. It might add a little bit more tax on the gpu, and a slightly larger tax on the cpu. But majority will be the internet connection.
 

Boljack

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Sorry, should mention fps lag not latency lag... I don't think latency lag will affect your fps.
What i mean is when theres a lot of player details sent to your machine, it needs to render all the details and that's where you see fps droping like crazy (this is mostly MMO). For the latency or internet lag, you still have your constant fps and but the lags are there.
 
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how is this any different then NPCs?
 

Boljack

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zootac

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Bump down the games settings a little res/AA/ stops lag some times in game play on line.
 

Boljack

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Bump down the games settings a little res/AA/ stops lag some times in game play on line.

For the last 4yrs of playing that is the only solution. it is not enjoying, losing some enthusiasm to the game.... why I'm posting this is because i'm planning on a new build. I like to have some input for performance to plan my budget and balance the components.. sigh, it's suck to be a dreamer but poor.

Anyway I don't think there will be some kind of benchmark for some of the top sites because i believe it's too time comsuming for them.. Thanks all for the inputs..
 

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What Game dude??

they don't make online benchmarks, they are very similar to regular play in terms of performance
 
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Like I said, the only variable is the internet. (With some exceptions, games that run 2 different engines for SP and MP are few and far between)
 

eidairaman1

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Everything is a variable in computers- no such thing as a concrete idea behind computers
 

zootac

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For the last 4yrs of playing that is the only solution. it is not enjoying, losing some enthusiasm to the game.... why I'm posting this is because i'm planning on a new build. I like to have some input for performance to plan my budget and balance the components.. sigh, it's suck to be a dreamer but poor.

Anyway I don't think there will be some kind of benchmark for some of the top sites because i believe it's too time comsuming for them.. Thanks all for the inputs..

I,m on 10 Megabits net I host some games like area 51/F.E.A.R Combat/ and the max players I
Can host on line is just 16 at onces with out any lag in the games i host on-line
I find it works best when the games bump down players don,t rant so much about lag in the game,s then lol
 
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Everything is a variable in computers- no such thing as a concrete idea behind computers

I'm not talking about computers.. I'm talking about his question.. a SP benchmark vrs. a make believe MP benchmark. The only difference is internet.
 
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