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System Name | Meshlicious Monster |
---|---|
Processor | Intel Core i5-10600T |
Motherboard | MSI Z490I Unify |
Cooling | NZXT Kraken Z53 with 2x Noctua Redux 1300 RPM PWM fans |
Memory | ADATA 16 GB 3200 Mhz DDR4 |
Video Card(s) | MSI GeForce RTX 3070 Gaming X Trio |
Storage | TeamGroup 1TB NVMe SSD |
Display(s) | Asus ProArt 27" 1440P, 75Hz |
Case | ssupd Meshlicious with mesh side panels |
Power Supply | Fractal Design Ion 660 W Platinum ATX |
Mouse | Corsair Dark Core RGB Pro Wireless |
Keyboard | Microsoft Sidewinder X4 Keyboard |
Software | Windows 10 Home |
To add the third console to the mix, there are some details about the specs for the future Nintendo Revolution. It uses a PowerPC chip, and an ATI GPU. So the graphics should be on par with the XBox360. The one thing that stands out is a Physical Processing Chip, which will take the load of the CPU.
CPU
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It's Dual Threaded and can handle 13 billion dot product operations per second
Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it's an "N". GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB's of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC's RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around 100 Million/sec
Shader Performance: ~50 billion shader operations per second
The console will have 512 MB of 700 MHz 1T-SRAM.
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB's of its own RAM, which will link to the CPU and GPU and the Controller.
There will also be a separate sound card that will support only DD 5.1 - DTS 7.1, rumors has it will have 16 MB's, like the Cube DSP
View at TechPowerUp Main Site
CPU
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It's Dual Threaded and can handle 13 billion dot product operations per second
Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it's an "N". GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB's of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC's RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around 100 Million/sec
Shader Performance: ~50 billion shader operations per second
The console will have 512 MB of 700 MHz 1T-SRAM.
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB's of its own RAM, which will link to the CPU and GPU and the Controller.
There will also be a separate sound card that will support only DD 5.1 - DTS 7.1, rumors has it will have 16 MB's, like the Cube DSP
View at TechPowerUp Main Site