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NVIDIA's New AA Algo is TXAA, Adaptive V-Sync and New 3DVision Surround Detailed

Discussion in 'News' started by btarunr, Mar 16, 2012.

  1. cadaveca

    cadaveca My name is Dave

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    :nutkick: good catch.
  2. RejZoR

    RejZoR

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    Not really. I never used ingame FSAA settings. I always set it through drivers and there you can pick whatever setting you want.
  3. cadaveca

    cadaveca My name is Dave

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    Yes, but if it's forced in driver control panels, the chance is greater that it's using the fancy new AA method might be part of the reason for the high scores. I'm sure I mentioned this before...;)
  4. RejZoR

    RejZoR

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    Well, why wouldn't you want to benefit and use the new algorithm instead of crappy one bundled with the game?
  5. beck24

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    Kepler looks like a real winner.
  6. Easy Rhino

    Easy Rhino Linux Advocate

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    is this like unlimited detail technology...
  7. RejZoR

    RejZoR

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    No. But it may provide unlimited anti-aliasing if the conditions are right (contrast difference). At least with MLAA you could sometimes (very often actually) so smooth edges you could easily compare it with 64x FSAA or even more.
  8. Steevo

    Steevo

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    You are right, those extra few FPS above what you monitor can draw make a real difference.


    http://tpucdn.com/reviews/AMD/HD_7850_HD_7870/images/bf3_1920_1200.gif


    Pushing a few extra pixels, and the china site doesn't offer any other specs but has a similar increase in the the 580 scores.

    I am led to believe the margin of difference in 5-7% depending on application at the best, but we have yet to see actual overclocking numbers for final enthusiast numbers.
    10 Million points folded for TPU

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