- Joined
- Apr 19, 2012
- Messages
- 12,062 (2.75/day)
- Location
- Gypsyland, UK
System Name | HP Omen 17 |
---|---|
Processor | i7 7700HQ |
Memory | 16GB 2400Mhz DDR4 |
Video Card(s) | GTX 1060 |
Storage | Samsung SM961 256GB + HGST 1TB |
Display(s) | 1080p IPS G-SYNC 75Hz |
Audio Device(s) | Bang & Olufsen |
Power Supply | 230W |
Mouse | Roccat Kone XTD+ |
Software | Win 10 Pro |
Introduction
Shadwen is the new piece of IP from Trine developers Frozenbyte, diving head first into the foray of 3D stealth adventure after the poorly received Trine 3. Despite being shiny new in terms of character and story, there are clear throwbacks to their old titles, particularly in the visuals department. The dark purple hue is there, and the character models definitely feel reminiscent of the thief. Much of the gameplay feels directly descended from the developer's experience with Trine, messing with ropes, being heavily built on physics, and a tonne of platforming. The game takes this semi-open world approach, being linear in progression, but pretty much giving the player a complete free reign on how to get around patrols. It is worth noting however, this game is built around escorting a young girl throughout. Seems like an odd direction, considering escort quests are some of the most widely hated formats in RPGs.
To read the full review, go to: http://www.nextpowerup.com/articles/shadwen-review/
To read the performance analysis, go to: http://www.nextpowerup.com/articles/shadwen-performance-analysis/
See below for the video review summary.