qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.98/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Not 100% sure what tank means in this context, but if you mean drop.
Not necessarily.
Play STALKER COP with everything set to as high as possible except don't put on the dx11 renderer.
On my 6870 no dx11 = 25-30 fps average DX 11 on = 40-45 fps average.
Depends what they using DX11 for, if they don't just tack blur effects on and needlessly tessellate things you should get a performance boost.
That's interesting. I was only saying that, because in every review I've read, performance dropped when DX11 was enabled. As it's supposed to be more efficient than DX9 or 10, then I guess it's because of the added effects. It's good to see that this is not always the case.
I've just got myself a GTX 580 and have been playing around with the Unigine DX11 demo/benchmark software. I'll do a comparative benchmark between DX9, 10 & 11 using the same settings and see how performance compares.