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The Crysis 2 Thread

qubit

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Not 100% sure what tank means in this context, but if you mean drop.

Not necessarily.

Play STALKER COP with everything set to as high as possible except don't put on the dx11 renderer.

On my 6870 no dx11 = 25-30 fps average DX 11 on = 40-45 fps average.

Depends what they using DX11 for, if they don't just tack blur effects on and needlessly tessellate things you should get a performance boost.

That's interesting. I was only saying that, because in every review I've read, performance dropped when DX11 was enabled. As it's supposed to be more efficient than DX9 or 10, then I guess it's because of the added effects. It's good to see that this is not always the case.

I've just got myself a GTX 580 and have been playing around with the Unigine DX11 demo/benchmark software. I'll do a comparative benchmark between DX9, 10 & 11 using the same settings and see how performance compares.
 

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That's interesting. I was only saying that, because in every review I've read, performance dropped when DX11 was enabled. As it's supposed to be more efficient than DX9 or 10, then I guess it's because of the added effects. It's good to see that this is not always the case.

I've just got myself a GTX 580 and have been playing around with the Unigine DX11 demo/benchmark software. I'll do a comparative benchmark between DX9, 10 & 11 using the same settings and see how performance compares.

11 (like 10) is faster than DX9 at the same settings. its just that game devs dont utilise it that way.


they want higher to look better, not run faster.
 

qubit

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11 (like 10) is faster than DX9 at the same settings. its just that game devs dont utilise it that way.


they want higher to look better, not run faster.

Yeah, I'm not surprised really. Pushing the boundaries is what gives us better products over time. Can get kinda expensive with the upgrades, but it's better in the end. ;)
 
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That's interesting. I was only saying that, because in every review I've read, performance dropped when DX11 was enabled. As it's supposed to be more efficient than DX9 or 10, then I guess it's because of the added effects. It's good to see that this is not always the case.

I've just got myself a GTX 580 and have been playing around with the Unigine DX11 demo/benchmark software. I'll do a comparative benchmark between DX9, 10 & 11 using the same settings and see how performance compares.



I think in COP all they done was add some basic close tessellation ( character models only from the looks of things) added dx11 shadows, and made the engine native multi-threaded ( meaning more cores the better) Think this is where I get most of the boost from. ( 6 cores FTW!)
 
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I can safely say that additional DX11 will be a complete cockup just because it will be added later instead during engine design. Because in that case they'd be dumbing down DX11 down to DX9 instead "improving" DX9 into DX11...
 
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DX11 Patch along with Advanced Graphics menu is said to be coming out tomorrow.

http://www.mycrysis.com/forums/viewtopic.php?f=40&t=15092


I can safely say that additional DX11 will be a complete cockup just because it will be added later instead during engine design. Because in that case they'd be dumbing down DX11 down to DX9 instead "improving" DX9 into DX11...

Lets not forgot that the Cryengine 3 does do DX11 and loads of other cool features, its just that the good stuff was held out for some reason. Perhaps it was bribery (Like from Nvidia), a coding issue or some other reason but they've decided to release the good stuff via the patch.

I have hopes that this patch will be what PC gamers are looking for I really do. Now if after this the patch the game is still not as Crysis 2 on PC was intended, then I will seriously consider a Class Action Law Suit, a petition or just attempt to get my money back.
 
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DX11 Patch along with Advanced Graphics menu is said to be coming out tomorrow.

http://www.mycrysis.com/forums/viewtopic.php?f=40&t=15092




Lets not forgot that the Cryengine 3 does do DX11 and loads of other cool features, its just that the good stuff was held out for some reason. Perhaps it was bribery (Like from Nvidia), a coding issue or some other reason but they've decided to release the good stuff via the patch.

I have hopes that this patch will be what PC gamers are looking for I really do. Now if after this the patch the game is still not as Crysis 2 on PC was intended, then I will seriously consider a Class Action Law Suit, a petition or just attempt to get my money back.

Good luck with your lawsuit you're going to need all the luck you can get to fend of EA's sharks :D
 
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"Cooking some great DX11 tech bits for C2 fans, be patient guys. All I can say, is that we have 16 ms or more to have fun with pc hardware..."

http://twitter.com/CRYTEK_TIAGO
 
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I don't quite get their logic. The game took ages to be released anyway, couldn't they just delay it for 1 month or less and add DX11 out of the box? I mean, if they release DX11 patch 3 days after game release, what's the point? If i'd know this i'd wait. Instead i'll play half of the game with DX9 and other half with DX11. Hopefully.
 
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I don't quite get their logic. The game took ages to be released anyway, couldn't they just delay it for 1 month or less and add DX11 out of the box? I mean, if they release DX11 patch 3 days after game release, what's the point? If i'd know this i'd wait. Instead i'll play half of the game with DX9 and other half with DX11. Hopefully.


Its ready when its ready I guess. It didn't need a whole month and it wasn't ready by release date so we get it three days after.
Or its BS from Nvidia or EA.

Hey at least you can play half, I already beat the campaign.

I hope this DX11 patch goes for the MP as well. :/

If not I'll probably replay the game on an easier difficulty this time, assuming the patch is worthwhile.
 
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Yaay finished the Sp finally:rockout:, so happy:p, now onto MP eventually when it works:rolleyes:
 
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Oh for god sake i'm at point where i met up with that Chino guy and guess what. After i meet with him, these fuckin morons are all screamin g "Move out" and "Go" every freakin second, every and each character. 30 seconds with them and i thought i'll flip out. Shut the fuck up for god sake.

Also sniping is a complete waste of time here. Yes, it works but between the headshot and the actual time taken to get to the target and Nano Catalysts just evaporate. I've wasted like 500 nano thingies because of the range and time. Stupid. Nano Catalysts should remain where they are forever or at least for an extended period so you can collect them properly.

And now i'm reading about this bug. Great. I'm past 5000 and i've left the game. Looking forward to losing everything. They can't even make a fuckin port work properly...
 

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Oh for god sake i'm at point where i met up with that Chino guy and guess what. After i meet with him, these fuckin morons are all screamin g "Move out" and "Go" every freakin second, every and each character. 30 seconds with them and i thought i'll flip out. Shut the fuck up for god sake.

Also sniping is a complete waste of time here. Yes, it works but between the headshot and the actual time taken to get to the target and Nano Catalysts just evaporate. I've wasted like 500 nano thingies because of the range and time. Stupid. Nano Catalysts should remain where they are forever or at least for an extended period so you can collect them properly.

And now i'm reading about this bug. Great. I'm past 5000 and i've left the game. Looking forward to losing everything. They can't even make a fuckin port work properly...

it doesn't matter if you miss a couple hundred or a couple thousand, you literally get so many at the end of the game it's borderline impossible not to get what you want.

i practically ignored the system for the entire game and finished fine anyway. it's hardly a game ender.
 

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any more news on dx11? the crysis link is blank
 
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Crysis 2 Manual Patch 1.1 35mb

This patch is just for users having trouble with auto patch... Not the dx11 patch.. this is the DAY ONE PATCH..

ActionTrip


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The Patches Scrolls


WorthPlaying


* Server Browser shows incorrect pings - Fixed
* Some matches never initiate - Fixed
* Faster text chat - As speedy as can be
* Console re-enabled - Console has been re-activated
* Cheat detection - Now in place to ensure all users are on a level playing field
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* Remove Auto Aim - This has now been completely removed due to overwhelming community feedback
 
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1.1 was release on day 1, anyway thanks. Now waiting for 1.2 with all the glory.

BTW, I have log in to MP for first time, redeemed my special code, and played.

The MP maps are also very pretty.... perfect for Rainbow Six type of play, but with these bloody nanosuits invisibility, where's the fun.
 

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1.1 was release on day 1, anyway thanks. Now waiting for 1.2 with all the glory.

BTW, I have log in to MP for first time, redeemed my special code, and played.

The MP maps are also very pretty.... perfect for Rainbow Six type of play, but with these bloody nanosuits invisibility, where's the fun.

Yea the automatic update was release on day 1, but this is the manual patch. Some users were having problems with the auto patch.. So they released the manual patch today.... Odd but they did.. because the dx11 patch should be here tomorrow?.. right?
 
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reminds me the white phosphorus mission of Homefront, that was emotive!!!!
 
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1.1 was release on day 1, anyway thanks. Now waiting for 1.2 with all the glory.

BTW, I have log in to MP for first time, redeemed my special code, and played.

The MP maps are also very pretty.... perfect for Rainbow Six type of play, but with these bloody nanosuits invisibility, where's the fun.
You shouldve tried way back Crysis 1 mp. Specifically power struggle maps, 16 vs 16. With thousands going online. Much prettier.

You could just camp on one derelict hill a kilometer away with your gause, not help on capping and go 'teehee' whilst an enemy vtol passes over your head while your inside a bush in cloak mode. That experience was priceless
 
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