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The Team Fortress 2 Clubhouse

ktr

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Massive update for TF2 tomorrow.

http://www.shacknews.com/docs/press/20080213_.x

Team Fortress 2 Update

Source Engine

* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
* Optimized some particle systems to improve performance on some hardware configurations
* Player stats are now sent up as they change, rather than when the player dies
* Improved playback of sub-frame sounds
* Fixed a crash caused by alt-tabs during map load
* Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2

* Badlands released
Changes to Dustbowl
+ Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
+ Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
+ Fixed a gap behind stage 1, cap 1 house
+ Fixed a high perch on stage1 cap1 house roof
+ Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
+ Fixed a few places where rockets/demoman pipes could pass through non-solid models
+ Sealed up a gap over stage1 lower startgate
+ Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them

Changes to Capture the Flag Well
+ Fixed trains not starting on map spawn
+ Removed cap association from red spawns that were spamming console


Changes to Granary
+ Removed spawn timing advantage from the middle (from -3 to 0)
+ Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
+ Fixed a few places where players could get stuck between containers and silos
+ Adjusted playerclips on red container that made it appear like players were floating

+ Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
+ Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
+ Added flamethrower "sizzle" sound when the Pyro is hitting a target
+ Updated explosion debris to be a bit darker
+ Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
+ Added ctf_well to the default mapcycle.txt file
+ Added ctf_well to the default motd.txt file
+ Fixed floor tile material type
+ Fixed some weapon damage info missing from TF2 game stats
+ Made some small changes to the Demoman viewmodel that were causing performance problems
+ Added exec'ing a .cfg file on the client when you select a class to play.
+ Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
+ Added server log entry for buildings destroyed by their owner
+ Fixed sentry gun shadows being clipped
+ Updated glass material


SourceTV
+ SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
+ Fixed Pyro's flamethrower flames not showing up in SourceTV
 

Cowspoo

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edit my stats link mr ktr :)
 

ktr

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The TF2 Rejects!

 

someguyfromhell

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rofl nice find:laugh::p
 

ShadowFold

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When my TF2 is done updating anyone wanna play? Im LouieV3 on STEAM.
 
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is it cool to join this club? steam id spud107
 

Bugalaman

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how many of you like the new badlands? Its tough with 5 enemy scouts :(, but I generally like it
 
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ill join love the game, even more fun after i added the nazi skins for the red team
(FuQ)das_müffin_mann
and my favorite/best with class is sniper
 
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My steam ID is erocker212. I am going to play. . . . . NOW!

Oops, I think my ID is CaptainRocker. I login using erocker212
 
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hmmm, try gkspud107, maybe its an old one?
 

ShadowFold

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Add me. STEAM = LouieV3, my fav class is Scout.
 
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i am about to hop into a game if anyone cares to join
 

ktr

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little update today...

# Fixed Badlands exploits and missing textures
# Fixed tv_enable resetting maxplayers value
# Fixed a case where a spy stabbing from the front of a player would score a backstab
# Fixed stats being reported incorrectly for some players
# Dropped weapons now replenish half of your max ammo when picked up
# Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
# Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
 

0elemental0

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little update today...

# Fixed Badlands exploits and missing textures
# Fixed tv_enable resetting maxplayers value
# Fixed a case where a spy stabbing from the front of a player would score a backstab
# Fixed stats being reported incorrectly for some players
# Dropped weapons now replenish half of your max ammo when picked up
# Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
# Reverted mp_forcecamera changes from previous release and set TF2 default back to 1


im glad they changed the stats being reported as you get them rather when you die.. i had 5 dominations going as an ng. didnt die, changed classes, and it only reported 4.....which is good....but its not five ;)
 
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new to TF2 like today is the first day lol and havnt gotten used to it, but it sure cures my gaming boredem caused by CSS.

steamname: harbinger1987
 
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ktr

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An interesting update today...

Added "Custom" tab to the server browser

* Servers can now specify metatags describing the custom rules they've adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


Initial release of Tournament mode (mp_tournament)

* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission


Class balancing

* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


General

* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)
 
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i had an idea not sure if it was proposed or not yet, but what if we all pitched in to buy a server for the club?

Id be willing to toss 5 bucks a month at one. If we all pitched in i think we could get a nice one
 
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i had an idea not sure if it was proposed or not yet, but what if we all pitched in to buy a server for the club?

Id be willing to toss 5 bucks a month at one. If we all pitched in i think we could get a nice one

hmm.. id be down for sure... thats a great idea. But how would you keep track of all the contributors, and how would the payments be made?
 
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KTR what do you think?
 

ktr

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I personally don't see a reason to have a TPU server. I just wanted a community that plays together, but doesn't have to be "that" particular server. Maybe in the future if the demand is high, but I normally see 5-7 players online at any given moment, which is not enough to rent out a server.
 
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I havent given out my user name yet.
I have been playing much more lately.

Cant seem to get the gravelpit achievement though.
Came close, but when it went into Overtime they were able to capture 1 territory just in time.
It was a dissappointment I must say :(
 
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