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War Thunder - MMO Flight Sim

Discussion in 'Games' started by ShiBDiB, Aug 19, 2012.

  1. MT Alex

    MT Alex

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    That's a real drag to hear. I used to love this game, but found it less and less fun with every patch they released. Unfortunately, your signature seems to hold true.
     
  2. Mathragh

    Mathragh

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    I still play it regularly with a couple of friends, and for me it only got better and better. I mostly play arcade though(both planes and tanks). I'm not officially diagnosed with ADHD, but I still prefer it because of the shorter and more action packed matches. Wait times are usually very short, even in squads so it seems your queuing problem is mostly limited to realistic battles.

    Seems like most patches bring improvements to the game, however, I agree that they are going quite slow. With them also supporting the new shield tablet, I wonder if too much dev resources go to keeping all the platforms in sync instead of the core gameplay. I don't see the game getting even close to complete anytime in the next two years if they keep up this pace. Its a pity really, their implementation is very good, but the game just seems to stagnate way too often.
     
  3. burebista

    burebista

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    Speaking for planes. Man it was fun playing planes until patch 1.35. Then patch 1.37 come and breaks hell. And then patch after patch it was worse.
    Speaking for tanks. In OBT they start as a mess and now they are still a mess.

    It's a great looking game but that's all. Gameplay wise is a failure. Maybe in time they'll fix it who knows. But I hope they'll have players too because in actual pace they lose more players than gain new players.

    LE: Math don't get me wrong. I was an AB player long time with planes and it was kinda fun but then I've discovered RB for planes and it was a whole new world.
    For tanks AB is too much for me. Nametags all over the place, magic crosshair which detects unseen tanks, small maps, multiple respawns and tanks in garage. Not my coup of tea. :)
    But I must admit that in AB is more and fast action than RB/SB.
     
    Last edited: Jul 23, 2014
    MT Alex says thanks.
  4. Mathragh

    Mathragh

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    What is wrong with planes since 1.37?

    Also, gameplay wise I think it still is way better than both all flying and tanking games I've played. The vid you showed of that barrel being destroyed through a rock really is an outlier, with stuff working well most of the time.

    Sure there might still be some bugs, and true, they should've been fixed really, but they're not as important for all game modes, certainly not with the low frequency they're happening at.

    I do however share your sentiment that this game isn't improving enough. But who knows whats coming in the next couple of months. Its still a Beta game afterall.
     
  5. burebista

    burebista

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    They changed economy and Tiers in 1.37 and they introduced Battle Rating.
    If you take a look at their forums you'll see a lot of people disappointed after 1.37.

    Planes in WT are miles ahead than WoWp. Basically you cannot compare those two games. WT wins hands down.
    On the other hand tanks are not so fun compared with WoT. Somehow is normal because they have only 8 months of tanks compared with a couple of years for WoT but is like you said, this game isn't improving enough.

    And believe me gun barrel black is not happening with low frequency. It's happening in every single game dammit. Imagine my fun when after 15-30 minutes of waiting in queue for a battle in my IS-3 I have gun barrel black from first shot and 5 minutes repair. Now that's fun. :banghead:
     
  6. Mathragh

    Mathragh

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    Oh wow, I guess its different in realistic battles then. They did shorten the gun barrel repair time by quite a bit this patch, which feels a lot better in arcade battles atleast, but yeah can imagine your feeling towards that when the barrel seems to be made out of paper in your games. Is it specific to the IS-3?
     
  7. burebista

    burebista

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    Nope, I've chose IS-3 as an example because it's Tier 5 and I must wait between 15-30 minutes to find a battle and that's why it hurts when I have gun barrel black from first shot.
    This crap wasn't in CBT. It appears in OBT. Why? Don't know. :(
    There are countless of threads/posts on their forum about this problem. This is one of them.

    In AB everything is toned down. From tank handling to damage and maybe that's why you don't feel it like a major problem. In RB/SB when you have only one tank and one respawn it hurts bad.
     
  8. broken pixel

    broken pixel

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    May I suggest embarking upon a learning curve for all you arcade pilots.

    IL2 BoS Black Angels- dead stick landing.:

    :)
     
  9. MT Alex

    MT Alex

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    That's what did it for me. I miss the days of 1.35. The new research scheme is not an improvement, and researching new guns and plane parts is goofy - especially since a lot of improvements that were already unlocked became locked again.
     
    burebista and MxPhenom 216 say thanks.
  10. burebista

    burebista

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    Agree Alex.

    About unlocking modules in low tiers is not so obvious but when you have (for example) 3 Sabre's and for each you have to unlock same modules it is pure masochism.
    Same for tanks. I have 3 KT's practically identical (only different turret and gun) and I have to research all from scratch for each one.
     
  11. burebista

    burebista

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    Mathragh says thanks.
  12. burebista

    burebista

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    That madness event is pure madness. The fail is strong with this one.
    For me Gaijin is the most unprofessional company ever. EA or Ubi are angels compared to Ggaijin.

    BTW this is how it looks new BR for tanks after latest patch

    [​IMG]

    Those poor souls in German armor were all Tier 4. Enjoy your BR/MM Gaijin. :shadedshu::banghead:
     
  13. XL-R8R

    XL-R8R

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    Technical Tittery....
    Anyone else having issues with hit detection since the latest patch?


    I can usually shoot the wings of most aircraft with the Hispano's on the Typhoon (either of them, earlier or late) but since the patch has landed, they barely register a hit and wont critical at all.

    Same goes for the US .50's and even their 37mm's (M4 or M10)..... 7mm's make pretty sparks and nothing else.....



    Please tell me I'm not insane and this is a global issue lol :twitch:
     
  14. XL-R8R

    XL-R8R

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    Technical Tittery....
    I felt a double post was necessary, please feel free to merge with my earlier one if you dont agree.

    Update 4.09.14 (1.41.30.X - 03/09/2014)
    Main changes of the update:
    • Trees will now be knocked over/broken when a tank collides with them (the feature is still in development);
    • Fixed an error where a cannon would reload instantly if the loader was shell-shocked;
    • Recalculation of grass density after settings changes was fixed;
    • Better visibility calculation for ground vehicles (when they fire or when they are partially hidden behind an obstacle);
    Flight Model:
    Damage Calculations:
    • Penetration decrease after ricochet has been implemented;
    • Increased accuracy of the MK103, MK108, MG151/20 in external gun pods;
    • Hit calculation for aviation from the course heading armament of all calibres has been improved;
    • Fixed influence of an armour piercing shell on lift capabilities of the wing;
    • Fixed damage model of the fluid and air cooled engines;
    • Fire rate of KwK43 was increased from 5.4 to 6 shots per minute;
    • Penetration of 88mm PzGr39/43 shell has been increased for all distances on 5-15mm (depending on the distance);
    • The fuse sensitivity on the 88-mm PzGr39/43 shell has been increased;
    • Penetration of 88-mm PzGr40/43 shell has been increased for all distances on 20-15mm (depending on the distance);
    • Penetration of 105-mm PzGr39 shell has been increased for all distances on 5-15mm (depending on the distance);
    • Penetration of 105-mm PzGr40 shell has been increased for all distances on 5-15mm (depending on the distance);
    • The fuse sensitivity on 105-mm PzGr shells;
    • The fuse sensitivity on 75-mm PzGr39/42 shell has been increased;
    • Names of the 75-mm HEAT rounds for KwK37/StuK37 have been fixed; ammunition load for the tank with such weapons now include Gr.Hl 38C with penetration of 100-mm, penetration of Gr.Hl 38B now set at 80-mm;
    • The fuse sensitivity of 100-mm cavity AP projectile for D-10T/S weapon has been increased;
    • The fuse sensitivity of 122-mm cavity AP projectile for D-25T/S weapon has been increased;
    • The fuse sensitivity of 152-mm cavity AP projectile for M-10T and ML-20S weapon has been increased;
    • Avia rockets M8 “bazooka” now have HEAT component, and works the similar way as tank shells;
    Game Mechanics:
    • Fixed AI aircraft behavior on the ground outside of the airfield;
    • “Leadership” skill influence for ground vehicle crews has been fixed;
    • Turret turn time speed was corrected on most aircraft;
    • Better AI tank behaviour after collisions
    Graphics:
    • Improved shadows detail for distant objects in “Spectator” view;
    Interface:
    • Fixed incorrect tooltip of the “Engine Injection” modification influence on the flight model;
    • Analytical estimation of jet engines has been specified to show parameters of the aircraft in the hangar;
    • More detailed descriptions of tank shells;
    • Added option “allow join after battle start” setting (JIP) – if enabled, will shorten queue time;
    • B-17 now will have correct initial weapon displayed in the interface;
    • Removed lines of shadowing in the hangar menu; also several other small improvements to menu and to the game interface;
    • Added ability to review chat history from the post-battle screen;

    A lot of changes, as seen.... but, this patch has also brought along a lot of issues in terms of damage models and over/under performing rounds in every nation.

    15mm, 20mm, 37mm, 45mm & 50mm cannon rounds from all nations are affected by this; they either dont detect a hit or 'sparkle' and do no damage 85% of the time.
    All machine gun rounds have the same issue also with barely any ability to score a critical hit against fighters. However, you can now take the tail off a B-17 with US .50 tracer rounds. :twitch:



    Gaijin is, hopefully, going to fix this soon.


    More can be read HERE (main patch discussion and backlash) and HERE (deleted but Google cached)
     

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