What did ya expect from someone uses AMD logo for their avatar. Pascal is far from done likely will have it. AMD future on DX12 looks good but I wouldn't Bank on it given AMD's track record of last few years of taking things that look to be good and turning it in to a turd (cough hawaii and Fiji Launches cough). I would bet money on Nvidia way before AMD.
I use an AMD logo as an avatar because I respect the company. They have always been forward-looking. The Athlon 64 made 64 bit computing a reality for the masses, and forced Intel to make 64 bit x86 CPUs at a time when they were going to move to Itanium and cut off competition. AMD saw that multi-threaded software was the future, and built the Bulldozer series of chips for that multi-threaded future, along with baking Asynchronous compute into their GCN GPUs. nVidia and Intel, on the other hand, only ever seem to cheat, throw their weight around or pay off companies NOT to innovate. It disgusts me. If that makes me some kind of 'fan' of AMD, then I guess that's what I am.
Back on to the topic at hand, what's going on here with DX12 supporting Mantle's features is all part of AMD's long-term game plan. AMD has not turned anything into a 'turd', instead, Microsoft has been dragging its feet by holding on to a single-threaded API (DX11 and older) that can't take advantage of multi-core CPUs for years (hence the familiar 'only one core is heavily loaded' syndrome on all DX11 and older games) and AMD, through porting the game console API over to the PC in the form of Mantle, has once again pushed the industry forward, kicking and screaming. nVidia simply didn't expect a Mantle-like API to become the standard so quickly, and they've been caught with their pants down, plain and simple. This isn't fanboy-ism, it's a simple, empirical observation supported by overwhelming evidence. nVidia can try to cheat and pay-off game companies to use Gimp-works, but the game companies will have to ask themselves if it's worth it to ignore the consoles and only make a game run OK on an nVidia card on PC, instead of making it run well on all the consoles and Radeon GPUs. AMD can and will also pay companies to optimize for Radeon (Battlefield 4, Civilization, etc.) and they will.
I just see a performance boost for AMD GCN based cards, what actually worries me is if i buy a nVidia supported game if i should buy it. As we all know what nVidia is like.
Game company's should support both nVidia and AMD but chances of this happening is very unlikely. I know when a DX12 game is released and it's nVidia supported i be holding back a while to make sure i get what i pay for.
And to me this is not a nVidia V's AMD it's about AMD making GCN work better for their hardware and the only real example they can use is nVidia as they are not going to use Intels IGP lamo.
Yes, exactly. It's all fine and well to 'optimize' a game to run especially well for a given architecture, but when you deliberately sabotage a game so it'll run badly for the other GPU company's cards, it means owners of the targeted cards simply won't buy the game, and no game developer wants to limit their sales. nVidia's gimp-works is likely only going to alienate most game developers even further away from nVidia. It's a short-term, desperate strategy to try to drive sales of already-obsolete Maxwells because nVidia knows full well they've been caught with their pants down with the unexpected release of DX12 supporting multi-threaded access to the GPU (remember, it takes a couple of years to design and manufacture a GPU) and without the hardware level context switching and asynchronous shader support to take advantage of this.
If you somehow believe AMD was "lucky" here you're an idiot. AMD made Mantle and their hardware symbiotic. Instead of the Nvidia douche-baggery, they allowed Khronos and MS to adopt their tech, and make it open sourced. AMD may have flaws, but they know that the Nvidia specialty stuff (Hairworks, etc..) is poison for the industry.
Yes, exactly. Trouble is, many nVidia card owners WANT to believe that AMD is 'weak', and couldn't possibly have made such a deft, strategic manoever. They want the world to be simple, with 'winners' and 'losers', and the world isn't always simple. AMD was playing the long game, betting on multi-threaded software and hardware, and is now the big fish, and nVidia is the company on the ropes here. I would imagine that with Zen-based APUs sporting HBM and GCN2.0 cores next year, many gamers will have less need to buy an add-in board at all. If Intel steps up it's game with faster integrated graphics, nVidia will slowly be crushed between high-performance Intel and AMD APUs.
Keep drinking the crazy juice. Maxwell is certainly not obsolete now, nor will it be when DX12 is everywhere. While it may not perform as well as Fiji, it'll still do the required work, perhaps only performing as well as AMD's Hawaii rebrands (if AoS is the benchmark for DX12).
To think Nvidia can't address Maxwell shortcomings in DX12 with Pascal is also quite naive. Trust in the big nasty team green and they'll get their act together.
Certainly AMD have a very bright DX12 future and they definitely have a great theoretical advantage over Nvidia now but again, time will tell what's really going to happen.
Crazy juice? I'm not the one in denial about the importance of asynchronous shaders and nVidia's lack of them. As for DX12 being everywhere, Windows 10 is seeing an adoption rate that's unprecedented in Windows history. Steam is reporting that 17% of users are already using Windows 10 after only 1 month! That's higher than Windows 7's adoption rate. If it keeps going like this, nearly every gamer will have upgraded to Windows 10 by Christmas, just in time for the release of a bunch of DX12 titles that will run better on Radeons than nVidia cards.