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Virtual Reality Club

Mindweaver

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VR HMD Quest 3 (512gb) + Rift S + HTC Vive + DK1
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Hey all this is a place to talk about anything to do with VR. I'll update this post as needed. I'd like to start off by sharing what I've been interested in. I've always been interested in VR, but up until the Oculus Rift Kickstarter I didn't think anything was affordable until Oculus Rift.

Currently released HMD's (Head Mounted Display)

Not released headsets

VR Software
  • Vireio Perception - This is a free driver to let you play games in Stereoscopic 3D (Small list of games)
  • TriDef 3D - This is a paid driver to let you play games in Stereoscopic 3D (This one has a large list of games)
  • vorpX - This is a paid driver to let you play games in Stereoscopic 3D
VR Games
Virtual Reality News Websites
Members
  • Mindweaver - Oculus Rift S/Oculus Rift [DK1]/HTC Vive/Gear VR
  • Locksmith - Oculus Rift[DK2]
  • silentbogo - Oculus Rift[DK1]
  • AphexDreamer - HTC Vive
  • Bjorn_Of_Iceland - HTC Vive
  • Guitar - HTC Vive/PSVR
  • xkm1948 - HTC Vive
  • marmiteonpizza - HTC Vive
  • PainfulByte - Oculus Rift [DK1][DK2]/HTC Vive
  • PP Mguire - Oculus Rift [DK2]
  • newconroer- Oculus Rift [CV1]
  • Urlyin - Razer HDK2
  • WhiteNoise - Oculus Rift [CV1]
  • P4-630 - Gear VR
  • Papahyooie - Oculus rift [CV1]
  • fritoking - Gear VR
  • Liviu Cojocaru - Oculus Rift [CV1]
  • infrared- HTC Vive
  • GreiverBlade - Medion Erazer X1000 MR HMD and Medion Erazer X1001 controller
  • Skywalker12345 - Valve Index
  • javaking - Acer WMR/HP WMR/Oculus Quest

To join just state you want to join. You don't have to own anything to be a member.
 
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My Oculus Rift shipped, and is schedule to be here Tuesday. I'll add to the OP if you are an owner of any type of vr to your name. Example: Name - Oculus Rift/Durovis Dive/FOV2GO/Virtual GameBoy/etc..

EDIT: You don't have to own anything to be a member.
 
Well, I was hoping more people would be excited about VR.. :p My Oculus Rift is out for delivery. :rockout:

EDIT: Sadly UPS wasn't able to deliver it do to weather...
 
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My Oculus Rift shows delivered! :toast: My belly hurts.. I may need to go home soon.. lol
 
well ... for EVE: Valkyrie http://www.oculusvr.com/blog/eve-valkyrie-open-source-hardware-and-the-best-practices-guide/

i would go Oculus VR but pricing, availability and technical need (or effective use) is a barrier for me... maybe one day... weeeeee i just noticed that a Dev kit cost 300$ ... so a consumer product will be 3k$ ... :D (joking)
i sub to see how that club will evolve ...

PS: use Edit button do not quadruple po... oh ... wait you're a mod ... nevermind ;)
 
HI, Im interested in VR :)
 
What tools exist to create a VR world that can be used with Oculus Rift?
 
What tools exist to create a VR world that can be used with Oculus Rift?

So far the unity engine, and the Unreal engine, but there are a few smaller engines that work as well and I'll get together a list to add to the OP. :toast: You can probably go ahead and say the source engine does as well. Valve has HL2 and TF2 Oculus Rift ready, but I don't know if they are giving out there tools yet.
 
Can you explain a little bit of how that works? My understanding is that Oculus supplies an SDK. If I want to create a virtual world would I develop using that SDK or would I use the source engine which has the ability to utilize the API provided by Oculus? I am asking as someone who develops applications. If I can get a solid grasp on what tools are availble and what the workflow looks like then perhaps this is totally worth $300.
 
Can you explain a little bit of how that works? My understanding is that Oculus supplies an SDK. If I want to create a virtual world would I develop using that SDK or would I use the source engine which has the ability to utilize the API provided by Oculus? I am asking as someone who develops applications. If I can get a solid grasp on what tools are availble and what the workflow looks like then perhaps this is totally worth $300.

I haven't used it yet, but just from their Dev download section it's all separate downloads. So, I would say their tools are just addons to those engines. The Oculus SDK for Linux is 76.5mb, windows is 80.4 and Mac is 143mb. They have a Unity 4 Pro Integration that's 260.1mb and the Oculus UDK (Unreal) is 1,554.1mb. I'll know more soon. I have more experience with UDK than Unity. So, I'll be using UDK mostly, but I do want to try Unity as well.
 
I haven't used it yet, but just from their Dev download section it's all separate downloads. So, I would say their tools are just addons to those engines. The Oculus SDK for Linux is 76.5mb, windows is 80.4 and Mac is 143mb. They have a Unity 4 Pro Integration that's 260.1mb and the Oculus UDK (Unreal) is 1,554.1mb. I'll know more soon. I have more experience with UDK than Unity. So, I'll be using UDK mostly, but I do want to try Unity as well.

Since you are familiar with the UDK does that mean it shouldn't be terribly difficult for you to develop a virtual world using the tools provided?
 
Since you are familiar with the UDK does that mean it shouldn't be terribly difficult for you to develop a virtual world using the tools provided?

That's what I'm banking on. ;) Plus, I've checked out some of the smaller engines and they look good as well.
 
Sub'd for interest...
 
Well I was able to get some time in with my Oculus Rift last night, and I have to say it's amazing and the carrying case for the Oculus Rift is very nice. First off I have to say it took me around an hour to get it all setup. The actual hardware setup didn't take that long, but I had a few problems with Calibrating. There is a tool in the Oculus SDK that's called "Oculus Configuration Utility" that you use to calibrate it, and you can create profiles for different users. I watched a couple of youtube videos, and found I wasn't turning enough. Instead of just moving around normally I had to turn it in each direction 180 degrees. So, instead of holding it to my forehead like they suggested. I had to hold it in front of me, and turn it up 180 degrees then down 180 degrees, then right 180 degrees, and then left 180 degrees.. hehehe (Just remember to close out the utility so head tracking will work in games and stuff)

First impressions the graphics are ok and yes you can see pixels, but it's not that bad. So, if you do not want to develop something for the Oculus Rift, and you really don't have the money to spend then wait for the consumer product, but even if you don't want to develop something, and money isn't a problem then I would say buy it just for the immersion factor. Example: My wife has been the biggest skeptic about it making you feel like you are there, but once I loaded up Rift Coaster, and hearing her laugh out loud, and giggle at all the turns, and twist I knew I had invested in a good product. I even jumped out of my sit playing Alone in the Rift!..lol She hasn't played it yet, because she went to bed (I'll post back her reaction after she does.. hehehe).

Back to more testing! :toast:
 
Sounds pretty cool:toast:
Thanks for the update:)
 
Oculus Rift Dev kit 2 is HERE!.. Well sort of July is when the first orders ship out.. hehehe the pre-order page is up. I've got my money ready! :toast:

 
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I'm waiting for full retail versions, but I'm definitely going to get one. I'm also interested to see what the Oculus's competition looks like. I want to be able to try them all before I buy one. These will be awesome for Star Citizen.. but I may end up just using a Track IR for the time being. I know once I get one of these things on my face I'll most likely give them my money. :D
 
I'm waiting for full retail versions, but I'm definitely going to get one. I'm also interested to see what the Oculus's competition looks like. I want to be able to try them all before I buy one. These will be awesome for Star Citizen.. but I may end up just using a Track IR for the time being. I know once I get one of these things on my face I'll most likely give them my money. :D

I seen Microsoft is working on a VR headset for the XBox One yesterday. I meant to post it here, but I was too busy. So, the new video for DK2 tells us that Valve has been working on a headset, but it wasn't to compete with Oculus Rift. They actually help them out with what displays to use in DK2. So far, we can look forward to seeing something from Sony and with the news yesterday Microsoft, but I bet both will be console only.. I hope not but we will see. I'll buy DK2, but I'll wait a month or two.. Someone on the forum said they have already sold over 150,000 DK2's. I'm excited to see the others as well. If they can keep the cost down then that will be good news for the future of VR. DK2's are $350 and only $50 more than DK1's. :toast:
 
Sony make a 3d headset already and are talking up a ps4 version at the minute so it's natural that Microsoft would innovate one from thin air.
Interesting times ahead , valves vr headset is rumoured to be scarily awsome so it might be tricky to make your mind up soon :)

Oh and on the gadget show , uk chanel 5 they demoed an On retina projection headset they said was amazing , ,that would scare me a bit though.
 
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Ok I found something. Sony's VR headset will be called "Project Morpheus"

Part 1

Part 2
 
Just posting so you know you have an audience. Interesting stuff.
 
Oculus Rift Crystal Kove is now available! Pretty sure I'm gonna pull the trigger on it at the end of april!
 
Oculus Rift Crystal Kove is now available! Pretty sure I'm gonna pull the trigger on it at the end of april!

Err.. I already posted it buddy in this thread.. lol but I like your excitement! :toast: It's not called Crystal Kove it's called Dev Kit 2(DK2). It's actually better than Crystal Kove, because it uses OLED screens where CK used lcd. First shipments start in July... and I can't wait. hehe
 
Err.. I already posted it buddy in this thread.. lol but I like your excitement! :toast: It's not called Crystal Kove it's called Dev Kit 2(DK2). It's actually better than Crystal Kove, because it uses OLED screens where CK used lcd. First shipments start in July... and I can't wait. hehe

OK so I got ALL the details wrong. DK2 will be miiiiiine. Gonna save up for 2-3 months and then purchase in hopes of getting one before the end of the year is out. Already been looking at the applications on their forums.
 
OK so I got ALL the details wrong. DK2 will be miiiiiine. Gonna save up for 2-3 months and then purchase in hopes of getting one before the end of the year is out. Already been looking at the applications on their forums.

So, far I've really enjoyed DK1, but like you DK2 will be miiiiine. hehehe I have to say my favorite Demo so far is "The Cave" created by "Kite & Lighting". I hope to have my first content out before july.

 
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