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POLL - How much RAM do you have?

How much RAM does your main system have?

  • 8GB

    Votes: 7 2.5%
  • 12GB

    Votes: 3 1.1%
  • 16GB

    Votes: 94 33.8%
  • 24GB

    Votes: 1 0.4%
  • 32GB

    Votes: 134 48.2%
  • 48GB

    Votes: 4 1.4%
  • 64GB

    Votes: 25 9.0%
  • 96GB

    Votes: 0 0.0%
  • 128GB

    Votes: 7 2.5%
  • More than 128GB or other amount

    Votes: 3 1.1%

  • Total voters
    278

Ruru

S.T.A.R.S.
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Benchmark Scores They run Crysis
The title says it all. I have 32GB myself.
 
32GB is becoming the standard.
 
I have around 128GB various 2x8 and 4x8 kits but use 4x8 in my active pc I'm ocd about slots not being occupied.
 
32 GB in both my machines. That's not to much for my use. Peaking frequently at the 25 gb usage.
 
less than 16gb of ram is not enough nowadays, more than 64gb is a waste at moment, 32gb is ideal at moment.
 
less than 16gb of ram is not enough nowadays, more than 64gb is a waste at moment, 32gb is ideal at moment.
Depends, I'd say. Not having problems with my HTPC or laptop as they have 8GB

I still remember when 4GB was mainstream and 8GB was overkill... I had 8GB then (in 2009).
 
Depends, I'd say. Not having problems with my HTPC or laptop as they have 8GB

I still remember when 4GB was mainstream and 8GB was overkill... I had 8GB then (in 2009).
Sorry for not have detailed my answer, I meant main or primary system, in my case even the 32gb is not enough because some programs hold them after being closed, so I sometimes have to restart the system to get all memory back that it was allocated to other once used in that session programs. I had to set 32gb as a virtual memory on my adata 8200 nvme just in case the physical ddr4 ram 32gb is all used or the system thinks all were used or allocated.
 
I am using 32GB since 2018 and i remember very well people saying that it was Overkill :slap:
 
16 since 2018 may as I pretty much only do gaming and media/casual use on my PC so atm 16 is enough but I can see 32 becoming more and more standard.
If I ever build a new system I will also go for 32 just in case.
 
Unless you're running a DB server or similar memory hungry application, how are you using 32GB up?

I have 16GB in daily use machines, don't even get close to using it for normal apps and games. Even running VMs don't feel constrained.
 
Running 2x16GB of B-die, optimal dual rank performance for both Intel and AMD. Before that I ran 2x16GB of CJR. I do have 2 B-die kits that are both 2x8GB for my APUs though, but those aren't my main.

I remember running 2x4GB comfortably for years, then 2x8GB for years, but started to run into trouble on my 4Gb E-die kit with Borderlands 3 and MW2019 - ie. needed to close tabs and other apps to avoid running out of RAM with just the game and not much else open. Once I started working on Premiere occasionally 32GB was also appreciated. I feel like a number of people will fall into the same "need more than 16 but don't nearly need 32GB" camp.

Micron Rev.B is starting to take hold now in the new Ballistix kits and needs 2x32GB or 4x16GB for optimal dual rank. So perhaps if Samsung/Hynix come out with actually decent 16Gb ICs then we'll see 2x32GB begin to take 2x16GB's place as the optimal place for performance.
 
Unless you're running a DB server or similar memory hungry application, how are you using 32GB up?

10,1 GB in use.
Try to guess what i am doing that is using that much memory

Screenshot - 08_08 002.png
 
32 cos i wanna ,sue me.
 
64 GB on four 16 GB Dominator sticks. I won't say that I need this much memory for my high-end gaming system, but it is nice to have. I never have to worry about being low on memory, no matter how crazy the experiments I pull :toast:
 
I remember running 2x4GB comfortably for years, then 2x8GB for years, but started to run into trouble on my 4Gb E-die kit with Borderlands 3 and MW2019 - ie. needed to close tabs and other apps to avoid running out of RAM with just the game and not much else open.

Thats kinda odd, BL 3 tops out around ~9 gigs with almost nothing open in the background, around 9.5 right now 'tabbed out of the game while writing this' with a single tab of Firefox open.
DX 11 with High textures just to make sure I'm not running out of my 4GB Vram and use system memory. 'DX 12 is a stuttery mess for me in this game'
 
I still remember when 4GB was mainstream and 8GB was overkill... I had 8GB then (in 2009).
I remember when 2MB was mainstream and 4MB was a lot.

4x 8GB in my PC and 2x 8GB in my NAS. My old laptop has only 8GB in it.
 
Thats kinda odd, BL 3 tops out around ~9 gigs with almost nothing open in the background, around 9.5 right now 'tabbed out of the game while writing this' with a single tab of Firefox open.
DX 11 with High textures just to make sure I'm not running out of my 4GB Vram and use system memory. 'DX 12 is a stuttery mess for me in this game'

Even with 64 GB and ample VRAM (at 24 GB), DirectX 12 version of Borderlands 3 is basically unplayable for me. It's always stuttering hard, especially after loading a level. It got worse when they removed shader precaching at startup, something similar now occurs with Horizon Zero Dawn's final update.

It's probably the NVIDIA driver. It doesn't seem to perform very well with DirectX 12 titles, I almost always get a better experience in DX11 mode throughout most games with my RTX 3090. AMD is one upping them hard at newer APIs, just as NV one upped them just as hard throughout the entire DirectX 11 era (which is finally coming to an end).
 
Weird, 3090 should be able to run anything. Even with 1080 Ti I can run anything just fine, tho I play at 1080p60 but still..
 
Thats kinda odd, BL 3 tops out around ~9 gigs with almost nothing open in the background, around 9.5 right now 'tabbed out of the game while writing this' with a single tab of Firefox open.
DX 11 with High textures just to make sure I'm not running out of my 4GB Vram and use system memory. 'DX 12 is a stuttery mess for me in this game'

It's been a hot minute since I played BL3 so you might be right. Though I did play at 1440p with different settings, not sure if that affects anything. BL3 might have been pretty close but not quite running out yet. MW19 was without a doubt a different story......after almost 2 years I finally narrowed down the chronic stuttering to the 2x16GB kit of Hynix CJR and finally fixed it with the expensive ass 2x16GB B-die 3800CL14. So yeah, RAM matters.

iirc I actually might have played BL3 at DX12 just fine, but it was a long time ago. Terrible optimization. DX12 in Sniper Elite 4 has always been good to me on both 1070 and 2060S, DX11 is literally unplayable at high refresh anymore in that title.
 
4x4 GB here. Seems enough for me still.
 
It's been a hot minute since I played BL3 so you might be right. Though I did play at 1440p with different settings, not sure if that affects anything. BL3 might have been pretty close but not quite running out yet. MW19 was without a doubt a different story......after almost 2 years I finally narrowed down the chronic stuttering to the 2x16GB kit of Hynix CJR and finally fixed it with the expensive ass 2x16GB B-die 3800CL14. So yeah, RAM matters.

iirc I actually might have played BL3 at DX12 just fine, but it was a long time ago. Terrible optimization. DX12 in Sniper Elite 4 has always been good to me on both 1070 and 2060S, DX11 is literally unplayable at high refresh anymore in that title.

Yeah, it used to be "fine", despite the bugs... but back then, the game compiled shaders on first boot (an animation with claptrap going around the screen and a progress bar), which took a few minutes. Later updates removed that, and the game now compiles shaders on the background on level load. It lowered the loading times to the same as the DX11 version, but it makes the game stutter a ton for a minute or two every map change.

It's awful.
 
2X 8GB. Plenty for me but I'm sticking to playing older games right now. My next build will have 2X 16 GB
 
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