- Joined
- Nov 13, 2023
- Messages
- 27 (0.04/day)
Processor | Intel i7-10700 |
---|---|
Cooling | Noctua |
Video Card(s) | Nvidia Gigabyte 4070 Ti Windforce OC |
Display(s) | Msi 170 Hz 1440p |
Case | Phantek A400 |
Power Supply | Seasonic 850w Platinum |
So i think most modern games' graphics are garbage and that old games often look a lot better ( especially when i play older games at 5120x2880 super resolution)
This is how i imagine the average AAA game graphics are made today ( a bit of sarcasm included):
-make a lot of high resolution textures
- keep spamming polygons and high res textures until there are more jaggies than there are grains of sand on Earth
- realize that there are too many jaggies
- use the cheapest and lowest form of antialiasing you can find like Call of Duty that has 5 options of AA, each of them more useless than the previous one, either not reducing the jaggies enough or making everything blurry as hell
- realize that there are still too many jaggies and the game looks blurry even at 4k res
- add even more useless and annoying post processing effects, like motion blur, depth of field, film grain, aggressive bloom and ambient occlusion etc.
- the game looks like an OIL PAINTING, it seems like someone smeared vaseline on your glasses
-additionally, make the artstyle as boring and realistic as you possibly can ( i don't need it to be realistic, if i want to see something realistic i can go outside my house)
- GPU requirements get heavier and heavier, 4090 needed to play at 60fps at 4K (

)
-????
-Sell it at 80 euros
-Profit!
Now, there are some things the new games do better than the old ones like facial expressions, animations, some details like the skin or hair of characters etc. but i think 90% of everything else is worse....
What do you think?
Post screenshots of modern games that you think look GOOD and CLEAN. For an example, i think Halo 3 (2007) at 5120x2880 looks better than Halo infinite (2021) at 2560x1440p (both high settings) in basically every way, while being a lot less demanding on both CPU and GPU.
This is how i imagine the average AAA game graphics are made today ( a bit of sarcasm included):
-make a lot of high resolution textures
- keep spamming polygons and high res textures until there are more jaggies than there are grains of sand on Earth
- realize that there are too many jaggies
- use the cheapest and lowest form of antialiasing you can find like Call of Duty that has 5 options of AA, each of them more useless than the previous one, either not reducing the jaggies enough or making everything blurry as hell
- realize that there are still too many jaggies and the game looks blurry even at 4k res
- add even more useless and annoying post processing effects, like motion blur, depth of field, film grain, aggressive bloom and ambient occlusion etc.
- the game looks like an OIL PAINTING, it seems like someone smeared vaseline on your glasses
-additionally, make the artstyle as boring and realistic as you possibly can ( i don't need it to be realistic, if i want to see something realistic i can go outside my house)
- GPU requirements get heavier and heavier, 4090 needed to play at 60fps at 4K (



-????
-Sell it at 80 euros
-Profit!
Now, there are some things the new games do better than the old ones like facial expressions, animations, some details like the skin or hair of characters etc. but i think 90% of everything else is worse....
What do you think?
Post screenshots of modern games that you think look GOOD and CLEAN. For an example, i think Halo 3 (2007) at 5120x2880 looks better than Halo infinite (2021) at 2560x1440p (both high settings) in basically every way, while being a lot less demanding on both CPU and GPU.