- Joined
- Apr 30, 2020
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System Name | S.L.I + RTX research rig |
---|---|
Processor | Ryzen 7 5800X 3D. |
Motherboard | MSI MEG ACE X570 |
Cooling | Corsair H150i Cappellx |
Memory | Corsair Vengeance pro RGB 3200mhz 32Gbs |
Video Card(s) | 2x Dell RTX 2080 Ti in S.L.I |
Storage | Western digital Sata 6.0 SDD 500gb + fanxiang S660 4TB PCIe 4.0 NVMe M.2 |
Display(s) | HP X24i |
Case | Corsair 7000D Airflow |
Power Supply | EVGA G+1600watts |
Mouse | Corsair Scimitar |
Keyboard | Cosair K55 Pro RGB |
GPU accelerated physX isn't open source. You still need a Cuda supported graphics cards for GPU accelerated physX (which Nvidia won't license out the Cuda parts or a translation layer for Cuda), only CPU is open source. GPU accelerated physX also doesn't play nice/work with DX12 because of mGPU & some other low lever A.P.I changes from DX11 apparently.![]()
GitHub - NVIDIA-Omniverse/PhysX: NVIDIA PhysX SDK
NVIDIA PhysX SDK. Contribute to NVIDIA-Omniverse/PhysX development by creating an account on GitHub.github.com
It was open-sourced and licensed under BSD 3 model around 3 years ago.