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Clair Obscur: Expedition 33 Performance Benchmark

The last few years publications try to be friendly to Nvidia. And while I am usually very harsh on that and probably my reaction to that is usually the only reason I get banned left and right(never for behavior), looking from their point of view, you don't upset the 2.5 trillion company that controls 90% of the market and it is rumored to be very vindictive against even it's own partners. AMD tried in the past to do the same, I think with TPU, withholding their Vega64(?) sample for review, only to be forced to apologize later(if I remember correctly). Nvidia is a different beast and even HUB that gone public against them, the last two years advertise DLSS like it is the only feature you need in a card.
Making your words mine.

Nvidia is known for abusing its dominant position on the market, and imposing its rules onto the media and reviewers, as some kind of soft power. I've seen this over and over, left and right.

Amd probably would do the same if tables were turned.
 
Built on Unreal Engine 5

You didn't need to say that, it was obvious from how between Epic and Low setting everything looks the same, only with more vegetation and stuff on Epic.
 
I was expecting to see a mention of those crushes in the conclusion.


The last few years publications try to be friendly to Nvidia. And while I am usually very harsh on that and probably my reaction to that is usually the only reason I get banned left and right(never for behavior), looking from their point of view, you don't upset the 2.5 trillion company that controls 90% of the market and it is rumored to be very vindictive against even it's own partners. AMD tried in the past to do the same, I think with TPU, withholding their Vega64(?) sample for review, only to be forced to apologize later(if I remember correctly). Nvidia is a different beast and even HUB that gone public against them, the last two years advertise DLSS like it is the only feature you need in a card.


Doesn't offer DLAA?
I mean, directly from the quoted text Red Hood included in the original complaint, the wordier issue about no DLSS from the CIV 7 review was that it was a AAA title. Expedition 33 is not and the review explains that as well. Do we just wake up and try to find things to whine about?
 
Nice

What are you using for that display info in the top left corner?

is that afterburner?

@Makaveli
Riva Tuner

You can find it here in this page: https://forums.guru3d.com/threads/rtss-overlay-editor-megathread.436443/page-37
***

@Quicks
What is the right folder to place these fix files?
Info from dev is not very clear.
Mod that fixes many issues: https://github.com/Lyall/ClairObscurFix

Features​

  • Skip intro logos.
  • Enable developer console.
  • Remove 30fps cap in cutscenes.
  • Disable letterboxing/pillarboxing in cutscenes.
  • Disable forced sharpening.
  • Fix FOV issues when using ultrawide resolutions.
 
I mean, directly from the quoted text Red Hood included in the original complaint, the wordier issue about no DLSS from the CIV 7 review was that it was a AAA title. Expedition 33 is not and the review explains that as well. Do we just wake up and try to find things to whine about?
FSR is considered easy to implement. So, they probably could implement it. This is also the argument that I was constantly reading when DLSS was missing from a title. "DLSS is easy to implement, so it is AMD that stopped them". Now, why they didn't implement it, it's up to them. Why they didn't implemented Frame Generation, it's also up to them. Why they chose XeSS instead of FSR, again they have to explain it, if they decide to give an explanation. The thing is that when DLSS is missing there is uproar, when FSR or XeSS is missing, it's Friday.





P.S. Implementing FSR 3.1 or 4 means Frame Generation for everyone using an RTX card. We all know that RTX 20 and RTX 30 owners shouldn't get Frame Generation. They need to upgrade to RTX 40 or RTX 50 series. I am expecting Frame Generation for RTX 40 and RTX 50 in a next patch, probably even for Intel, with the latest XeSS. But FSR? Either they will go with 2.1 and 3.0, or they will never implement it.
 
Ridiculously low fps numbers. It looks good, but other games looks the same or better while doing much higher fps.

Rtx 4070 not enough for 60 fps in a low end 1080p resolution…what a joke game.
UE5 is really a crap, bloatware engine.

Meanwhile, with an RTX 4070, Horizon Forbidden West or Ghost of Tsushima doing well above 100fps in 1080p resolution…
 
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The game has an auto complete QTE option built in

only for offense. For defense the option does not exist, which means you are required to time dodges and parries correctly or you will die every single time.
 
The thing is that when DLSS is missing there is uproar, when FSR or XeSS is missing, it's Friday.
It's indeed Friday, but at least when DLSS was missing from Starfield at first, the logic answer was: yeah, it's an Amd sponsored title.

This game apparently isn't sponsored, specially 'cause it has more issues with Nvidia, on 3 of its more recent GPU offerings, as reported by TPU itself on the review. Yet you don't see anyone bashing it for not having day 1 working drivers.
 
It's indeed Friday, but at least when DLSS was missing from Starfield at first, the logic answer was: yeah, it's an Amd sponsored title.

This game apparently isn't sponsored, specially 'cause it has more issues with Nvidia, on 3 of its more recent GPU offerings, as reported by TPU itself on the review. Yet you don't see anyone bashing it for not having day 1 working drivers.

Every company can make mistakes, but it does matters how often you encounter problems. The greens usually doing great job, so the people are much more patient about the issue. And ofc people know, that the company will definitely solve the problem fast.
 
it looks so beautiful ^^

i will pick this up for $5 in 2-3 years and play it maxed out on new hardware at 150-200 fps, 75 fps really isn't my jam anymore ~
 
only for offense. For defense the option does not exist, which means you are required to time dodges and parries correctly or you will die every single time.
I see why they did that, given auto completing them would let you face roll the game fighting wise.

What I want is more a visual/audio clue when to doge or parry.
 
Performance seems rediculous for the visuals, it looks nothing special, its fine...but stuff that get 50 fps on 1440p should be bumped to 70 atleast to make it somewhat acceptable.
Like seriously, how can a 5060Ti only get 30 fps on 1440p....how is that possible? Nothing from what I can see impresses me at all, all visuals are just average at best, looks like any other AC game or what have you...this is rediculous.

Honestly I feel the devs did not bother and just relied on upscaling to make up for their own lack of effort.

Is this again just UE5 crap? (edit, just checked, yep it is)

also anyone else just weirded out how little difference between low and epic there seems to be?
Like look at the textures...there is no difference between the lowest setting and the highest, all I see is reflection, maybe shadow and just stuff on the floor that is a difference.
4k on Epic only uses 8.5 gb of vram....come on....give us then atleast a texture pack.

You had to diculous again, twice in one paragraph?

1745612533934.png
 
Definitely looks like the sleeper hit for 2025 hopefully it doesn't end up like Nier X360/PS3 where people only realize how great it is after the fact.
 
Hey, new here :)
Sorry for this question but does the first Benchmark "Performance" mean, that the Game is tested on DLSS + DLAA with the 5070TI?
Next Test is Upscaling "Quality". It fits with my Tests with the 5070ti... 62 FPS on DLSS + DLAA and 95 FPS with Quality.
Game runs smooth and is beatiful.

Better to turn off Film Grain etc? Im not sure :/ Vignette fits with the game atmosphere.
 
The last few years publications try to be friendly to Nvidia. And while I am usually very harsh on that and probably my reaction to that is usually the only reason I get banned left and right(never for behavior), looking from their point of view, you don't upset the 2.5 trillion company that controls 90% of the market and it is rumored to be very vindictive against even it's own partners. AMD tried in the past to do the same, I think with TPU, withholding their Vega64(?) sample for review, only to be forced to apologize later(if I remember correctly). Nvidia is a different beast and even HUB that gone public against them, the last two years advertise DLSS like it is the only feature you need in a card.

In the CIV 7 review it sounded like some injustice was carried out to nvidia and was compared to Starfield (obviously AMD bribed Microsoft :D)

In this review, they stated FSR isn't available and this is unexpected
 
I see why they did that, given auto completing them would let you face roll the game fighting wise.

What I want is more a visual/audio clue when to doge or parry.

Totally agree! The animations are so confusing because there are these huge wind ups, then pause, then action, etc... feels a lot like just trial and error memorization of movesets (ala soulslikes) and far less strategy and planning (ala traditional turn based).
 
Love the reviews, but is it possible to test gpus at high settings in the future? I feel like it is more realistic for 90% of the audience
 
Definitely looks like the sleeper hit for 2025 hopefully it doesn't end up like Nier X360/PS3 where people only realize how great it is after the fact.

Game already sold 500k copies in the first day and a glowing reviews on Steam already :D

Microsoft did them dirty by shadowing dropping Oblivion Remastered at the same time but Expedition 33 is doing quite well
 
Game already sold 500k copies in the first day and a glowing reviews on Steam already :D

Microsoft did them dirty by shadowing dropping Oblivion Remastered at the same time but Expedition 33 is doing quite well

Yeah I thought about that I was like M$ you showed this at your showcase couldn't you wait a week for this to shine lol.

I still haven't picked this up but I am going to soon..... I can only grab 2 games per month now that I am retired lol and I grabbed two copies of Oblivion one for me and one for my bud for his Bday, but May is almost here.
 
DLSS4 is looking fantastic in this game, with forced sharpening disabled (enabled by default with TSR) DLSS4 shows clear advantage over XeSS/TSR

4K DLSS4.Balanced vs XeSS.Quality vs TSR.High

Yeah I thought about that I was like M$ you showed this at your showcase couldn't you wait a week for this to shine lol.

I still haven't picked this up but I am going to soon..... I can only grab 2 games per month now that I am retired lol and I grabbed two copies of Oblivion one for me and one for my bud for his Bday, but May is almost here.

I got hooked, 10 hours in game already and I'm behind deadline for some paperwork :cry:
 
If developers can't/arent allowed to implement FSR4 then you can have it with Optiscaler, check the "FSR Non-linear sRGB Input" box to not have cut scenes problems.
Also, Optiscaler is open source.
Don't know if links are allowed but here we go - FSR4 Compatibility List · cdozdil/OptiScaler Wiki · GitHub
 
Making your words mine.

Nvidia is known for abusing its dominant position on the market, and imposing its rules onto the media and reviewers, as some kind of soft power. I've seen this over and over, left and right.

Amd probably would do the same if tables were turned.
Then how come the whole of youtube is making video after video crapping on nvidia? What you are saying does not make sense.
 
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