- Joined
- Nov 22, 2023
- Messages
- 635 (1.13/day)
Ok, might have another replay on deck: Batman Arkham Asylum.
Beat the game years ago, only recently realized I have it on Steam but it's sitting a 0 achievements so as good a time as any to replay the game.
It's pretty far from child friendly but my kids are tagging along for the journey so far. I think I'll be able to keep them on for the ride until my wife sees what we're playing
cause I think her last impression of Batman was Adam West or Val Kilmer's iterations. Then I'll just have to weather the questions about my judgement and the decay of society etc later.
Game still looks great outside of the lower res textures and playing it on my Steambox with 980Ti means I get to enjoy all the goofy physx tacked on crap at a clean 60FPS. Suck it 5090 owners!
Having played a ton of "flow" style brawlers at this point, its actually a little shocking how stiff and un-flow-like the combat in this game is. I played Arkham Knight relatively recently (like, 2 years ago) and its wild how much the series managed to improve while still retaining the same feel.
Still early going, but I always liked Asylum's more deliberate, compact, and "metroidvania" style level design over the mushy open world sprawl of City and Origins (that IMO Knight managed to more or less perfect).
Anyhow, here goes nothing...
Beat the game years ago, only recently realized I have it on Steam but it's sitting a 0 achievements so as good a time as any to replay the game.
It's pretty far from child friendly but my kids are tagging along for the journey so far. I think I'll be able to keep them on for the ride until my wife sees what we're playing

Game still looks great outside of the lower res textures and playing it on my Steambox with 980Ti means I get to enjoy all the goofy physx tacked on crap at a clean 60FPS. Suck it 5090 owners!
Having played a ton of "flow" style brawlers at this point, its actually a little shocking how stiff and un-flow-like the combat in this game is. I played Arkham Knight relatively recently (like, 2 years ago) and its wild how much the series managed to improve while still retaining the same feel.
Still early going, but I always liked Asylum's more deliberate, compact, and "metroidvania" style level design over the mushy open world sprawl of City and Origins (that IMO Knight managed to more or less perfect).
Anyhow, here goes nothing...