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Recent content by InVasMani

  1. InVasMani

    NVIDIA Discusses the Revenue-Generating Potential of AI Factories

    I've picked up on plenty of coding stuff that the AI helped me figure out how to code scripts for. It can be a challenge at times to work thru debugging and testing, but usually it comes together eventually do more less do what you were hoping or up to a point depends on complexity of it all...
  2. InVasMani

    Are there any cases with muffled intake and exhaust parts?

    My D5000 even with zillion 120mm case fans can be basically whisper quiet depending on how it's setup and tuned. I mean if I OC it more aggressively obviously the noise expectations shift a bit. It's overall quiet enough though with a AIO for my tastes. Easy to adjust if I want it a bit more...
  3. InVasMani

    What are you playing?

    I normally wouldn't play a FPS game with a controller, but Risk of Rain 2 not enjoyable for your hands with a keyboard. :laugh: That ramping difficulty and sprint key requirement is not enjoyable in a prolonged game session. It's a bit tricky getting use to playing with a controller for the type...
  4. InVasMani

    Official Intel Account Teases Higher-End Arc "Battlemage" B770 GPU

    "Many fans hope to see Intel hit the price target of, ideally, under $300." Easily it could be 10 cents with the amount of weight MSRP holds these days. Mission accomplished problem solved!? Now back to actual reality it'll probably be like $350-$400 if you can get one at launch and another...
  5. InVasMani

    Dark Mode - Feedback please

    IPS not that would change much except better blacks and enhanced energy savings which I have a surprising amount of detailed control over parts of that with my software when I actually use it. :laugh: It's not on by default so I use it like 1% of the time at most. I have more pressing stuff to...
  6. InVasMani

    Dark Mode - Feedback please

    I'm using it personally I'll still take it as is over the more extreme snow blindness of default style. I can actually get around that issue readily enough with my dimmer software, but if I were to run it 24/7 I'd wanted to develop it further and polish up some details of it though it's highly...
  7. InVasMani

    Dark Mode - Feedback please

    I think the only thing for me that notice is the white text could be a hint less bright, but not a lot. If lowered too much it can make it hard to read against the background if too white you get a bit of a "flash bang" or "snow blind" effect on the actual white text itself. I like it a lot...
  8. InVasMani

    DOOM: The Dark Ages Performance Benchmark

    Which wolf do you feed?
  9. InVasMani

    Intel Partner Prepares Dual Arc "Battlemage" B580 GPU with 48 GB of VRAM

    I was leaning more in the direction of traditional gaming rendering scenario's like SLI/CF was originally intended for yes. Technically it doesn't have to be strictly around that. The GPU cores don't even have to be identical you could could have specialized GPU cores aim at more and different...
  10. InVasMani

    Intel Partner Prepares Dual Arc "Battlemage" B580 GPU with 48 GB of VRAM

    I mean not symmetrically allocated between each. Like the two GPU's working in tandem with say 16GB VRAM total, but the secondary GPU only has access to like say 1/4 of it and the primary GPU has access to 3/4 of it for a 4GB +12GB split. It allows you to leverage the compute power of the second...
  11. InVasMani

    Dark Mode - Feedback please

    What about cake and eat it though!? :p One thing that might be possible not sure is if you could also it put down bottom where this stuff is like so and nudge that other stuff over a few pixels. Doesn't bother me personally, but might look more tidy...
  12. InVasMani

    Intel Partner Prepares Dual Arc "Battlemage" B580 GPU with 48 GB of VRAM

    TB seems unlikely at least in it's current form though for external connectivity for smaller bandwidth restraints it could be moderately useful perhaps. As for CXL, you'd get direct access to pooled memory resources across multiple accelerators, which could significantly reduce memory...
  13. InVasMani

    The Precinct, a Neon-Noir Action Sandbox Game Launches on PC and Consoles

    GTA reverse Uno has a very inverted GTA 1 & 2 design look and that's not a bad thing for those of us that enjoyed the first two GTA's.
  14. InVasMani

    MSI Reportedly Readying "Claw 7 A2HM" Handheld; Debates Rage Over Choice of APU

    I feel like these handheld's would really benefit from integrating a kickstand so you can just comfortably grip them on a flat surface. Depending on how much usage they get I'm sure that would benefit some from a prolong comfort level.
  15. InVasMani

    Intel Partner Prepares Dual Arc "Battlemage" B580 GPU with 48 GB of VRAM

    I'd presume if they want to do it better CXL, but they might still do something like incorporate TB. It would be trivial to incorporate 1 or 2 TB ports to connect them internally or externally or both. It's possible they could even daisy chain configurations between PC's with TB eventually.
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