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Not surprising with games getting larger in size anyways.
Also, the beta (demo) wasn't with finished textures, so they will all be improved on the full release...
With Paracel Storm it totally changes the game play with the rougher sea, rain, wind and a huge destroyer crashing to one of the islands....
Not to mention how it also changes the state of play with Shanghai... stupid? Totally not, changes that map immensely.
I really like Levloution, yeah they could do more with it, but so awesome in paracel storm and siege of shanghai. Real shame they didn't include any in China Rising... especially as they raved about it so much originally.
Hit detection is ALWAYS off in multiplayer games, players latency, the servers latency, server load etc.
Check this part of a slowmo video from COD. Incredibly off shot but hit...
No point talking about hit detection, never going to be 100%.
Also the time to rank up in BF2 compared to anything after it took a heck of a long time.
As for hit detection, it has always been a complaining factor, but there are too many variables to make it right.