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Recent content by nguyen

  1. nguyen

    Gigabyte Launches the M32U 4K Gaming Monitor

    144hz is the best 6.9ms baby :roll: .
  2. nguyen

    How do you know if a rtx 3080 laptop runs in max-p or max-q mode? laptop check request as well...

    How about this one https://www.newegg.com/p/N82E16834725158?Description=3080%2016gb&cm_re=3080_16gb-_-34-725-158-_-Product&quicklink=true 3080 with 16GB VRAM and 130W PL
  3. nguyen

    Deathloop Benchmark Test & Performance Analysis

    Can you test PCIe bandwidth scaling with this game? this game probably use texture streaming so effectively that lower VRAM GPU can play just fine with Very High Texture Quality, albeit with some performance loss. DF has mentioned this in their video. But probably no one cares about this game...
  4. nguyen

    Deathloop Benchmark Test & Performance Analysis

    I don't know what planet you are from but frametime variance of 2ms (from 12-14ms) is simply undetectable with human perception. So yeah while the graph for 6800XT looks tighter, it doesn't mean anything. What you should look for is when there are frametime spike of high magnitude (>30ms) that...
  5. nguyen

    Deathloop Benchmark Test & Performance Analysis

    Seems like the VRAM dedicated usage top out at some point, DF measured some performance penalty with texture streaming (~10%) so only the 3090 will come out on top in an extended gameplay, kinda funny when the entire game folder is only 30GB. Note: I use FOV of 110 so it might use more VRAM
  6. nguyen

    Deathloop Benchmark Test & Performance Analysis

    The game is not challenging at all, I always play games at highest difficulty so beating the game is its own reward. There is no such thing with Deathloop, no wonder game journalists like this game so much while they despise Doom Eternal if I were to play a game only for its story I might as...
  7. nguyen

    Deathloop Benchmark Test & Performance Analysis

    Bought this game and I'm getting some tingling of regret :cry:, not happy with this level of visuals for a 2021 game
  8. nguyen

    Deathloop Benchmark Test & Performance Analysis

    This game has memory leaking issue, extended play would see VRAM usage go up and up, I see dedicated VRAM usage reaches 21GB after only 10min game time
  9. nguyen

    Deathloop Benchmark Test & Performance Analysis

    Seems like @W1zzard miss the RT AO as it was well hidden within the menu (with AMD CACAO as default). Overall RT AO doesn't cost much FPS and it looks better than CACAO and HBAO+
  10. nguyen

    The Medium: DLSS vs. FSR Comparison

    Yeah, I'm used to the look of clean, stable images of DLSS that it's annoying to play without DLSS, particularly in the new Deathloop game, why doesn't it have DLSS yet arghhhhh..... Yeah I think that Intel is banking on XeSS being the most preferable form of rendering, meaning players would...
  11. nguyen

    The Medium: DLSS vs. FSR Comparison

    Well Intel engineers certainly didn't think so Intel thought so highly of DLSS that they copied the whole concept of DLSS, down to the 64 samples per pixel super-sampling part, but make it so that XeSS run natively only on Intel hardware. "Imitation is the sincerest form of flattery"
  12. nguyen

    NVIDIA CEO Jensen Huang Makes Cover of 2021 TIME 100 Most Influential People

    3080 Ti and LG OLED TV
  13. nguyen

    The Medium: DLSS vs. FSR Comparison

    Trying 6K using DSR and the results are pretty interesting The zipper on her jacket looks higher detailed with DLSS Q than even the Native :twitch:. Seems like DLSS works better the higher resolution.
  14. nguyen

    The Medium: DLSS vs. FSR Comparison

    Well, the best general purpose AA is Super Sampling after all, which DLSS is trying to replicate (hence the name Deep Learning Super Sampling). The Medium 4K Native vs 6K Native (DSR)
  15. nguyen

    The Medium: DLSS vs. FSR Comparison

    Actually DLSS uses something called camera jitter, which Intel copied with their XeSS, to reconstruct pixel-wide objects that even 4K Native resolution would flicker Here is an example in CP2077
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