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^ This. I was kinda expecting to see it in the article, but never did... it would shed a little more light on whether Ampere is the solution, or Turing is the problem.
I find it interesting how they always recommend higher-tier CPU for the higher resolutions when it's kinda the other way around in reality - higher resolutions put more stress on the GPU, so even a lower-tier CPU isn't really a problem.
I mean, you get within 2% difference even all the way...
Looks like this will also have a beefier cooler than the regular 1060 Armor, at least if the specifications on MSI's website are correct. Weight of the GDDR5X version is listed as 846g, while regular 1060 is 556g. 1070(Ti) Armors are 832g, 1080 Armor is 877g. So, one would expect lower...
I was thinking... if you're using Ray Tracing, do the "regular" shadows/lighting/reflections settings affect visual quality, and do they affect FPS? If they don't affect quality (considering RT takes care of that), but they do affect FPS - maybe lowering them/turning them off would boost FPS...
So, purely theoretically, to achieve 60FPS with RT on you would need to render a frame (without RT) for no more than 7.4ms, which would mean you would have to have ~135FPS with Ray Tracing off to achieve 60FPS with it enabled. Of course, that's just dry maths with the data provided, can't...