- Joined
- Apr 8, 2006
- Messages
- 714 (0.11/day)
System Name | Xbox 360 Super Elite |
---|---|
Processor | 3.2GHz PowerPC Tri-Core Xenon |
Memory | 512MB 700MHz GDDR3 RAM |
Video Card(s) | ATI Xenos @ 500 MHz |
Storage | 250GB |
Display(s) | 26" Samsung LCD HDTV |
Case | Super Elite (COD:MW2 Edition) |
Audio Device(s) | 5.1 |
Power Supply | 120w |
Software | NXE |
ATI X1600PRO 256MB 3DMark05 4.5k
nVidia 6800LE 128MB 3DMark05 4.1k
errrrr........is this right
As you know there is nothing to unlock on the X1600PRO but I can unlock my 6800LE from 8/4 to 16/5, (the other vertex shader doesnt work). I tried both of the cards with a fresh install each time. the specs of both read like this:-
6800LE 128Mb
Memory Bus Type: 64x4 (256 bit)
DirectX Compliance: 9.0c
OpenGL Compliance: 2.0
PS Version: 3.0
VS Version: 3.0
Fragment Pipelines: 8 (16)
Vertex Pipelines: 4 (6)
Texture Units: 8 (16)
Raster Operators 8 (16)
GPU: NV40
Interface: AGP 8X
Core Clock: 300 MHz
Memory Clock: 350 MHz (700 DDR)
Memory Bandwidth: 22.4 GB/sec
Shader Operations: 5120 Operations/sec
Pixel Fill Rate: 5120 MPixels/sec
Texture Fill Rate: 5120 MTexels/sec
Vertex Operations: 400 MVertices/sec
X1600PRO 256Mb
Memory Bus Type: 32x4 (128 bit)
DirectX Compliance: 9.0c
OpenGL Compliance: 2.0
PS Version: 3.0
VS Version: 3.0
Fragment Pipelines: 12
Vertex Pipelines: 5
Texture Units: 4
Raster Operators 4
GPU: RV530
Interface: AGP 8X
Core Clock: 500 MHz
Memory Clock: 390 MHz (780 DDR)
Memory Bandwidth: 12.48 GB/sec
Shader Operations: 6000 Operations/sec
Pixel Fill Rate: 2000 MPixels/sec
Texture Fill Rate: 2000 MTexels/sec
Vertex Operations: 625 MVertices/sec
I memory can be a key factor in benchmarking, but it can make this much differences, with FEAR's performance test my X1600PRO only managers 2fps higher on average over my 6800LE. weird
nVidia 6800LE 128MB 3DMark05 4.1k
errrrr........is this right
As you know there is nothing to unlock on the X1600PRO but I can unlock my 6800LE from 8/4 to 16/5, (the other vertex shader doesnt work). I tried both of the cards with a fresh install each time. the specs of both read like this:-
6800LE 128Mb
Memory Bus Type: 64x4 (256 bit)
DirectX Compliance: 9.0c
OpenGL Compliance: 2.0
PS Version: 3.0
VS Version: 3.0
Fragment Pipelines: 8 (16)
Vertex Pipelines: 4 (6)
Texture Units: 8 (16)
Raster Operators 8 (16)
GPU: NV40
Interface: AGP 8X
Core Clock: 300 MHz
Memory Clock: 350 MHz (700 DDR)
Memory Bandwidth: 22.4 GB/sec
Shader Operations: 5120 Operations/sec
Pixel Fill Rate: 5120 MPixels/sec
Texture Fill Rate: 5120 MTexels/sec
Vertex Operations: 400 MVertices/sec
X1600PRO 256Mb
Memory Bus Type: 32x4 (128 bit)
DirectX Compliance: 9.0c
OpenGL Compliance: 2.0
PS Version: 3.0
VS Version: 3.0
Fragment Pipelines: 12
Vertex Pipelines: 5
Texture Units: 4
Raster Operators 4
GPU: RV530
Interface: AGP 8X
Core Clock: 500 MHz
Memory Clock: 390 MHz (780 DDR)
Memory Bandwidth: 12.48 GB/sec
Shader Operations: 6000 Operations/sec
Pixel Fill Rate: 2000 MPixels/sec
Texture Fill Rate: 2000 MTexels/sec
Vertex Operations: 625 MVertices/sec
I memory can be a key factor in benchmarking, but it can make this much differences, with FEAR's performance test my X1600PRO only managers 2fps higher on average over my 6800LE. weird