So much for misinformed arguments. AMD tested the in-game AA, and it worked. So regardless of this AA implementation being a standard between NVIDIA and AMD, it works, and was yet disabled for ATI hardware.
That really isn't a problem. Whether the feature 'works' or not on the given hardware is all that matters, and it does. Stability issues is cannot be used as an excuse to completely remove the feature. If stability issues did exist, they should have left the feature available to everyone and worked on them. Besides, the game does not advertise that its AA features don't work on ATI hardware (or that it requires NVIDIA hardware for AA, just like it properly advertises PhysX).
despite your trying to use rational logic, you umm, failed.
http://en.wikipedia.org/wiki/Batman_Arkham_Asylum
http://img.techpowerup.org/090929/.jpg
note the "unreal engine" ? you see, this game was made from an existing game engine, well known to work on ATI and NVIDIA hardware with antialiasing.
you can also rename the games .exe to UE3.exe from what i hear, and then use catalyst control centers AA (even before the patch) and everything works well.
This is purely a dirty trick from nvidia, since NV only add AA to some things in game, while ATI now has to waste power antialiasing EVERYTHING (taking a performance hit) and inconveniencing end users.
Indeed. and a default feature of the engine used.
indeed. i went RE5 over this, due to this lame issue.
unfortunately, the lack of AA will never make it into enough news to hinder sales that much.
Yes, Unreal Engine 3's AA is proven to work stable on AMD GPUs. Thanks for cementing my argument.
Why is it so difficult to understand that this isn't just normal AA? Of course AA works in the game, it can be forced via the control panel, and could always be forced via the control panel. In fact, isn't that what we all do when AA isn't an option in a game? And yes, there are still games released without AA as an option.
But why it is hard to understand that this isn't traditional AA? BTA, you out of everyone should make sure you understand the concept, you are reporting it. It lowers your credibility to report such crap, and make such statements.
This is
optimised AA! Done in a way to limit performance loss to next to nothing. This is not a standard feature. This is not a feature that exists in the Unreal Engine by default.
Yes, AA works, but not the AA that is used in the game! That is the difference BTA. The AA forced in CCC is obviously different, as it comes with a performance hit, unlike the in game AA setting. So while the effect might be very similar, it is two different features.
And you can not confirm that changing the device ID to trick it to work in game, really does function properly, as it was not tested in the actual game. Again, it is not likely, that a part of the game causes an issue with the feature on ATi cards, and the developers simply disabled the feature as a quick fix to get the game shipped? I mean the game was already delayed a month on the PC, so we know the developers were under a time crunch to get it shipped...so maybe in the end they did start to implement quick fixes. Is that so far fetched?
then they don't deserve our money (using reasoning no.1)
do you have a solid proof that the game will crashes halfway through(using reasoning 2).
so i say ATI owner card must boycott this game and rate it so low in every on-line store. so they will suffer 40% loss from us ATI owner.
Why not, you got a game. The game isn't any less playable.
Does anyone have any solid proof that it won't crash halfway through? Even ATi said they only tested the demo. I do know that I've encounted games, even recently, that would suffer unexplained crashes or have unexpected and unwanted issues caused by visual features enabled in the game, or driver issues. How many times have we seen "update your drivers" as a responce when someone is having game crashing issue? Just as an example: Prototype crashes on my GTX285 if I have AA enabled in the game menu, but works fine on my HD4890 or if I force AA using nVidia control panel. And Prototype just came out a few months ago!