• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

NVIDIA Developing Subpixel Reconstruction Antialiasing to Compete with MLAA

Joined
Jan 31, 2011
Messages
2,202 (0.46/day)
System Name Ultima
Processor AMD Ryzen 7 5800X
Motherboard MSI Mag B550M Mortar
Cooling Arctic Liquid Freezer II 240 rev4 w/ Ryzen offset mount
Memory G.SKill Ripjaws V 2x16GB DDR4 3600
Video Card(s) Palit GeForce RTX 4070 12GB Dual
Storage WD Black SN850X 2TB Gen4, Samsung 970 Evo Plus 500GB , 1TB Crucial MX500 SSD sata,
Display(s) ASUS TUF VG249Q3A 24" 1080p 165-180Hz VRR
Case DarkFlash DLM21 Mesh
Audio Device(s) Onboard Realtek ALC1200 Audio/Nvidia HD Audio
Power Supply Corsair RM650
Mouse Steelseries Rival 3 Wireless | Wacom Intuos CTH-480
Keyboard A4Tech B314 Keyboard
Software Windows 10 Pro
from what i understand, this SRAA is post processing based, similar to MLAA. ITs only applied when the full image/frame is already rendered by the GPU. AMD used DirecCompute for their MLAA and takes advantage of the parallel processing of their GPU to do this post process effect costing much less resources from the GPU. nVidia would prolly use their own CUDA engine to enable this effect. (traditional AA is usually handled by the ROPs in the end of the render pipeline)
 
Joined
Jan 2, 2008
Messages
3,296 (0.55/day)
System Name Thakk
Processor i7 6700k @ 4.5Ghz
Motherboard Gigabyte G1 Z170N ITX
Cooling H55 AIO
Memory 32GB DDR4 3100 c16
Video Card(s) Zotac RTX3080 Trinity
Storage Corsair Force GT 120GB SSD / Intel 250GB SSD / Samsung Pro 512 SSD / 3TB Seagate SV32
Display(s) Acer Predator X34 100hz IPS Gsync / HTC Vive
Case QBX
Audio Device(s) Realtek ALC1150 > Creative Gigaworks T40 > AKG Q701
Power Supply Corsair SF600
Mouse Logitech G900
Keyboard Ducky Shine TKL MX Blue + Vortex PBT Doubleshots
Software Windows 10 64bit
Benchmark Scores http://www.3dmark.com/fs/12108888
Well, with PhysX its another story because in that case you need a reason for developers to take time and develop with PhysX. Where in SRAA, it doesn't matter. It just works in any game.
Meaning they do not depend on 3rd party developers and as such don't need the attention from the entire user base. It would be nice to have SRAA at least on GeForce 400 series and above, but i don't think it will happen.

Ambient Occlusion is also another example as well..

from what i understand, this SRAA is post processing based, similar to MLAA. ITs only applied when the full image/frame is already rendered by the GPU. AMD used DirecCompute for their MLAA and takes advantage of the parallel processing of their GPU to do this post process effect costing much less resources from the GPU. nVidia would prolly use their own CUDA engine to enable this effect. (traditional AA is usually handled by the ROPs in the end of the render pipeline)

I guess that would mean g80 and above if they used their cuda framework for it.
 
Joined
Jan 24, 2011
Messages
508 (0.10/day)
Location
Upright down-under (Brisbane, Australia)
System Name Frankenstein v7
Processor Intel i7 2600K (@ stock)
Motherboard Asus P8Z68-V
Cooling Corsair H100
Memory Corsair Vengeance 4x4GB DDR3 @ 1866MHz
Video Card(s) Gigabyte 7870 WindForce 2GB
Storage Samsung F3 1TB HDD
Display(s) Samsung S24C750
Case Antec P280
Audio Device(s) Creative Labs X-Fi Elite Pro
Power Supply Corsair HX850
Software Windows 7 Pro - 64-bit
Joined
Oct 27, 2007
Messages
1,132 (0.19/day)
System Name Grandpa
Processor i5 4690K
Motherboard Gigabyte Z97X-UD5H-BK
Cooling water
Memory 8GB Corsair Vengence 2400MHz
Video Card(s) Gigabyte 5850 x2
Storage Samsung SM951
Display(s) Catleap 27"
Case coolermaster stacker
Power Supply corsair AX860i
Mouse logitech g5 original
Keyboard Ducky
Software Windows 8.1
I don't think nvidia need to do this to win me back. If they can make it work then yes ok I'd take it but I buy on gaming performance value for money, not how tricky the AA can be.
 
T

TAViX

Guest
MLAA is a blessing for games like Metro, NFS:Hot Pursuit, or Dead Space 2. I think nvidia knows this...
 

bear jesus

New Member
Joined
Aug 12, 2010
Messages
1,534 (0.31/day)
Location
Britland
System Name Gaming temp// HTPC
Processor AMD A6 5400k // A4 5300
Motherboard ASRock FM2A75 PRO4// ASRock FM2A55M-DGS
Cooling Xigmatek HDT-D1284 // stock phenom II HSF
Memory 4GB 1600mhz corsair vengeance // 4GB 1600mhz corsair vengeance low profile
Storage 64gb sandisk pulse SSD and 500gb HDD // 500gb HDD
Display(s) acer 22" 1680x1050
Power Supply Seasonic G-450 // Corsair CXM 430W
MLAA is a blessing for games like Metro, NFS:Hot Pursuit, or Dead Space 2. I think nvidia knows this...

That is very true, there are a bunch of games that don't even work with forced AA so having a filter that comes at the end means even those games can have some form of AA making them look much better.
 
Joined
Feb 11, 2009
Messages
5,403 (0.97/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
MLAA is a blessing for games like Metro, NFS:Hot Pursuit, or Dead Space 2. I think nvidia knows this...


Adding to this list:

AvsP
GTA 4 (+ episodes)
Arma 2
Borderlands
Mafia 2
 
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
I just play everything with just MLAA ever since it got introduced. The result is similar to 4x or 8x FSAA, yet it's as demanding as 4x or even less. And just works in every game, be it Defense Grid, Sol Survivor, BioShock, NFS Hot Pursuit... but it also works perfectly in AvP, Half-Life 2.
Though it's funny in GTA Vice City. During the day cycle it's not working well, but during the night it's working great. Or vice versa. It seems to be based on the contrast difference during each day cycle.

Anyway, whatever they'll make i'm all for it. Ambient Occlusion is also a good addition on NVIDIA's end that i miss on Radeons. Can't wait to see SRAA in action :)
 
Top