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Unigine Releases Heaven 2.5 Benchmarking Suite, New Professional Edition

The new version just looks better...it's really of little use just as the original was. Purely just eye candy and maybe useful for comparison if everyone ran the same settings/resolution.

Just the input I was l00king for (short/consistent & + for teh comparison suggestion) :toast:

I will run it when I find teh time/"right setting" & post my impression & input so we can compare, also for teh readers sake whom might be interested.

You already contributed with your findings, hopefully me/others will follow your example so thumbs up for u man!:rockout:

Laterz...

//Dog
 
I'm finding this a whole lot more twitchy than Heaven 2.1 and it made it difficult for me to tell how stable my OC was. Although it didn't crash at all, it just seemed to have many minor stops & starts.
Testing at stock clocks & then with the same OC on 2.1 revealed it is indeed the 2.5, not the OC.
Performance wise, lower Frames of course... about the same as when MLAA is enabled with 2.1 I'd say.
 
I'm finding this a whole lot more twitchy than Heaven 2.1 and it made it difficult for me to tell how stable my OC was. Although it didn't crash at all, it just seemed to have many minor stops & starts.
Testing at stock clocks & then with the same OC on 2.1 revealed it is indeed the 2.5, not the OC.
Performance wise, lower Frames of course... about the same as when MLAA is enabled with 2.1 I'd say.

Great feedback inferKNOX...This is teh "good sfuff":rockout:

About the twitching: where are teh microstutterings? @ teh start of bench/@ when teh scene goes under the fortress (where there are some torches)? becourse I have found those + some more places where it stutters thus creating FPS-drops (in 2.1) but after switching to my new 965BE from Athlon II X3 + 1x2GB stick of RAM, some places were found to not stutter anymore :) (I belive it´s partly due to teh L3 cache helping out + teh better 2x2GB RAMs...

But if we can isolate teh weak spots...Then I assume we all can agree on that the twitchiness are due to your own HW config + How properly u have managed your OS & such & not bad coding in either teh 2.5 or teh 2.1 version, Right?

I just also figured that I am not using SSD maybe thats mine/others prob? so lets then pray that theese issues dissapear when we all have the new OCZ Vertex3 SSDs w. teh new ultra-fast improved Sandforce controller almost maxing out teh SATA 6GB/s limit:rockout::pimp:

Im looking forward to see if we can be able to draw a final conclusion on whats up with teh issues on Heaven Benchmark (all versions now + upcoming) in full. (prolly not but hopefully)

Laterz :toast:

//Dog
 
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The twitching is intermittent, happens from beginning to end of the test run and is limited to version 2.5 only.
Version 2.1 does not do the same. I know there's only 1 part in Heaven 2.1 where there's sort of a vertical artifact that comes up momentarily when circling the dragon, I think it's scene 10.
Also, I would not call it micro-stuttering as it's inconsistent and is more like small and sudden pauses, ie twitches & frame-rate dips. Micro-stutters wouldn't show up as frame-rate dips, and (some time back) I isolated micro-stutters in my systems down to voltage polling of the graphics card, and so I have disabled voltage polling on all my system monitoring apps and don't suffer from micro-stutter anywhere.

It's unlikely that you would be suffering from twitchiness due to using an HDD, that's what the initial loading screen is for, to have it ready to run in you RAM, isn'?

Probably drivers... or 2.5 needing a bit more refining.
 
OK inferKNOX I have read your post (not studied) but well I have other stuff to do now, so I`ll get back later about your post OK? (if I forget PM me?)

I´ll be back! (said with teh in/famous Arnold.S voice)

//Dog
 
c00l man & thx for answering!

//Dog
 
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