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SAPPHIRE X1950 Pro Dual - Two GPUs on a Single Card

just looked at techreports 8800 series review and the GTS scores 8900 points and the X1950pro crossfire scores 8600, only a difference of 300 points and the x1950pro crossfire being cheaper so seems kind of worth it
 
Yes, but the x1950Pro doesn't support DX10.
 
The graphics look good but the game play looks GREAT!!!

yea i totally agree the physics look good too the way he switched his scopes and stuff and was hidden was awesome
 
Basically it is the first good game by EA. Even so without Crytek's involvement it would probably suck ass.
 
i dont think this ageia phyx card will get too famous now that u can get quad core and dual core cpus i mean thers no real need

What would be interesting to see would be a card manufacture integrating the ageia physx chip into the graphics board. Better yet wouldn't it be interesting to see a dual or quad core GPU using 2 R600 cores. Couple that with gddr-4 or higher on a pcix32 slot. :respect: Too bad it's all about the money and we're only allowed to sip from the graphics cup.
 
just looked at techreports 8800 series review and the GTS scores 8900 points and the X1950pro crossfire scores 8600, only a difference of 300 points and the x1950pro crossfire being cheaper so seems kind of worth it

Those are dx-9 benchmarks on a dx10 card. A calkwalk for what the 8800 is claimed to be capable of. I wonder if the 1950 would fall to it's knees if dx10 physics were requested of the gpu.
 
Yes, but the x1950Pro doesn't support DX10.

Does anyone know how big the difference will be,from the video it looks real shader heavy.
How knows you might have to run it in DX9 mode just to get good FPS with any card. That would be great the first DX10 game only playable in DX9:laugh:
I love when s**t like that happens. As long as I don't have a R600, if I do I'll be pissed:mad:
 
http://www.driverheaven.net/articles/dx10/

"DirectX 10 adds an extra type of shader into the mix, the geometry shader. This type of shader has the ability to create extra triangles if requested to do so. One of the many benefits of this type of shader would be to create displacement mapping (a way to make textures and scenes look more detailed by adding the illusion of height to an otherwise flat texture)."

Take a look at the 10th pic down. Look familier? Anyone who ran ATI's Toyshop demo knows that scene. They will also know that that's a dx9 demo. Who they kidding?
 
Cos they're n00bs.

I think it was made before the 8800's were out. Maybe they were using some sort of prototype to test it. At E3 they were playing it with amazing quality. No lag. And that was WAY before 8800's. So I'm guessing that may be what DX9 looks like...
 
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