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Unigine Releases Heaven 4.0 GPU Benchmark

btarunr

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UNIGINE Corp. has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.

Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.



DOWNLOAD: Unigine Heaven 4.0 for Windows, Mac OS X, Linux

Key Features
  • Extreme hardware stability testing
  • Accurate results due to 100% GPU-bound benchmarking
  • Support for DirectX 9, DirectX 11 and OpenGL 4.0
  • Multi-platform support for Windows, Linux and Mac OS X
  • Comprehensive use of hardware tessellation, with adjustable settings
  • Cinematic and interactive fly/walk-through camera modes
  • Dynamic sky with volumetric clouds and tweakable day-night cycle
  • Real-time global illumination and screen-space ambient occlusion
  • Support for multi-monitor configurations and different stereo 3D modes
What's New in Heaven 4.0
  • Benchmarking presets for convenient comparison of results
  • GPU temperature and clock monitoring
  • Drastic improvement of SSDO
  • Stars at nighttime
  • Improvement of lens flare
  • New, improved version of UNIGINE Engine under the hood
  • Detection of multiple GPUs
  • Anti-aliasing support on Mac OS X
  • Enhancement of automation scripts in Pro version
  • New Advanced edition (see details below)
  • Russian and Chinese localization
Heaven Benchmark comes in three editions: Basic (available for free), Advanced and Pro, each aimed to meet the needs of different users. For more information, visit this page.

View at TechPowerUp Main Site
 
Looks nice, They used higher res textures on everything and sky has stars now.
 
They added more graphical glitches instead of fixing the old ones. It's like they've never used their own program for stress testing despite offering a loop feature.
 
mine crashes barely 30 seconds in
 
Lol. Unrealistic road.
 
Render:
Direct3D11

Mode:
1920x1067 8xAA windowed

Preset
Custom

Quality
Ultra

Tessellation:
Extreme


Unigine Heaven Benchmark 4.0

FPS:
37.2

Score:
937

Min FPS:
20.9

Max FPS:
80.6
 
Looks nice, They used higher res textures on everything and sky has stars now.
Finally no more DX8 level textures :laugh:
 
Extreme run -

Heaven40Extremefixed_zps9b308375.jpg
 
Here's my first extreme run. max settings inc 8xaa, tessellation extreme etc etc

116i7h4.jpg
 
bleee, i expected a different "map". Same old fairy village.
 
Tested @ 2560x1600 res, Tesslation=Extreme, Quality=High and Anti-Aliasing=x8.

Single 7970. All stock:
Capture125625.jpg


Two 7970's. All stock:
Capture126013.jpg


Three 7970's. All stock:
Capture127490.jpg


So with two 7970's the scaling is great, with three not so much (66% usage).
 
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Well they definitely beefed this thing up beyond Unigine 3.0... maxed out 1440p 4xAA I get 89.6 fps in 3.0 but only 58 fps in 4.0.

They did make the lights prettier, though :)

I'm hoping that Valley isn't a total slideshow.

(edit) Anyone know why they picked the pathetic resolution of 1600x900 as the "extreme" resolution? There's not much extreme about 1600x900...
 
We need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles... Or are they??
 
Well they definitely beefed this thing up beyond Unigine 3.0... maxed out 1440p 4xAA I get 89.6 fps in 3.0 but only 58 fps in 4.0.

They did make the lights prettier, though :)

I'm hoping that Valley isn't a total slideshow.

(edit) Anyone know why they picked the pathetic resolution of 1600x900 as the "extreme" resolution? There's not much extreme about 1600x900...

My guess would be on the resolution because most people could run 1600x900 even with laptops for comparison's sake. That is the reason I made my run without any tweaks to the benchmark, but it seems everyone else has made adjustments so far in their extreme runs...no way to make any comparison that way.
 
Same run as above with a little bump to the cpu...glad to see so little impact from a cpu overclock.


HeavenExtreme-speedbump_zps1f17a475.jpg
 
We need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles... Or are they??

There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the "extreme" preset resolution)?

I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005.
 
All stock :laugh:

heaven 4.0.png
 
Last edited by a moderator:
There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the "extreme" preset resolution)?

I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005.

The entire idea is to be able to compare different hardware...without a standard there can be no comparison. No one said you could not do as you please, but without a standard you have nothing to compare with except yourself. ;)
 
Thought i'd update my heaven 4.0 run here..I just checked my ccc and it was on "override application settings" and forced to 2x tessellation for that first run I posted lol so that explains why the screen shot looked kinda lackluster in the heaven run. Changed both tessellation mode and maximum tessellation levels to "use application settings" now and here is the new extreme run. Managed to get a much higher minimum fps this time round?

35hfls5.jpg
 
Mailman, Phoronix posted some awesome videos, why not for us? hu? ha? he!
 
My fps was awful..what am i doing wrong?!?

uni4.jpg


2500k @4.6..gtx 680 stock,occed by 225 on the core and 550 on the ram done not much!
 
This looks better! well,the results do,my paint skills are lacking at best :o)
ffs.jpg
 
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