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TPU's Space Sims Appreciation Thread

Kursah

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Well if I can't get in, I'll just play Elite. If that fails, I'll just play EvoMerc! Ahh...I love having excellent options in Space Sims!

Honestly, I've been working out a decent paying 2-way trade, not far from my starting system of Cosi, so I don't even know if I'll try out SC yet. So far from what I've read, it's a solid experience and improved...if you can connect and stay connected that is.

Can't expect pre-release titles to be issue free...and I guess SC is still kind of pre-alpha. I'm still more eager for the universe module than anything, until then my excitement for SC has kinda simmered way down. :toast:
 

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I've been mostly posting in the Elite: Dangerous thread here on TPU, for good damn reason... because it's been my gaming addiction for some time now.

SC has updated its AC module to 1.0x, and they have fixed the control mapping, the game is still a resource hog (I will never expect any less! :D ), and while it's fun for a couple of matches, for me it still gets old. Maybe it's because I have a crappy Aurora, or maybe it's just because the "pre-alpha" is so limited. Looks great, plays smooth, the action is pretty good and intense at times, but it still has that "CoD in Space Ships" feel to it. Eagerly awaiting a real universe to fly around in. I know SC will be epic, it's just not right now imho.

Elite on the otherhand has been a blast! Bugs and all...which I've experienced a couple, but nothing that ruined my day or broke my game. I won't go into major details on this title...because I'd end up writing a book. I will say that every time I login it's like a new short story once I reflect on what happened...recently I have my kitted out Cobra Mk III that was mostly kitted for trading, then for exploring, now for trading, combat and bounty hunting. I have a nice little trade route outside of Cemiess where @erocker was chilling out that does 1.3k/t profit each way...and has great locations for finding wanted NPC's. Makes the monotony of trading more fun..granted I'm using 36 cargo vs. 60 when I was fully kitted for trading...but I'm enjoying this way MUCH more!

1.04 for Elite fixed the MP issues from what I've seen, and I can actually see and interact with other players. The player base I've been around has been excellent, helpful, and polite. So far, an epic experience!

I have also seen some test footage for upgraded shading, rendering and UI stuff for the next Evochron title, which has me very excited and playing EvoMerc even more lately! :D
 

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I had a decent little triangle setup, running 1k one leg, 1500 the second, and about 4-500 the last. Then some tool came in and broke the last leg??? Trading tobacco, and dropped it down to around 150 per..... Oh well. Got enough to get my Type 6, running 72t with a shield, until I get secure enough to drop that. I would have tweaked my cobra a little more, but the change in the Intermediate scanner means I can't sell it for space, since I'd lose its value. So, oh well. Still enjoying it, but it requires a time "Investment" and some days, I just don't have that, so I fall back to Insurgency. Altho, I did update my Mechwarrior online, Star Cit, Rift, Defiance, Firefall, Path of Exile, and one other escaping me right now, yesterday heheh. May mix it up a bit over the next few days... Oh yeah! Also installed Hawken :)
 

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I hear ya on the time investment...that's where I dig EvoMerc (once you get the hang of it), easy to get into and out of stations, easy to get into a few missions-worth of combat or trades in 20-30 mins or less and away you go. Elite does take a time investment, and I like it for the investment it requires, but there are times where I gotta agree...I just don't have the time to invest! School starts back up in a week or two..so there goes my extra couple of hours of game-time to homework. Bah! One more semester and I'm done! :D
 
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The Kappa Fornacis system in ED is brutal right now. I'm trying to fight for the "farmers" against the Feds, and it is really, really tough. Most of the time, you'll get into a zone and in no less than a minute you'll have another CMDR on you. Often, I'll get into a zone and if there's one or two CMDR's fighting for the feds, I'll go straight after them (they usually don't notice me at first) and make them jump away. Then I can have my way with the easy AI targets. Tonight I was followed from war zone to war zone by some crazy man in an Imperial Clipper. I'd jump into a system, seconds later he'd jump in and immediately launch missiles at me. This happened at least five times! So, I fly 40 ly to a high-tech station and grab a point-defense turret. I get back and sure enough, he finds me again. This time, I just boost straight towards him while launching chaff and the point defense working, melt his shields, get him down to about 60% and he ran away never to be seen again.
 

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Yet again, eRocker, Rocks.
 

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So been playing A LOT of EvoMerc, started a new game and went the military fighter route. I forgot how crazy combat gets in this game, but I'm improving greatly. Elite gave me some bad...arcady habits but nothing I couldn't work around and nothing I'd complain about.

Overall, I keep forgetting how fun EvoMerc is and how different it is from other space sims out there. I got a couple of co-workers into it (that couldn't afford Elite yet, or couldn't justify it). Having a blast!

It's a nice break from the duldrums of Elite at times (as you'll read below...my excitement factor is limited atm). Combat here is much harder imho, but is also pretty rewarding when you can take on 2-4 enemies and defeat them all.

I've also been playing Elite, I am eagerly awaiting the 1.1 update before I play too much. I've been solo trading over near the Addo system. Gonna get a type-6 and do some space trucking so I can build up my Cobra some more and have reserves. I plan on building a decked out Eagle again too. That ship was just too much fun in combat. But for now I'm in the trade-grind and have about 1.5 mil saved up...gonna try to get to 2 mil and then get a Type-6, keep enough capital to fill up all the storage and build it up for more trading tonnage.

My cobra will me my bread n butter for Kursah's Merc/Bounty Emporuim. I am looking forward to what future patches and expansions do for this title. :D

Control Changes

I also modified my CH Figher Stick control scheme...my 8-way POV HAT is now for lateral thrusters, my LH HAT is for targeting, UP is target what's in front of me, left is target next friendly, right is target next enemy, down is target subsystem. Works MUCH MUCH better this way. I also implemented a similar control scheme in EvoMerc.

I also made a control change to my keyboard throttle controls. I modified the W and S keys to me forward and reverse thrusters instead of throttle level control since I have the 5 pre-set levels. This works much much better for landings and FA-Off flight.

The above changes have really made a difference in how smoothly I can pilot my ships in all circumstances thus far, and 8 targeting options was just too much to keep track of and too wonky to pick the right one with the 8-way POV. I feel noticeable improvement in my piloting skills overall with these changes. If anyone wants me to list how my control schemes are for any of the space sims I play let me know and I'll post em up!

OTHER NEWS

In other news a friend told me to check out Void Destroyer (http://store.steampowered.com/app/259660/). An indie title and only $14.99. It mixes newtonian physics driven space sim and RTS using what I would define as Borderlands-style graphics. You can fly any ship, build stations, manage in the grand scheme and let the AI do all the work, or step in and change the tide of war. While many have tried to do this before...I personally feel this is the most fun I've ever had with the concept.

Honestly it plays really really well with a mouse and keyboard, but I wasn't impressed using my CH Fighterstick. Overall a fun game, has a unique take on a couple of good genres and is fun to jump in and play. I do recommend running through the tutorial, which isn't too awful long either. The dev is patching this almost daily still, which is cool imho. It's SP only, but it's been a fun experience so far.

But the reason I really wanted to recommend it is because of the flight engine. While it uses newtonian physics like EvoMerc, Elite and SC, it uses a very watered down and assisted version, even with it's assist mode disabled. While the same flight and combat strategies work well here, they are MUCh easier to learn here. So if you want to become an improved combat pilot in the bigger and tougher space sims, this might be a good place to start and get the concept of lateral thrusting, speed and leading with your weapons while managing other things.

The RTS element of this title is pretty fun too...I have actually found that I enjoy this little gem of a game and hope to see more of you folks give it a try. It was officially releasted on 1/20/15, but has been early-release for over a year. It has recieved mostly positive feedback from Steam as well.

I'd give it a 8/10 for the couple hours-worth of experience I've had thus far. And while the first one has no MP, this game has a lot of promise and is well worth looking at for something fun to play that takes a couple old ideas and does a good job of mixing them together.

So check it out. And post your thoughts here! :toast:
 

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Saw that this morning. Also saw that we're creeping up on $75 mill!!
 
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I'll be putting it on my HDD then. Not tons of room left on my SSD.
Oh well, hoping it all goes to ultra-textures. :D
 

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am i the only one that prefers arcade space sims?

I miss the hell out of games like X-wing alliance
 

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am i the only one that prefers arcade space sims?

I miss the hell out of games like X-wing alliance

Nope, I enjoy a good arcade space game too! But damn the Elite experience is effing cool! :D

The experience is just awesome, and once you can hold your own in combat, the arcade experience is boring in comparison imho.

Heck even SC combat, last I tried it was boring to me compared to Elite's. SC felt like CoD: Space Warfare back in the early days. I haven't tried the most recent update yet though..from what I've heard it's gotten a good bit better and I can't wait to make time to try it. Space Sims with newtonian physics and fancy calculations are a big thing now, but don't think the arcade experience is non-existent. I believe No Man's Sky will be more of an arcade experience.

Wing Commander Prophecies is based off of FS2O, and is very much an arcade space combat sim.

I still fire up some Freespace 2 Open. XWA was pretty good, but I was more into X-Wing vs Tie Fighter and prior games. But the epicness of the Freespace series is still a blast imho.

Who's check out Starpoint Gemini 2, pretty fun too and moddable through Steam Works. It's not super realistic on the physics and is pretty entertaining.

Another fun one recently is Void Destroyer, a cheap indie title, but it's fun as heck and a good mix of space sim combat and rts. Plus it runs on anything I've loaded it on!

:toast:
 
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This game has been on my review list for months, though I have no idea when it's out. Kinda looks like the old freelancer graphics, but the actual gameplay concept is hugely different. Weird, but interesting.

 

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Interesting..... I agree... would have completely had my wallet with the Firefly universe here....
 
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new EVE: Valkyrie trailer


love the "Fly Safe" lol
 

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For "arcadey" space sims, two of my favorites are Star Wars: Rogue Squadron (altho most of it is flying in atmospheres), and a relatively recent one, Strike Suit Zero.

I'm looking forward to getting and playing the remastered Homeworld.
 
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Kursah

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Alright so this thread's been quiet, mostly because it seems games like Limit Theory, EVE Valkyrie, and No Man's Sky has been fairly quiet too. Sure they all have little announcements here and there, and I'm hoping NMS will be on PS3 also (so mine can do more than stream Netflix and Plex).

The "Big Two" are noisy as ever.

Elite is on the cusp of the largest update yet, 1.3. Which brings some much needed changes to the table, like drones to aid in assisting of the mining process, improve player-to-player trading and supplies, and other things like a revamped mission system that affects the entire game and how it plays out. There's a list about a mile long for the changes in just the beta for 1.3, so I'm sure the final release will have some good things to donate to the pretty solid 1.2 update. Almost 6 months after release and this is still my go-to Space Sim, though I must admit I just graduated from college a mere two weeks ago and still don't have a lot of free time to play games going straight to "beyond full-time" work, family, honey-do lists, etc. But when I have spare time, this game gets most of it. I have enjoyed partaking in a couple of community goals, though I haven't had enough time to actually earn more than an extra 100k or so. But hey, extra credits is that much more towards my next upgrade or ship! On that note, I've decided to keep all of my ships from here-on out. I miss my original Sidey and Freagle from Gamma. My T6 has been sitting idle for weeks now while my Cobra has been getting modded over and over to find that right combination to be effective in combat within my budget, without running out of juice or ammo.

The options you can do to your ships sort of reminds me of Tanarus, the old Sony Online Entertainment (RIP) online tank combat game from the mid-to-late 90s. And each update seems to add more goodies and options to really make your ship your own, I really hope this trend keeps going. I will say that most of my friends have grown bored with this game and moved on, most needing an end-game to keep going. So I try to tell others moving forward that if they need an end-game or hand holding to wait, because that's not in the game yet...try to save them from buyer's remorse. I'm perfectly happy wandering random systems looking for trouble to get into, or taking a mission to improve my ranks. I'm also game for combat zones where I can pick a side and earn some serious credits. Anything to get out of the trade grind I was stuck in for far too long. The nice thing about being so limited on time, is this game really hasn't grown stale to me yet, I LOVE IT! For me this is THE space sim I've been waiting for since X-Wing and Tie Fighter. Though, those guys are coming out with a new action-online space combat sim, I forget the name but it's up for crowd funding and I'll post it if I remember.

I have noticed that my run in with more pilots has improved, and I've actually had a lot of positive run-ins with other players. Though I still play solo a lot too, I'm more open to playing Open mode now. And I can't wait to get in a wing with my fellow TPU'ers and go tear up some enemies! With that said, there is rumors that there could be enemy race(s) coming in the next patch, and David Braben even going so far as to say they've been there since 1.2... Maybe there's more to that story than I know, because I really haven't been keeping up to the newest of the new. If you know, please share!

Star Citizen has been churning out more frequent updates to the AC module, and a lot of news has been posted about the FPS module as well. I am still so-so on this title because it's not as fun to fly around in the limited environment nor is it as engaging. The combat is good, though still feels more like CoD in space ships to me...which I don't like. I do like how the flight model has been improved some and the play-style is truly unique to this game. I also appreciate the amazing visuals, the physics, the environment, etc. But after about 20-30 minutes, the shininess wears off and it's time to close and go back to Elite. Not being much into FPS games anymore I don't see the FPS module doing a whole lot for me either. Meh... I know many are touting this to be the best space sim ever, and I hope they're right...but for me, so far Elite is the one doing more right than wrong, though both have their caveats, and one is a released title, while the other still brandishes the Alpha pre-release title.

The control section of the game still sucks compared to almost every other title on the market for the past 20+ years that I've been playing, and that's really saying something. At least have it so if you bind a key or axis to something that it AT LEAST flags the items using the same key/axis, or remove the original entry. I don't feel that is asking too much, AAAAAAND it took far too long to implement more than two axis support IMHO. Plus how the interface works to scroll around and choose buttons/keys is bulky and a pain in the ass overall. I will be backing up my settings moving forward in the hopes that future versions will support the layout. The good news about controls, is there's a lot to play with, even some items nobody else is offering, the axis curves. Pretty neat for those that use it, I haven't yet.

The ships are flying really nice and all the ones I have tried feel unique, the gameplay is getting smoother, hopefully the MP can get managed better for lag and hacks (the most recent update was supposed to fix both iirc, but really hasn't), and I hope they release some real open space to play in! Even Elite's famed "pill universe" had dozens of systems to explore and enjoy. I know SC will be great, but it's got a lot to get done with the space-sim side of things to really convince me. Though they've got time, and I'd rather wait for them to release the product we all want than rush something out. So on that aspect, I am sure it'll be well worth the wait! :)

I still think any true space sim fan should own these two titles and support them, keep the genre going and staying back alive. Plus if you get bored of either, GoG does have X-wing, Tie Fighter and all the other Lucas Arts space sims. AWESOMENESS!

I will also admit I reloaded Freespace 2 Open with the 2014 mods, and I'm pretty damn impressed. This game has a great story and action, sure the flight model is uber arcadey, it fits with game and the presentation it offers and is gobs of fun for a super cheap price (GoG or Steam). I hope that Squadron 48 pays homage to this and titles of yore with real quality story(ies), and seems that Chris Roberts is happy with how it's progressing thus far. If he's happy, we should be happy it seems. With that, I'm off to play some Elite, see you on the frontier!

:toast:
 
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Got to play EVE Valkyrie and Enemy Starfighter at PAX last year. Both were tons of fun.
Looking forward to both of those.
 

Kursah

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So I am finally hooking up that CH Pro Throttle I got from a buddy for a good price. Deciding to try out the CH Control software. Think I have it figured out, seems pretty useful and far more complicated than my needs but the basics I use it for will hopefully be perfect.

I've gotten used to the Logitech G13 for throttle, menu controls, extra controls and lateral thrusters on thumbstick...the CH Throttle has proven troublesome for my piloting. At the same time, when in combat I feel it helps me quite a bit.

So here we are in Fall 2015, what are you playing and what are you using?

Elite has the Horizon's DLC coming down the pipe, which is good and bad...good for more content, bad for the price IMO. I have a lifetime pass so I'm good here, but many aren't.

Star Citizen recently released the social module, which is neat for a quick walkthrough and to enjoy the scenery and attention to detail. The flight model is much better than it used to be...I still struggle more at setting controls in this game and what spurred me checking out the CH software... create a profile, load it, and it works with the default SC control scheme.

Haven't followed No Man's Sky much since spring...

Evochron is getting a much needed sequel, and Vice is stepping up his game to modernize his series. Will not hesitate to buy this, I still play Mercenary. Has some tech demos on youtube.

There have been a few other space sims announced, more arcade-like. Limit Theory seems to be pretty quiet too...or I just haven't heard much about it...nor cared anymore. Well back to the CH software to configure all these damn axis's and buttons/switches...and then remember what they all do again....

:toast:
 

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So I am finally hooking up that CH Pro Throttle I got from a buddy for a good price. Deciding to try out the CH Control software. Think I have it figured out, seems pretty useful and far more complicated than my needs but the basics I use it for will hopefully be perfect.

I've gotten used to the Logitech G13 for throttle, menu controls, extra controls and lateral thrusters on thumbstick...the CH Throttle has proven troublesome for my piloting. At the same time, when in combat I feel it helps me quite a bit.

So here we are in Fall 2015, what are you playing and what are you using?

Elite has the Horizon's DLC coming down the pipe, which is good and bad...good for more content, bad for the price IMO. I have a lifetime pass so I'm good here, but many aren't.

Star Citizen recently released the social module, which is neat for a quick walkthrough and to enjoy the scenery and attention to detail. The flight model is much better than it used to be...I still struggle more at setting controls in this game and what spurred me checking out the CH software... create a profile, load it, and it works with the default SC control scheme.

Haven't followed No Man's Sky much since spring...

Evochron is getting a much needed sequel, and Vice is stepping up his game to modernize his series. Will not hesitate to buy this, I still play Mercenary. Has some tech demos on youtube.

There have been a few other space sims announced, more arcade-like. Limit Theory seems to be pretty quiet too...or I just haven't heard much about it...nor cared anymore. Well back to the CH software to configure all these damn axis's and buttons/switches...and then remember what they all do again....

:toast:
Haven't touched a space sim in quite a while, still have my Joystick hooked up under my desk, waiting for it's moment to shine :). I don't want to get into it until I'm ready to burn out on it, so I'm holding off while I burn off some other interest cravings. I completely agree with you on the Horizons DLC. Too much money, but I'm covered as well.
Evochron? I have the first, and simply because of Vice's willingness to listen to his community (he worked directly with me to incorporate a setting locking the mouse to the game screen), I'll pony up for his new offering. May not play it for months, if at all, but he gets my money.
Haven't looked at NMS in about as long: I guess I need to check back in on it :)
 
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Haven't touched a space sim in quite a while, still have my Joystick hooked up under my desk, waiting for it's moment to shine :). I don't want to get into it until I'm ready to burn out on it, so I'm holding off while I burn off some other interest cravings. I completely agree with you on the Horizons DLC. Too much money, but I'm covered as well.
Evochron? I have the first, and simply because of Vice's willingness to listen to his community (he worked directly with me to incorporate a setting locking the mouse to the game screen), I'll pony up for his new offering. May not play it for months, if at all, but he gets my money.
Haven't looked at NMS in about as long: I guess I need to check back in on it :)
yeah, I'm not covered with Elite's DLC bs.....
The actual game left me with a sour taste. :(
I had even preordered about a year before release. :(
 

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So been a while since this thread was updated...but I am getting back into space sims...specifically Elite Dangerous and Evochron Mercenary...seem to by my standard go-to sims. For good reason.

Well SpaceGameJunky did a stream/blog while playing EvoMerc and talking about other games...mentioned the next game in the Evo lineage will be Evochron Legacy. Vice has been working on it for 4 years, and some of the stuff he's released info/video wise is promising. Considering EvoMerc does so many of the things that Elite and SC promise and have for years...it's well worth it...light footprint, moddable, easy server hosting, great control options, and lower price make this a nobrainer imho.

Here's the SGJ video:


Around 1:13:20 they announce the next EvoMerc name...but they don't really go into much for details on the next game nor the mods they're using...

Steam Forums Thread:
https://steamcommunity.com/app/71000/discussions/0/615086038685461442/#p1

Star Wraith Forums Announcement:
http://www.starwraith.com/forum/viewthread.php?tid=11998

Star Wraith Evochron Tech Demo and EvoMerc Videos:
https://www.youtube.com/user/SFSW/videos


I will be excited to see how this one unfolds...especially with larger planets and much more for building opportunities. For now I'll stick with Elite and EvoMerc...in anticipation of Horizons and Legacy. Any of you stoked about this? :D
 
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Kursah

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Ya I took a quick look at that...seems like a higher grade Starpoint Gemini 2..which I never really got into though I really wanted to. I'll check out the vid you posted and a couple more...I did hear it's only gonna be $20... so not a bad price. Looks promising and explosive from what little I've seen! :D
 
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