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No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

If the game isn't developed from the start with DX12 / Vulkan in mind... the later optimization patch is only slightly nice to have... but it really is rather pointless.

the POINT to DX12 and Vulkan is to have massively more stuff on screen all the time... like 7+ times more draw calls and whatnot. What exactly do you gain with the DX12 patch later on, if you still have the same amount of geometry and polygons to draw and that has not increased by 7+ times? NOTHING really (yes, small tiny gain to draw the insignificant amount of geometry slightly faster) ... in the end it's rather pointless.
 
i'm excited about DX12 and i'm green team these days. AMD just gets a bigger boost - it's basically being told "you get the game, but you get a 30% performance hit for 3 months. enjoy"
or buy it in the next steam sale when dx12 works right I'm not doing a crysis 2 dx11 fiasco type game again.
 
I guess ill just wait for DirectX 12 to be implemented before buying. Which will probably be right around the time of a Steam sale.

e21.jpg
 
I wonder if the DX12 update expose some DX12 options like in Gears of War 4
GW4_PC_Advanced_Settings.jpg
 
1. 25 -> 30 is a 20% - not the thing we see from going from DX11 to DX12
It can happen:
http://www.tomshardware.com/reviews...e-multi-adapter-power-consumption,4479-5.html

DX12 is just an evolution, not the second coming.
DX11 I believe was stuck to two threads at the most where DX12 is virtually unlimited. Additionally, the compute queue is virtually a free path to post-effects which translates to either a better looking game at the same frame rate or more frames. How big of a difference in frames depends on how stressed the GPU and CPU are. Because of the CPU limitation being lifted, DX12 can handle a lot more objects on the screen at once.

Btw, did we have any numbers about Intel graphics perfomance with dx 12 ? Does they have async ?
There's some benchmarks out there but I haven't seen any that compared Intel on DX11 and DX12. Not sure on async.
 
And another incomplete game at launch.
 
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