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NVIDIA Announces Public Ansel SDK, Developer Plugins

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NVIDIA, Ansel, a framework for doing real-time screenshot filters and photographic effects, has seen the release of a public SDK and a few developer plugins to boot. Unreal Engine and Unity have both gained plugins for the technology, and the tech is reportedly coming to Amazon's Lumberyard engine as well. This should most assuredly aid in the adoption of the technology, as well as open it up to new markets where it was previous unavailable, such as indie game development. The public SDK is presently available for download from NVIDIA directly at developer.nvidia.com/ansel



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Remembers when they stole Sweetfx/reshade code stayed quiet till someone noticed then gave credit to the developer. Basically SHADY (as in tactics) Shaders
 
They made so much noise about Ansel, but does anyone actually really use this thing so much?
 
Will they do an nvidia once people start using it take it out of drivers.. aka Cuda encoding
 
They made so much noise about Ansel, but does anyone actually really use this thing so much?

They claim "200000 works of art" in their slideshow IIRC. How they came to that number I do not know.
 
They claim "200000 works of art" in their slideshow IIRC. How they came to that number I do not know.
Number of frames rendered in the world on computers where the feature has been activated? maybe thats what game works calls home for?
 
Played around with it a bit in The Witness, certainly a good way to spice up otherwise generic screenshots.
 
Played around with it a bit in The Witness, certainly a good way to spice up otherwise generic screenshots.

To be fair, it's not a bad idea at all. I'd actually like to see more things like it and wider implementation. Would be awesome in Elite: Dangerous.
 
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