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System Name | Pioneer |
---|---|
Processor | Ryzen 9 9950X |
Motherboard | MSI MAG X670E Tomahawk Wifi |
Cooling | Noctua NH-D15 + A whole lotta Sunon, Phanteks and Corsair Maglev blower fans... |
Memory | 64GB (2x 32GB) G.Skill Flare X5 @ DDR5-6200(Running 1T no GDM) |
Video Card(s) | PNY RTX 5080 OC |
Storage | Intel 5800X Optane 800GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs, 1x 2TB Seagate Exos 3.5" |
Display(s) | 55" Hisense 55U8N 4K FALD Display |
Case | Thermaltake Core X31 |
Audio Device(s) | TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED |
Power Supply | FSP Hydro Ti Pro 850W 80Plus Titanium PSU |
Mouse | Logitech G305 Lightspeed Wireless |
Keyboard | WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps |
Software | Gentoo Linux x64 / Windows 11 Enterprise (yes it's legit) |
NVIDIA, Ansel, a framework for doing real-time screenshot filters and photographic effects, has seen the release of a public SDK and a few developer plugins to boot. Unreal Engine and Unity have both gained plugins for the technology, and the tech is reportedly coming to Amazon's Lumberyard engine as well. This should most assuredly aid in the adoption of the technology, as well as open it up to new markets where it was previous unavailable, such as indie game development. The public SDK is presently available for download from NVIDIA directly at developer.nvidia.com/ansel

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View at TechPowerUp Main Site